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Author Topic: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!  (Read 30465 times)

nickfuryfan
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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #30 on: April 14, 2007, 07:10am »
say, I noticed those new MUA skins on the first page, what characters do those belong to?

Offline Noelemahc

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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #31 on: April 14, 2007, 07:37am »
Hmm? I'm afraid you'll have to be more specific in your query. Which front page? Which particular skins?

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Offline nathios
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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #32 on: April 14, 2007, 05:50pm »
i need os dark cyclops and dark psylocke and dark colossus please !!!
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Offline Teancum
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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #33 on: April 14, 2007, 06:36pm »
Do you want the whole thing or just the models?

Offline nathios
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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #34 on: April 14, 2007, 06:45pm »
skins please i see a image in first page 
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Offline Teancum
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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #35 on: April 14, 2007, 06:52pm »
Here's the first release:
http://www.marvelmods.com/noelemahc/PS2MUAstuff.rar

This should have all you need.  If you need the character codes to find out what models are what, go to the main site/FAQs/Skin IGB # list.

Offline nathios
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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #36 on: April 15, 2007, 03:23am »
thankkssss
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Offline nodoubt_jr
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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #37 on: April 22, 2007, 04:48pm »
Hmm. That's funny, since they ARE a part of her PC model, I automatically assumed that would work the same way cross-platform...

maybe Deathbird's wings are part of the skin, when i open the igb with a hex editior i found "wings_segment".  i tried the "showskin = " thing in herostats (i replaced one of Sabretooths skins for hers) but they still dont show up.  Anyone know how to get them to show up, or am i misreading what i saw in the hex editor?
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DopyG
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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #38 on: June 16, 2007, 07:13am »
Can someone tell how i install the characters??

I want example play lke Blade or ghostrider.. How do i install them?

Offline nodoubt_jr
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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #39 on: June 16, 2007, 11:07am »
without the skeletons, its seems like a waste of time, nothing would fit them well.  Plus not everything transfer 100%, when i did the Invisible Woman for XML2, her ensnare power and her two boost didnt work in XML2
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Lord Vader
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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #40 on: July 06, 2007, 11:34am »
Two more :D
 
(click to enlarge)

Note that the mess in Deadpool's hands is actually his boltons -- XML2 has them listed under a different name, which causes all sorts of trouble. I will include a patch for it (utilizing the same trick BliZZ used to get XML2's DP models working in MUA) with the models :D

Where's Storm's cape? :(
« Last Edit: July 06, 2007, 12:35pm by Lord Vader »

ratmon
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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #41 on: July 06, 2007, 12:22pm »
Well someone please put a cape on that ghetto h0e. Kidding!!

Offline Chimoru

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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #42 on: July 09, 2007, 11:17am »
Wow!  Thank you for this, it's much appreciated.  I have a question though.  Is there a guide for what skin is what?  (Version of costumes) In case I just want to select only certain ones to replace in XML2?  I tried finding the textures in TextureFinder, but they never came out right (Never found them using the DXTs), or came out with color distortion so I couldn't tell which costume was which.  I know WHO they belong to, but I can't see what version of costume it is.  (Ultimate, classic, etc.)
« Last Edit: July 09, 2007, 11:24am by chimoru »

ratmon
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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #43 on: July 09, 2007, 11:47am »
but it don't replace any skin it just adds more.

Offline matt710

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Re: MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!
« Reply #44 on: July 09, 2007, 01:07pm »
I think this is what you mean. 

Here is what the numbers belong to in MUA: http://marvelmods.com/index.php?option=com_content&task=view&id=25&Itemid=43

For the skin numbers in XML2: http://marvelmods.com/forum/index.php?topic=137.0


________________________

Also each character is allowed up to 9 skins in xml2.  You just need to reference the skins in the herostats and create a package file.  So you shouldn't have to replace any skins.
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