Can I suggest/request that rather than randomly and arbitrarily assigning Actor numbers to the XML characters, that we adopt a policy of shifting them up by ten?
So Gambit who in XML2 is 1301 in MUA becomes 1311.
There are three or four reasons why I prefer this:
1. I already have Mods where both Magneto and Cable have been assigned to 210, and there are only likely to be more of these overlaps if people keep going "I want 205 for character Y".
2. It means renaming less files, and less editing of the PKGB files to retain 13_Gambit rather than 210_gambit, and even means some of the editing of PKGB files can be done with a simple hex edit rather than decompile/edit/recompile, as the same number of digits is involved, rather than a switch from 2 to 3 digit numbers.
3. It maintains a consistency with the XML numbering system. Anyone familiar with the old game can look for gambit at 13*something* rather than poring through every number between 1 and 250 and guessing what number the person 'porting him felt like assigning him that day.
4. We ARE going to run out of numbers that are "xx00"(or "xxx00" quite soon, so we will have to start filling in the gaps between xx06 and xx99, so we might as well do it in a consistent manner, rather than on an ad hoc basis.
Of course, I understand that others may ignore this request, or regard it as unnecessary, but I have got 30 working characters added to my game now, so if I subscribed to the "two hundred and something" school of numbering, I'd already have run out.
Theres still a danger of "number overlap" even with my proposed "shift up 10" system, but MUCH less chance than the current "think of a number between 200 and 250" system.