Here's the first release:
http://www.marvelmods.com/noelemahc/PS2MUAstuff.rarThis includes EVERY model of the ACTORS directory present in MUAPS2. And a bonus (in the form of PSP's Code 219 (Super-Skrull Comic) - filtered and upsampled and stretched onto the Code 33 model which they share).
What this doesn't have:
- Code 70 (Sentinels)
- Code 102 (Arcade)
- at least one of the subskins for EACH monster model
The first two aren't salvageable; the third point is. I will make those (eventually) and upload them as well, as a separate pack.
These models are all useable both in MUAPC and XML2PC (and MUAXBOX and XML1/2XBOX while we're at it, as well as XML1/2PS2 - theoretically - if you can get it to launch using custom files, which I couldn't).
Why would you want to use them in MUAPC? First, these only have the ONE texture, no mips = easy reskins. Second, they don't have detailed geometry, which is good for reskins - easier to pass 0101 (Blade's Movie skin) as the Punisher, for example, if the need arises. Third, they have proper rigging all around (which means Sharon Ventura (1403) and Classic Elektra (1201) are glitchless). Fourth, if a MUAPC skin has a 256x or less as the top resolution for the mips, the PS2 model will most probably look better in Advanced Lighting because of the lossless texture compression.