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Author Topic: Converted XML1 Characters? Oh my!  (Read 23967 times)

Offline BliZZ

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Re: Converted XML1 Characters? Oh my!
« Reply #15 on: February 07, 2007, 09:47am »
I got side-tracked by the fact that I can't get Emma's moves to deal damage. :P

So I'm currently working on Jubes' effects. 11 out of 19 done.

Offline BliZZ

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Re: Converted XML1 Characters? Oh my!
« Reply #16 on: February 07, 2007, 11:43am »
http://www.momoshare.com/file.php?file=2662bbad74fdae12c8b4ac30a00dc6cc

Jubilee's effects in XML2/MUA format, all 18 of them. Yeah, I miscounted, the 19th is the ent file, which I will do if I ever get around to a Jubilee mod. :P

Offline Noelemahc

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Re: Converted XML1 Characters? Oh my!
« Reply #17 on: February 07, 2007, 12:07pm »
So, should I proceed to the FX of the other XML1-only chars (after checking whether they've been featured, file-wise, in XML2), like Shadow King, Avalanche and Marrow?

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Offline BliZZ

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Re: Converted XML1 Characters? Oh my!
« Reply #18 on: February 07, 2007, 12:13pm »
Yea, sure.

I think all of Beast's MAY be in XML2, just named differently. His XML2 PS file has all 4 XML1 attacks, it just has differently named effects (the XML2 ones) linked to them.

Offline Noelemahc

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Re: Converted XML1 Characters? Oh my!
« Reply #19 on: February 11, 2007, 12:33pm »
Addition: as per Burning Rage's clarifications, here's Rogue's XML1 skeleton which is supposed to differ from XML2's as well.
http://h1.ripway.com/ivank/XML1/07_rogueXML1.rar
Back to the drawing board now, kids.

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Offline DJay Saint

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Re: Converted XML1 Characters? Oh my!
« Reply #20 on: February 14, 2007, 08:35am »
Emma's XML1 power style is in .eng format, as opposed to .engb...  I've tried using nba2kstuff's xmlbcui program to decompile it for giggles, and it produces nothing.  How do I decompile the .eng file so I can view it?  I just wanted to do a little comparitive analysis.

Also, I didn't notice the HUD head models from XML1 anywhere...  Were they already ripped and I missed them, or they on the "to do" list?
« Last Edit: February 14, 2007, 08:38am by Burning Rage »
Some day, someone will best me.  But it won't be today, and it won't be you.


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Offline BliZZ

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Re: Converted XML1 Characters? Oh my!
« Reply #21 on: February 14, 2007, 08:38am »
Notepad!

Offline Noelemahc

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Re: Converted XML1 Characters? Oh my!
« Reply #22 on: February 14, 2007, 08:42am »
Or WordPad. I like WordPad more, because it is easier to keep track of all the spaces in it. Or maybe it's just me.
Quote
Also, I didn't notice the HUD head models from XML1 anywhere... 
Since my main task is MUAfication, I don't much care for the polygonal heads on the HUD as it doesn't use them. As for portraits, I really don't like the style both XMLs use, so I'd rather make my own when I can.

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Offline DJay Saint

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Re: Converted XML1 Characters? Oh my!
« Reply #23 on: February 14, 2007, 08:43am »
I tried that and got a bunch of random characters...  ::)

EDIT:  I'll try it with WordPad and see how it goes.  I realize it's not your main focus, but can I get Emma's, Psylocke's, and Magma's polygonal heads from you please?

Extra EDIT:  You got the textures from the PS2 version of the game.  Can I also rip the HUD heads from there too?  If so, I got the disc, so I could rip them myself when I get home.  Thanks.
« Last Edit: February 14, 2007, 08:46am by Burning Rage »
Some day, someone will best me.  But it won't be today, and it won't be you.


The artist formerly known as Burning Rage.

Offline BliZZ

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Re: Converted XML1 Characters? Oh my!
« Reply #24 on: February 14, 2007, 08:46am »
And therein lies the problem. It takes a shitload of work to convert, and it is not fun. I only got Emma's first power done before putting it into my 'to do' pile.

Offline Noelemahc

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Re: Converted XML1 Characters? Oh my!
« Reply #25 on: February 14, 2007, 08:48am »
Quote
I tried that and got a bunch of random characters...
Have you been smoking what we've been smoking? It's an XML-like code, dude.

The only weird symbols in there are the <angle brackets> :D
Quote
Can I also rip the HUD heads from there too?  If so, I got the disc, so I could rip them myself when I get home.  Thanks.
Your funeral :D I could of course rip them, given the time.

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Offline DJay Saint

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Re: Converted XML1 Characters? Oh my!
« Reply #26 on: February 14, 2007, 08:55am »
Bah...  I'm an idiot.  I opened the wrong file...  Clicked too far on the list and nabbed the .engb instead of the .eng I meant to.  So yeah, obviously notepad works.

If you wouldn't mind, I'd appreciate if you could rip them some time since you already know how to do it, and I have yet to start ripping, so I'd have to spend time to figure them out.  I'll figure that out later though.  Thanks for understanding my stupidity.  :D
« Last Edit: February 14, 2007, 11:11am by Burning Rage »
Some day, someone will best me.  But it won't be today, and it won't be you.


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Offline nodoubt_jr
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Re: Converted XML1 Characters? Oh my!
« Reply #27 on: May 01, 2007, 10:36pm »
And, for the catch-up, the herostat and npcstat. Why? Because THEY contain the talent listings!
http://h1.ripway.com/ivank/XML1/Stats.rar
And also, because the npcstat actually defines the playability of Professor X.

any chance of a re-upload for this
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Serph21
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Re: Converted XML1 Characters? Oh my!
« Reply #28 on: July 09, 2007, 08:51am »

Offline BliZZ

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Re: Converted XML1 Characters? Oh my!
« Reply #29 on: July 09, 2007, 12:02pm »
I've got the files, I'll try and upload them when I get home, kay?