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MUA Offsets Central

Started by Noelemahc, January 23, 2007, 03:38AM

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March 28, 2008, 11:33AM #91 Last Edit: March 28, 2008, 12:04PM by cvc
Here is one I already found not sure what costume though

MUA PS2:
Human Torch

1303.igb ps2 256 256 141585 13257 .


[edit] But try to learn how to do it so you won't need help.

[edit] Start here http://marvelmods.com/forum/index.php?topic=7.msg2749#msg2749

this shows how I learned how to do it with the help of Norrin Radd and is a good tut.

[edit] Its just like I have it above.

[edit] read this it will help http://marvelmods.com/forum/index.php?topic=1224.msg22926#msg22926
And their turning us into Monsters its all designed!!

March 28, 2008, 11:34AM #92 Last Edit: March 28, 2008, 11:41AM by muafan
is the phrase "1303.igb ps2 " included?

Would anyone happen to have the spectral and bump map offsets for 1202.igb ("ultimate/white" Elektra)?  I have the texture offsets correct but I keep getting a cfg error when I run NRskinner to get the spectral or bump map.  Any help would be appreciated.  Here's what I got when I tried obtaining the offsets in TextureFinder:

spectral
1202.igb DXT1 1024 1024 1586230 512 512 3162974 256 256 498742 128 128 531510 64 64 617526 32 32 3293934 16 16 324798 . 

bump map
1202.igb DXT1 1024 1024 2110518 512 512 1307702 256 256 539702 128 128 1569846 64 64 605238 .


***the following is correct & tested for the "texture"***

texture
1202.igb DXT1 1024 1024 619574 512 512 1143862 256 256 1274422 128 128 609334 64 64 3160822 32 32 3159094 16 16 3160694 .

I was able to get them fine from NRskinner using those, except your bumpmap line is wrong, it is DXT3, not DXT1

Anyone has the correct offsets for Colossus - 7803.igb?

I have:

MUASkinner: 7803.igb,-DXT1,1024,1024,992788,512,512,665108,256,256,796180,128,128,321044,64,64,295828,32,32,2041668,16,16,2042268.

NRSkinner: 7803.igb dxt1 1024 1024 992788 512 512 665108 256 256 796180 128 128 321044 64 64 295828 32 32 2041668 16 16 2042268 .

I think a may have missed 2: 8×8 & 4×4. Or I got one wrong. My skin on the model doesn't show up correctly and I can't find the low resolution offsets.

Here's what I found (the 64x64 is a bit different):
1024 992788
512 665108
256 796180
128 321044
64 295820
32 2041668
16 2042268
8 2042204
4 2042428

I haven't tested them, and I'm not too sure about the 4x4 one

Thanks Norrin, the 4x4 is correct.

1202.igb DXT5 1024 1024 2110518 512 512 1307702 256 256 539702 128 128 1569846 64 64 605238 .

I just can't seem to find 32x32 & below for this bump map.  64x64 is directly below the 256x256 & the 128x128 is directly below the 512x512 but 32x32 & below I just can't find anywhere.  I've looked at the top & bottom of the bump maps I already found the offsets for and other areas to see if it was isolated, but no luck.  If it's not that necessary to have then no big deal, but if it is I'd appreciate any help.

Does anyone have the offsets for the wolverine classic outfit 0302 thanks.

I just had a eureka moment wolverines classic outfit is

0302.igb,-DXT1,1024,1024,374635,512,512,898923,256,256,1029995,128,128,364395,64,64,2915883,32,32,2914155.

Would it be at all possible for someone to find Classic Lizard's (6102) offsets? I only need the normal map. Thanks in advance.

September 27, 2008, 07:40PM #102 Last Edit: September 27, 2008, 07:47PM by Norrin Radd
I took a stab at it, it is quite difficult to find the smaller ones since it's basically a blob of green with no distinct features. Here's what I came up with, for the 4x4 I'm not too sure:
512 512 495685
256 256 299077
128 128 95501
64 64 111885
32 32 758005 or 758021
16 16 118549 or 118565
8 8 761765
4 4 759029 or 118805

edit:
I put one of them down wrong, I just corrected it. For the 32x32, 16x16, and 4x4 I found two possibilities, not sure which one is right

When you put "or" do you mean that you aren't sure or that there are two versions of that particular mip?

September 27, 2008, 07:48PM #104 Last Edit: September 27, 2008, 07:54PM by Norrin Radd
I just edited the post, I put one down wrong. When I say 'or' it is because it seems that there are two possibilities, but I'm not sure which is right. If you look at that offset in TextureFinder I think you'll see what I mean. It is because of how the texture lines up in a square (either 64x64 or 32x32) there is a 4x4 piece sticking out.

edit:
there are really 4 options for the 4x4 from what i can see, the other two are 118549 and 758005. Maybe you or anyone else has a better idea of which is right