HULK mod v1.0 for XBOX/PS2

Started by iammingy, September 08, 2008, 10:25PM

Previous topic - Next topic
It is compatible because I've been using it instead of the official one.
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.

Quote from: Sasquatch on September 12, 2008, 07:08AM
I'm little confused this mod is for Pc or X-box and PS2? I want to play with that since Iammingy released but I get affraid it was incompatoble with pc.

Heh, yeah that would be confusing.

It was built on the PC specifically for porting it to PS2/Xbox, but it will still work fine on PC like Dihan said.

Thanks both for the answer now I will download this

Quote from: Teancum on September 12, 2008, 05:32AM
Sweet.  I'll start building everything now if that's cool.

Hey, if you don't mind I'd like to to some time warping with Hulk's Xtreme (a la Deadpool's) to try and change it up from Thing's.  I did that with my old school Hulk mod a long time ago and it really added something to it.

Yeah, sure. Can you upload that when you are done? Thanks.

No problem.  Thanks for the mod dude.  It rocks, more so than the DLC version if I may say :D


Well, if you could do the power sounds that'd be great.  In the meantime I gotta convert all the VO to xbadpcm and build the Xbox ZSS.

Hmm, I guess I didn't have it tweaked as good as I had thought.  Here's the Xtreme code if you're interested, otherwise we can stick with the same one.

As you can see, the slow motion stuff is in there, the timing is just off for everything else:

   FightMove {
   animenum = ea_power8 ;
   combotextfinisher = Smash ;
   icon = 8 ;
   is_power = true ;
   lockangles = true ;
   lockspeed = true ;
   name = power9 ;
   playspeed = 1.3 ;
   priority = uninterruptable ;
      trigger {
      life = -1 ;
      name = slowmotion ;
      speed = 0.2 ;
      time = 0 ;
      type = ce_game_speed ;
      }

      trigger {
      always = true ;
      name = camera_override ;
      time = 0 ;
      }

      trigger {
      description = New Text ;
      name = team_xtreme_msg ;
      time = 0 ;
      title = Hulk Smash ;
      }

      trigger {
      name = sound ;
      sound = char/hulk_m/p7_power ;
      time = 0 ;
      }

      trigger {
      bolt = Bip01 L Hand ;
      effect = char/hulk/p9_power ;
      fxlevel = 2 ;
      name = effect ;
      time = 0.05 ;
      }

      trigger {
      bolt = Bip01 R Hand ;
      effect = char/hulk/p9_power ;
      fxlevel = 2 ;
      name = effect ;
      time = 0.05 ;
      }

      trigger {
      name = sound ;
      sound = char/hulk_m/p3_charge ;
      time = 0.15 ;
      }

      trigger {
      effect = char/hulk/p9_power ;
      fxlevel = 1 ;
      name = effect ;
      time = 0.30 ;
      }

      trigger {
      life = -1 ;
      name = slowmotion ;
      speed = 0.75 ;
      time = 0.4 ;
      type = ce_game_speed ;
      }

      trigger {
      effect = char/hulk/p9_power ;
      fxlevel = 3 ;
      name = effect ;
      time = 0.63 ;
      }

      trigger {
      damage = %hulk_p9_dmg ;
      knockback = 245 ;
      maxrange = 600 ;
      name = radial ;
      time = 0.63 ;
         damagemod {
         name = dmgmod_ground ;
         }

         damageMod {
         name = dmgmod_popup ;
         }

      }

      trigger {
      life = 0.22 ;
      movement = -105 ;
      name = slide ;
      time = 0.28 ;
      }

      trigger {
      name = sound ;
      sound = char/hulk_m/p9_power ;
      time = 0.52 ;
      }

      trigger {
      critical = true ;
      end = true ;
      name = xtreme_start ;
      time = 0.99 ;
      }

      chain {
      action = Idle ;
      result = idle ;
      }

   }

Ok, I will see if I can do it.
When do you want the time to slow? At the peak of leap?

Sweet, very cool I know that took a lot of work and can't wait to try it out. (super work as always) Thanks iammingy. :applause:   
And their turning us into Monsters its all designed!!


I realized I was actually loading the wrong animation.  Let me try it out with the correct one (I had power9, I fixed the post above to say power8 without realizing it) after my family reunion.


Hmm -- the HUDs aren't working.  They show up in-game with alphas and all, but it's just a red texture (yellow on the Xbox).  Maybe a palette issue?

September 15, 2008, 11:30AM #29 Last Edit: September 15, 2008, 11:41AM by iammingy
The original MUA PS2 HUDs are red in MUA. hmmm... may be PS2 HUDs don't work on XBOX? This could be the reason because the XML2 PS2 icons don't work perfectly in XML2-PC. May be you would need to stick with the XBOX files. :(