Help and insight appreciated.
For those that don't know- it is (seemingly) possible to have seperate moves for each of the different costumes of a character. 4 costumes could mean as many as 4 distinct moves/power sets.
This being the case, I was messing with Captain A to see what if any limitations would occur in trying to expand a single character into 4 seperate characters. I was trying to get:
1)Captain America (Steve Rogers)
2)Captain America (Isaih Bradley)
3)Captain America (Frank Castle)
with all 4 playing differently from one another.
Obvious limitations so far are:
*All four costumes/characters would share a single voice file.
Note: It may be possible to layer the grunts and other sounds over the desired voice audio clip (into a single XBPCM sound file) and insert it into the sound file (not voice file). This would appropriately fix it so that all 4 "characters" have seperate voices in combat- I think, but would not account for the random sayings in the voice file such as leveling up, out of power, etc.
*All four costumes/characters would share a single announcer 'call out'
Note: a workaround to this may be to have no announcer call out- and instead look into each costumes phrase for being switched to and/or selected as the only audio menu response. I haven't explored options here yet- as I was more focused on the powers limitations.
*Powers & talents are limited to a combination of what is available in the shared 3 movesets for the overall character.
*Might, Flight, etc appear to be an overall thing- so as mentioned in another thread fliers would need to be stacked together.
What I've determined is possible:
*4 seperate distinct looks via skins
*4 Seperate distinct names (by using costume name as character name)
*I have not reached a power cap yet... I have costume 1:Steve Rogers with 30 powers. Note: all of them do not do anything yet- but all are available w/o any crashes or glitches. Also, it is possible to have a different amount of powers for each costume. (I took US Agent down to 5 just to see if him being at 5, costume 1 being at 30, and costume 2 & 3 being at default (8 or 9 I think) would cause problems. No problems.
*Each costume's powers can also be named independent of other costumes.
For example, Steve Rogers has "Avenging Shield", Frank Castle "Revenging Shield", Isiah Bradley "Freedom Flag", etc. Even though each does the same thing (for now) they can be named differently.
*All the same applies for passives. Each costume can have 3 distinct seperate passives (as they sometimes already do).
Now, because the only forseeable drawback to this is that each "character" would only have a single costume- most likely more costume options could become available via script. Or, in other words- the SHIELD hub would not be used to select costumes but rather characters- and once a character is selected talking to certain NPCs would run scripts to change (or select) costumes for the character.
I've just been poking around with this right now to determine what can and can't be done so I'll know how to proceed.
Assuming though, that things go well- I intend to replace all 27 stock characters with 4-in-1s giving a total of... 100+ "characters".