PS3/360 (Vicarious Visions' version) talk and Official News [renamed]

Started by jonchang, July 25, 2008, 03:31AM

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V-V, you have messed up

Bad News:

Only first player can unlock achievements, boosts, costumes
If you use cheat codes you cannot save
Everytime you create a new game you must start all over (lose unlocked characters, costumes etc) unless you plan on Legendary




Has anyone else been following the vids on Youtube?

Part 13 is up - http://www.youtube.com/watch?v=vDpEsk5dIf0

I have, actually, and it looks fantastic so far...

I'm watching it because I'm not sure when I'll be able to get it because my country is retarded.
But that's another thing I don't want to get into. lol.

I have no powers, my body cannot fly. But I no longer mind, for in my heart and soul -- where it truly matters -- I soar higher than the stars!

I posted the Artifact locations for all characters in another thread.

Quote from: TheStorm on September 14, 2009, 05:03PM
Has anyone else been following the vids on Youtube?

i hadent, so thanks for the heads up i'll check it out later.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it


Quote from: marvelfan12345 on September 14, 2009, 04:52PM
A patch shall be released to fix the third problem

Weird, I've only heard that people wanted a patch.  Got a link to that info?  It might be handy for the Wikipedia page if I could find where to put it.

OMG what where they thinking with Caps voice actor, he doesnt suit the character at all

Yeah if u close your eyes it sounds like an old man...
My deviant art page!!!
$$$ http://sabrerine911.deviantart.com/ $$$


Well my copy just arrived via UPS. I have 4 more virtual servers to build and then it's off for mindless gaming time. Like yay and stuff. Must unlock Jean Grey ASAP.

First review:

http://ps3.ign.com/articles/102/1024740p1.html

General reviewer comments
http://www.metacritic.com/games/platforms/xbox360/marvelultimatealliance2?q=Marvel:%20Ultimate%20Alliance%202


Oh, and I called the fact that they'd rip apart the costume choices:
Quotehttp://www.1up.com/do/reviewPage?cId=3176029&p=4

And remember when MUA offered up to three alternate costumes per character? Get ready to be content with just one. Granted, they tend to be more detailed than in MUA (such as Spider-Man's Iron Spider variant), but on the flipside, most of the alternates are ones that, frankly, seem pretty lame. Of all the Wolverine alternates to use, you're stuck with the Secret War one that makes him look like a fat Hugh Jackman? Instead of providing the original Speedball outfit, Penance's alternate is...a shirtless and scarred Robbie Baldwin?

Other gripes I called:
QuoteYet, for every stride forward, the game has a tendency to follow said step with a crazy fumble. The ability to switch team members at any time (and not just at save spots) is awesome -- until you notice that both switching characters and even their costumes comes with a noticeable loadtime. Those fusions? Yeah, they're cool, but they actually repeat a fair bit. Despite the "over 200 unique fusions" claim, what you actually see are the same ten or so with a little variation (Spider-Man tends to throw people or objects with his web, Cap tends to refract energy with his shield, and Thor tends to toss up a tornado) -- and some of these fusions are just palette swaps. Or how about the camera; normally, it presents a tighter, more intimate view that shows off the significantly improved production values (such as when a helicopter crashes into a building). But sometimes, especially when it switches from user-controlled to fixed, it becomes a complete hassle (such as a level taking place within a hall-filled interior, and the camera angle emphasizing a doorframe more than your team).

There's also a persistent feeling of oversimplification and semi-stinginess. The variety of powers and items from MUA gives way to a pretty straightforward and predictable power evolution for each hero (you start with two powers, and always unlock new powers at levels five and ten; there are also passive abilities that level up predictably as well). Individual items per character have been replaced with a set of three boosts that apply bonuses to the group as a whole; it's newbie-friendly, but I prefer outfitting and specializing each character individually, rather than blandly applying a universal bonus to everyone.

Not a big surprise really... we talked about that things almost one month ago, yes the game will have great things but compared to MUA1 there's no significant improvements...

And another quote from the reviews:

Quote
I just hope that for the next Marvel Ultimate Alliance (or whatever they call it, maybe "Ultimate Marvel Amalgamation" or something), either Raven returns as the developer, or Vicarious Visions learns from its missteps and crafts a better game.

I hope the same...
Phoenix Force: No. He loves Emma Frost.  He loves me.
Jean Grey: He wants her. Not you. Not US. And now it's time... to leave this behind.
Phoenix Endsong #5

I've enjoyed the game and haven't seen anything wrong with it yet. I have 4 of Jean's artifacts so only one more! Besides I enjoy all powers for each character