All X-Men Edition

Started by nodoubt_jr, October 12, 2008, 03:40PM

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That's nice. Will you include Cyke's 90s? Wondering cause it messes up other skins cause of the bolton.

Probably not, since it will make the other skins look off.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Ok, I tried to change Cable for Cannonball. I followed all tutorials, but all characters that I tried to change don't appear in the game. What can I do? I want to put other chars in this mod.

I downloaded from you, but i don't know what to do next, could you xplain as easy as possible?

Download it and click on xmenbundle, game starts and you just play.

Could some one explain me how to do this in an easy way PLEASE?

- Download
- Install in your X-Men Legends 2 folder
- Double click or press ENTER/RETURN on "xmenbundle.exe" in the X-Men Legends 2 folder
- Press ESCAPE till the main menu shows up
- Choose Play Game or something to play the game
- Select the difficulty
- Play

Quote from: nodoubt_jr
To play, all you have to do is unpack the package and drag and drop all the files to Program Files/Activision/X-Men Legends 2/ (the files are setup exactly as XML2 sets it up, so you could even unpack the files directly in the XML2 folders). To launch the new game, double-click on XMenBundle.exe located in Program Files/Activision/X-Men Legends 2/.
Quote from: MarvelFan12345 on November 26, 2009, 01:41PM
Download it and click on xmenbundle, game starts and you just play.

It CANNOT BE ANY EASIER THAN THAT. Seriously..

LOl. Arya94, its basically like getting ready to play the original XMENLEGEND2 game.  Just go to the folder under programfiles/activision/xml2(something like that) and then you shall see the game towards the bottom if you scroll down.  You do all this after you install. So yeah, that's pretty much Mr. Law is saying. :\
Give your life meaning when you come to Xaviers Institute.  Join us so that we can develop your mind as well as those devious powers that you may have ::wink::

a little Q though, is there a way for any of us to mod the whole game? like say, add a new map and quest for the actualy game or something? or does that defy the rules of modding and pretty much the capability aand limits of the game?
CHECK OUT <a href="http://marvelmods.com/forum/index.php/topic,3593.0.html">;MY BOOSTERS</a> (I NO LONGER MOD)

this isnt really the best place for a question like this since its not about the AXE, the modding discussion  forum would be better. but i'll go ahead and answer your question, yes you can add new maps and quests (a while back i added some mua1 shiar levels to my game), but eventually your going to hit the memory limit and stuff will not load properly so you might get stuck unable to finish the game because script or a map just wont load (the memory limit is the reason why the XML1 to XML2 mod didnt really work)
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

thanks. just thought id squeeze that little Q in
CHECK OUT <a href="http://marvelmods.com/forum/index.php/topic,3593.0.html">;MY BOOSTERS</a> (I NO LONGER MOD)

I swapped out Dark Phoenix and X-Man for Marvel Girl and Shadowcat, but the game has marked the two newcomers as 'unlockables'. Am I correct in thinking that they should be available from the start?

The script is set up to unlock those that come with the herostats, not any other additional mods. What i would suggest is start a new game with the given herostat, save it. Then use your new herostat, and start a new game, now all spots should be unlocked.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Whoops, shouldn't have been playing through Act One, then!

Thanks.

April 24, 2010, 05:19AM #89 Last Edit: April 24, 2010, 06:19AM by Hannibal
Edit: apologies for my useless comment lol...