MUA-to-XML2 Projekt -- MODELPACK v1 RELEASED!

Started by Noelemahc, February 27, 2007, 07:59AM

Previous topic - Next topic
say, I noticed those new MUA skins on the first page, what characters do those belong to?

Hmm? I'm afraid you'll have to be more specific in your query. Which front page? Which particular skins?

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

i need os dark cyclops and dark psylocke and dark colossus please !!!
Hey there! Have a great day o/

Do you want the whole thing or just the models?

skins please i see a image in first page 
Hey there! Have a great day o/

Quote from: Noelemahc on March 24, 2007, 12:04AM
Here's the first release:
http://www.marvelmods.com/noelemahc/PS2MUAstuff.rar

This should have all you need.  If you need the character codes to find out what models are what, go to the main site/FAQs/Skin IGB # list.

thankkssss
Hey there! Have a great day o/

Quote from: Noelemahc on March 27, 2007, 07:09AM
Hmm. That's funny, since they ARE a part of her PC model, I automatically assumed that would work the same way cross-platform...

maybe Deathbird's wings are part of the skin, when i open the igb with a hex editior i found "wings_segment".  i tried the "showskin = " thing in herostats (i replaced one of Sabretooths skins for hers) but they still dont show up.  Anyone know how to get them to show up, or am i misreading what i saw in the hex editor?
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Can someone tell how i install the characters??

I want example play lke Blade or ghostrider.. How do i install them?

without the skeletons, its seems like a waste of time, nothing would fit them well.  Plus not everything transfer 100%, when i did the Invisible Woman for XML2, her ensnare power and her two boost didnt work in XML2
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

July 06, 2007, 11:34AM #40 Last Edit: July 06, 2007, 12:35PM by Lord Vader
Quote from: Noelemahc on February 27, 2007, 12:24PM
Two more :D
 
(click to enlarge)

Note that the mess in Deadpool's hands is actually his boltons -- XML2 has them listed under a different name, which causes all sorts of trouble. I will include a patch for it (utilizing the same trick BliZZ used to get XML2's DP models working in MUA) with the models :D

Where's Storm's cape? :(

Well someone please put a cape on that ghetto h0e. Kidding!!

July 09, 2007, 11:17AM #42 Last Edit: July 09, 2007, 11:24AM by chimoru
Wow!  Thank you for this, it's much appreciated.  I have a question though.  Is there a guide for what skin is what?  (Version of costumes) In case I just want to select only certain ones to replace in XML2?  I tried finding the textures in TextureFinder, but they never came out right (Never found them using the DXTs), or came out with color distortion so I couldn't tell which costume was which.  I know WHO they belong to, but I can't see what version of costume it is.  (Ultimate, classic, etc.)

but it don't replace any skin it just adds more.

I think this is what you mean. 

Here is what the numbers belong to in MUA: http://marvelmods.com/index.php?option=com_content&task=view&id=25&Itemid=43

For the skin numbers in XML2: http://marvelmods.com/forum/index.php?topic=137.0


________________________

Also each character is allowed up to 9 skins in xml2.  You just need to reference the skins in the herostats and create a package file.  So you shouldn't have to replace any skins.
  From the Ashes she will rise.