Author Topic: Shadow MOD - UPDATED - version 2.0  (Read 10787 times)

Georged448

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #15 on: May 31, 2009, 10:30am »
Woahhh this is good! :D

Thankss alot :D

Offline shadow

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #16 on: May 31, 2009, 02:06pm »
Thanks! I ask you people to try my MOD and report any bug, 'cause the ones pointed by black_touch and StepfordCuckoos<3 weren't find (nodoubt_jr tried it and didn't find any bug). So I suggest paying much attention to the folders and else, above all Herostat entry.

So, hope you feedback me and as soon as shafcrawler can, Shadow MOD will have a loadscreen!!!!!!!

Offline touch_death

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #17 on: July 06, 2009, 11:31am »
The mistake was mine.. There is no bug, and now I'm happy because the mod is working great. Thanks :)

Offline ChaoticPsylocke

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #18 on: July 07, 2009, 06:42am »
i just realized, some of these powers would work extremely well for a Selene mod.

Offline blackpanther2009

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #19 on: August 13, 2009, 01:05am »
i'm having problems with this mod, i can't seem to get the powers to work. i was wondering if someone would be kind enough to give me a step-by-step guide

Offline shadow

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #20 on: August 13, 2009, 06:04am »
Well, try to pay attention to the folders inside the pack, you should be placing files in the wrong folder.

did you edit the herostat and replaced some other caracter' entry for Shadow's?

Offline shadowslacks

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #21 on: August 13, 2009, 08:28am »
dude i apologise i credited you in my post but still id like your permission just to make things clear :)
CHECK OUT MY BOOSTERS (I NO LONGER MOD)

Offline blackpanther2009

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #22 on: August 13, 2009, 05:49pm »
okay powers work now. where do i place the the code for the danger room course, and for the unique item

Offline shadow

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #23 on: August 14, 2009, 06:52am »
you've got to replace both for a dangerroom mission of the character you replaced in the dangerroom.eng file (the tag "name = XX" should be the same of the mission you want to replace!! That's important!) and replace an item for Lucifer Claws in the item.eng file. Both are located in Data folder. Please, read carefully the first topic of this thread for more information.
« Last Edit: August 14, 2009, 06:55am by shadow »

Offline blackpanther2009

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #24 on: August 14, 2009, 07:51pm »
do you have to decompile it if so, then i did that and it messed my game up

Offline shadow

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #25 on: August 15, 2009, 08:11am »
do you have to decompile it if so, then i did that and it messed my game up

ALWAYS have backups, this is BASIC.

You can edit dangerroom.eng and item.eng files just like herostat.eng, there's no mystery in that.

And if you do if correctly, it will not mess your game up and it will not crash. If you weren't sure of what you doing, you should have asked for better information.

Although, if you want me to upload backups of this files, I can do this for you...
« Last Edit: August 15, 2009, 08:13am by shadow »

Offline blackpanther2009

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #26 on: August 15, 2009, 12:19pm »
i would greatly appreciate it

Offline shadow

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #27 on: August 16, 2009, 04:22pm »

Offline blackpanther2009

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Re: Shadow MOD - UPDATED - version 2.0
« Reply #28 on: August 17, 2009, 06:14pm »
i'm in business now thanks a lot for y'all's  patience