Cable Mod Released V1.2 (additional instructions at bottom of this post)
Download HereEnjoy!
This is an updated version of the Cable made by
BliZZ and worked on by others including
Boreman,
nodoubt_jr, and
thetommyboy2002. The powers have mostly the same function as before. One added move is the double gun move. The animations are mostly different for every move compared to previous versions. The mod also includes right and left handed guns and a huge gun for use in his hand and on his back, all by
iammingy.
Includes:
-9 skins by
iammingy and
boreman (you can use 6 at a time but the packages for all of them are included, so you can easily switch between them)
-2 mannequins by
iammingy (you can use 1 at a time but you have a choice)
-gun and shoulder pad boltons (extracted and edited by
iammingy)
-unique icons, banner, huds, loadscreen (loadscreen converted by
iammingy)
-power sounds and voice sounds (voice sounds converted by
Teancum)
Powers:
Bionic Arm: Increased melee attack with knockback.
Pistol Fire: Uses guns to fire projectiles, chance to knock down enemies hit.
Plasma Rifle: Uses rifle to fire intensely focused beam that can pierce through enemies.
Telekinetic Sweep: A burst of mental energy that knocks an enemy off their feet.
Confusion: A radial blast of mental energy that confuses enemies and makes them flee.
Time Distortion: A burst of mental energy that has a chance to slow enemies by 50% by distorting their perception of time.
Tactics: Uses combat knowledge to organize and prepare his allies, increasing defense.
Meditation: Channeling his mental powers, Cable heals himself and his allies
Psychic Slam: Surrounding enemies are hoisted into the air by telekinesis and slammed into the ground.
character screen with updated banner:

Let me know if I am missing credits
InstructionsRemoving the shoulder pads:If you do not want the shoulder pads to be on each skin all the time, remove this line from the herostat
BoltOn {
bolt = Bip01 Spine2 ;
model = models/bolton/cable_shoulder_pads ;
slot = ebolton_cape ;
}
If you do not want to change which skins use the shoulder pads, open the powerstyle file ps_cable.engb and edit these lines (either remove them for skins you don't want to have shoulder pads, or replace the skin_filter number with a skin that you do want to have shoulder pads)
trigger {
bolt = Bip01 Spine2 ;
boltslot = ebolton_cape ;
model = models/bolton/cable_shoulder_pads ;
name = bolton ;
skin_filter = 21005 ;
time = 0 ;
type = ce_bolton ;
}
Changing skins:The skins are numbered as shown above. The names for each skin are also given (although you can also change them to what you prefer). All the packages for each skin are given in the download. Since you can only have 6 skins at a time, you can't load all of them. By default, the first 6 from the list above are in the herostat. To change the skins:
1. Find the skin number you want to replace
2. Find the skin number you want to replace it with
3. Change the number of the skin in the herostat from the one you want replaced with the new one.
4. Also replace the name of the skin.
Example, replace Classic with Providence. Classic is 21001. So look in the herostat and you will see:
skin = 21001 ;
skin_01_name = Classic ;
By looking at the list above, Providence is the name of the skin we want to replace it with and the number is 21009. That means that the replaced version should look like:
skin = 21009 ;
skin_01_name = Providence ;
Mannequin switching:There are two mannequins that come with the mod. One is numbered 21001.igb and the other 21002.igb. The game will only load the 21001.igb mannequin, so if you want to switch to the other one, just copy 21001.igb and rename 21002.igb to 21001.igb.