Official Characters -- Beta v3 RELEASED (Mar 21, 2008)

Started by Teancum, March 21, 2008, 05:55AM

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June 10, 2008, 09:03PM #135 Last Edit: June 10, 2008, 09:08PM by iammingy
Quote from: Power Cosmic on June 10, 2008, 08:00PM
I got: Magneto & Cyclops New Version is in here

Magneto(Classic & 80's skins)
http://www.box.net/shared/fsq6pesmc6

I made these skins before Dark Mark released his Magneto skin-meshes; they aren't new at all... and that link has always been in my skin thread. The 80's costume I made has a stupid white outline. Plus, Dark Mark's look better.

hey guys great work with the pack, been looking for activision to release this but never happened thank god for you guys, but i have a problem here, i cant get heroselect to work at all it tells me it failed to initialize properly though i have done everything precisely as lsited in the pdf help file thing anyone shed light on this?

okai i got the heroselect thing to work, it was because i didn't have the .net frame work installed 8 ( so now another little question i added venom to the heroselect thing but it doesn't show up in game? any help there? much apppreciated

Hmm . . . As I'm looking this over I realize that some of the things that are listed as "updates" in the recent version don't seem to be working for me. For instance, some of the XML characters aren't doing menu callouts (Juggernaut, Emma, and Magma in my current herostat; Gambit does get one. And Nightcraweler doesn't have bolton swords on his back until he uses them in game. He only has them on the AoA skin in the menu. Suggestions?

Nevermind on the Nightcrawler thing. I found the solution. Here's the herostat that works:

nightcrawler
   stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 47_nightcrawlerdlc ;
   charactername = Nightcrawler ;
   level = 1 ;
   menulocation = XXXX ;
   mind = 9 ;
   name = Nightcrawlerdlc ;
   playable = true ;
   powerstyle = ps_nightcrawlerdlc ;
   scale_factor = 1.0 ;
   scriptlevel = 3 ;
   skin = 4705 ;
   skin_01_name = Ultimate ;
   skin_02 = 03 ;
   skin_02_name = Classic ;
   skin_03 = 04 ;
   skin_03_name = Age of Apocalypse ;
   skin_04 = 02 ;
   skin_04_name = Astonishing ;
   sounddir = night_m ;
   strength = 5 ;
   team = hero ;
   textureicon = 7 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      BoltOn {
      anim = 47_nightcrawlerDlc_tail ;
      bolt = Bip01 Pelvis ;
      model = 4710 ;
      slot = ebolton_tail ;
      }

      Multipart {
      health = 0 ;
      hideskin = swords_bolton ;
      }

      Multipart {
      health = 0 ;
      hideskin = swords ;
      }

      BoltOn {
      bolt = Bip01 Spine2 ;
      model = models/bolton/nightcrawler_swords_back ;
      slot = ebolton_clawright ;
      }

      talent {
      level = 1 ;
      name = night_power1 ;
      }

      talent {
      level = 1 ;
      name = night_tele ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

   }

problems solved, but now a new problem arises, for some reason my characters like thor and magneto and hulk can't use their boost, the models do the action but the effects dont come out, also for cyclops and hawkeye during atlantis only their first power can be used, the rest doesnt do anything, well they perform action but the beam/arrow doesn't come out and energy isnt deducted

At least that Magneto 2 skin from custom is better than from tommyboy skin,
the one what you see after Dark Mark Magneto released is from tommyboy

June 12, 2008, 01:00AM #142 Last Edit: June 12, 2008, 01:09AM by iammingy
Quote from: Power Cosmic on June 12, 2008, 12:51AM
At least that Magneto 2 skin from custom is better than from tommyboy skin,
the one what you see after Dark Mark Magneto released is from tommyboy

Huh? :scratchhead: I don't remember thetommyboy2002 making any Magneto skin-meshes for MUA... :confused:

Quote from: s1mz on June 12, 2008, 12:12AM
problems solved, but now a new problem arises, for some reason my characters like thor and magneto and hulk can't use their boost, the models do the action but the effects dont come out, also for cyclops and hawkeye during atlantis only their first power can be used, the rest doesnt do anything, well they perform action but the beam/arrow doesn't come out and energy isnt deducted

Did you start a new game?

yea, thats how the problem was fixed, and i could use the characters, well they just couldnt use their powers properly in atlantic but elsewhere is fine. the problem is team buffs like magnetos and thors i got ironman and human torch to get their team buff going, but it just seems i cant get the asgard blessing thing to work

Quote from: Power Cosmic on June 12, 2008, 12:51AM
At least that Magneto 2 skin from custom is better than from tommyboy skin,
the one what you see after Dark Mark Magneto released is from tommyboy

I've never made or released any magneto skins or meshes or mods or anything.
Perhaps you need to not post till you are sure of your facts.

well everything is workig fine now, and i don't know what made it stuffed up in the first place, oh wells no more probs from me i hope :D

Quote from: Power Cosmic on June 12, 2008, 12:51AM
At least that Magneto 2 skin from custom is better than from tommyboy skin,
the one what you see after Dark Mark Magneto released is from tommyboy

Don't be a jerk.  If you don't like his meshes then make your own.  If you don't like them then that's fine, but don't be rude. 

You right, but still you have a problem with Nightcrawler AoA in:
http://marvelmods.com/forum/index.php?topic=1986.0

There's the fixed up in:
http://www.mediafire.com/?4hvwxzomdxw

There includes different team_back inside that too, remind this:
26 = Hulk
91 = Hawkeye
92 = Cyclops
95 = Magneto
96 = Venom

you have too remember that.

I know it's 27 only, just rename the file into. Sample:
magneto_hawkeye.engb - herostat.engb
magneto_hawkeye.xmlb - team_back.xmlb

Remember, inside the herostat & team_back folder, only
2 DLC Available Characters in a 10 files.

Quote from: Power Cosmic on June 13, 2008, 06:54AM
You right, but still you have a problem with Nightcrawler AoA in:
http://marvelmods.com/forum/index.php?topic=1986.0

Quote from: Teancum on March 21, 2008, 05:55AM
Beta 3 Hotfix (1.67mb)
-Fixes issues with Nightcrawler's bolton
-Makes Nightcrawler's first skin match the mannequin
-Updates Dr. Doom to most recent version

2. Place OfficialCharacters_beta3.exe in ..\Activision\Marvel - Ultimate Alliance
3. Double click on OfficialCharacters_beta3.exe and click "Extract".
4. If it asks you to "confirm file replace", click "Yes to all"