Author Topic: Cates' Stuff: Fantastic Four Upgrades, Namor Loadscreen, Apocalypse, Quasar  (Read 80923 times)

Offline muafan

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Re: Quasar v1 Released
« Reply #15 on: June 25, 2008, 05:06pm »
. There are so few powers out there that mimic Quasar's hard-energy construct ability.
too solve this problem i would of gonna a different route:
recoloring invisible womens powers yellow and mixing them with  energy blades and some of  :genis:'s powers. but  still, this turned out great.
« Last Edit: June 27, 2008, 10:29am by muafan »

Offline Cates

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Re: Quasar v1 Released
« Reply #16 on: June 27, 2008, 10:54am »
too solve this problem i would of gonna a different route:
recoloring invisible womens powers yellow and mixing them with  energy blades and some of  :genis:'s powers. but  still, this turned out great.


To me, the Invis Woman shield which is in the Quasar mod was the only one that made a lot of sense. Do you have suggestions for another?

Offline muafan

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Re: Quasar v1 Released
« Reply #17 on: June 27, 2008, 11:23am »
her telekinesis. i once saw quasar lifting up someone in a contruct ball similar to invisble womens telekenesis.

Offline Cates

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Re: Quasar v1 Released
« Reply #18 on: June 27, 2008, 07:01pm »
her telekinesis. i once saw quasar lifting up someone in a contruct ball similar to invisble womens telekenesis.

That's an interesting idea, though I tend to think of that ability as a "protective" one (like shielding or carrying people in space) rather than using it to pick up and slam people around a-la magneto.

Offline Cates

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Re: Quasar v1.1 Released; Voice Sounds Added
« Reply #19 on: June 28, 2008, 06:35am »
Download link updated: Now includes a custom voice set.

Offline Cates

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Re: Apocalypse v1.5; Quasar v1.1 Released
« Reply #20 on: July 07, 2008, 09:38pm »
Major Apocalypse mod revision released. See page 1.

The old Apocalypse Mod thread has been locked.
« Last Edit: July 07, 2008, 09:42pm by Cates »

Offline Venom

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Re: Apocalypse v1.5; Quasar v1.1 Released
« Reply #21 on: July 07, 2008, 09:51pm »
Looks nice especially now there is 4 skins will have to re-install Mua later and try it out :D

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Re: Apocalypse v1.5; Quasar v1.1 Released
« Reply #22 on: July 07, 2008, 10:46pm »
Wowies! He will be back in my roster in no time! What's next?

Offline matezoide

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Re: Apocalypse v1.5; Quasar v1.1 Released
« Reply #23 on: July 08, 2008, 08:21am »
very good your Quasar mod
(a signature for me in others forums)
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Offline iammingy

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Re: Apocalypse v1.5; Quasar v1.1 Released
« Reply #24 on: July 08, 2008, 09:36pm »
Highly anticipated update!!! :apocalypse:

EDIT: You forgot to upload the cape? 23121.igb
« Last Edit: July 08, 2008, 09:39pm by iammingy »

Offline Cates

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Re: Apocalypse v1.5; Quasar v1.1 Released
« Reply #25 on: July 09, 2008, 05:33am »
Highly anticipated update!!! :apocalypse:

EDIT: You forgot to upload the cape? 23121.igb

Oops! Thanks for catching that. Download link has been updated.

Offline Lord Frankie

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Re: Apocalypse v1.5; Quasar v1.1 Released
« Reply #26 on: July 09, 2008, 12:10pm »
ahh that's why the game crashed when i used the cape herostat ^_^

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Re: Apocalypse v1.5; Quasar v1.1 Released
« Reply #27 on: July 11, 2008, 03:56pm »
I've been 'playtesting' (who am I kidding - I'm just addicted to the game) Apocalypse and it looks like there might be an extra 0 in the damage stats for Immortal Slam. I'm about three levels into the move and doing 1000-odd points of damage. Utterly wonderful mod, though. Thanks.

Offline Cates

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Re: Apocalypse v1.5; Quasar v1.1 Released
« Reply #28 on: July 11, 2008, 05:14pm »
I've been 'playtesting' (who am I kidding - I'm just addicted to the game) Apocalypse and it looks like there might be an extra 0 in the damage stats for Immortal Slam. I'm about three levels into the move and doing 1000-odd points of damage. Utterly wonderful mod, though. Thanks.

Thanks--Glad you liked the mod. but grrrr. . .  I thought I had fixed the damage on that mace-slam move. I'm going to be taking off for a week vacation in a couple days, so I'll try to look into it before then. It was one of his boss powers, and thus a little different than standard MUA fare. I must have missed something here or there.

Offline PacaveliTheDon

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Re: Apocalypse v1.5; Quasar v1.1 Released
« Reply #29 on: July 12, 2008, 12:21pm »
TREMENDOUS JOB ON THE APOCALYPSE MOD...THANX