All X-Men Edition

Started by nodoubt_jr, October 12, 2008, 03:40PM

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Just wanted to mention that the Magma Mod has been updated in her individual  thread to fix an issue with her slide power not consuming energy and her lava projectile having a side trail.  All you need to be up to date on Magma is download this file http://www.mediafire.com/?zfjeztnyi2q and replace the files that came in the first version of this project.

also once there has been a number of fixes released for the mod or the project i will release an additional "hotfix" for the packaged mod.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it


where can i purchase this game? I cant find it in stores anymore
Give your life meaning when you come to Xaviers Institute.  Join us so that we can develop your mind as well as those devious powers that you may have ::wink::

@kcr15 - not it wont

@Tanekado - i dont know, maybe ebay?
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Quote from: Tanekado on November 08, 2008, 08:45AM
where can i purchase this game? I cant find it in stores anymore

Try Amazon?

It's only $10.
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.

thank you all so much for the assistance.  I really appreciate it very much. Have a good evening and bless you. :cuckoo: :moonstar: :emmafrost:
Give your life meaning when you come to Xaviers Institute.  Join us so that we can develop your mind as well as those devious powers that you may have ::wink::

This is great!  nodoubt_jr how long did this take you to do?

The only reason I ask is because I would love it if someone did an X-Girls edition with:

Storm
Jean Grey
Rogue
Emma Frost
Jubilee
Magma
Psylocke
Blink
Dazzler
Dust
Husk
Magik
Marvel Girl
Moonstar
Polaris
Sage
Shadowcat
X-23
Wolfsbane
Mystique
Scarlet Witch

Everyone knows that the best X-men are women! ;)

Quote from: John Sage on November 11, 2008, 12:22PM
This is great!  nodoubt_jr how long did this take you to do?

it took me a while, mostly to gather stuff and fix any little problems that happened, plus i had to play the game once over and test the edition.  It was a little easier then the Marvel Universe Edition, since for this one all the mods were already done.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

November 11, 2008, 09:48PM #38 Last Edit: November 11, 2008, 09:53PM by nodoubt_jr
Two mods included in this Edition have been updated, Cable and X-Man.  Both were updated to correct problems in their talents and in the case of x-man, powerstyle too.  To get these new updates download these http://www.mediafire.com/?qzwgxmi2xmm and http://www.mediafire.com/?mwidmt5zh4m.  Just download and replace the files that came in the edition download.

since theres been 3 mod updates, I'll probably be releasing a fix that contains all of these fixes and some fixes to the danger room (I'll probably be adding some challenges for characters that don't have any) and a change to the team bonus file.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

OK as mentioned above now that theres been a couple of updates i decided to release a package that contains all these new updates, plus some new stuff.

Update/Fix Version 1
download: http://www.mediafire.com/?jji4zzyznya

This is an update for the All X-Men Edition v1.

This update includes new fixes and fixes to character mods since it was first released.

Just unpack after having installed the All X-Men Edition v1 and replace those files that came in the package with these new files.

It includes:
- A fix for Magma's powerstyle so that her slide move uses EP and a new entities trail effect
- A talent fix for Cable to organize it properly
- A talent and powerstyle fix for X-Man, now "Plasma Shield" has a time limit and his talents is more organized
- A talent fix for Polaris to fix an icon issue
- Team Bonus update to include Jean Grey in the Family Affair bonus and to change Raven Knights (Raven Knights is now: Jubilee, Magma, Iceman and X-Man, sort of a young people bonus)
- Danger Room courses fix and update.  Now the mission to protect Forge, actually spawns Forge instead of Havok.  Also adds new Challenges for Angel, Cable, Havok, Polaris and X-Man. Which means that all the playable characters, except for Dark Phoenix, have a Danger Room challenge.

No need to start a new game with any of these updates/fixes. Now you are all up to date as this includes all the previous updates mentioned before.

Pic of new Danger Room Challenge for Havok


(for those wondering why you don't have to start a new game for the danger room challenges to work. the new challenges use the the online missions names which have always been on the file, just not visible. So you don't have to start a new game, but it may mess up the danger room records, so if you already started playing the danger room missions the records may be a little off.)
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

I'm really glad I was able to help you sort out the danger room.  Did you create some new items for your missions or are you just handing out non character specific unique items?  I have an items list with some new items for Sabretooth (Killer's Glove's), Pyro (Irradiated Fuel Tank), Deadpool(Assassin's Blade), Professor X (Moira's Charm), Ironman (Extremis Armor), Cable (Relic of the Future) , Cannonball (Blast Field Enhancer), and X-Man (Plasma Armor).  I'm not sure if adding new items messes up the game like adding new Danger Room Courses does but if not lets do it.  I do know that you can modify existing items without messing up the game.  As an experiment I made the 250 attack bonus on Cyclops' Accelerated Visor into a defense bonus and it worked perfectly, I did unequip the item before hand, just in case.

So did you create entirely new danger room missions for all of the new characters or did you just cheaply copy them over like I did?  I know you mentioned saving Forge...

November 16, 2008, 09:58PM #41 Last Edit: November 16, 2008, 10:14PM by nodoubt_jr
no new items, and like i have posted before on here i don't plan on doing items for these characters since i play this version, the marvel universe one, the brotherhood one, original and etc. and i just rather people do their own items as you cant add new ones, just replace/rename and they know what mods they are using.

the new danger room missions are mostly ones that already existed, some from XML1, and others using some of the unused danger room maps.

edit: the danger room missions scores are only messed up if you had already started playing the missions, if you haven't or are starting a new game you wont have any of these issues.  i didn't really care, i was just happy almost everyone has a danger room mission.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

I didn't even bother reading the level entries in dangerroom.engb.  I played a bit of the All X-Men version and I noticed the 1st level was different.  I thought you brought that over from XML1.  I may have to look into that.

is the all brotherhood edition out yet????

no not yet, sorry for the confusion im playing a testing version (two of the mods for it are still not done)
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it