Yeah I know it's really, really, high. But have you tried rupturing jab with stealth, weapon mastery, and 250 strike without any mods at all? It's always done an insane amount of damage.
Here is the way I looked at it. Since Rupturing Jab and Blade Cyclone were originally affected by stealth, a passive skill that is supposed to boost all of his melee attacks. It stands to reason that Butterfly Kick & his Punches and Kicks were supposed to have been included as well. I simply solved that problem and I threw Teleport Flurry into the mix or else it wouldn't be worth using compared to his other powers.
Infact this has been the most commonly mentioned pre-mod flaw in the game. That deadpool is a one trick pony with Rupturing Jab. That he isn't worth using. I realize that my solution is escalation but since Butterfly Kick and Teleport Flurry do less damage than rupturing jab (which I HAVE NOT increased) what difference does it make?
Now I'm not trying to balance the whole game. If I were than I would fix Stealth, Energy Fury, Psychic Fury, Motion Amplifier, Teleport Frenzy, Ice Gloves, Flame Sword, and every other broken power in the game.
If somebody takes the time to balance out every character in XML2 than I will be more than happy to fix Deadpool's Pre-Broken powers and include a nerfed version in that update. Until then I'm keeping Deadpool at the all ready broken standard that XML2 has set forth. I hope you understand that he was all ready broken, I just didn't fix him.
Hell, I've been considering fixing XML2 anyway. If there were enough people to divide up fixing all of the character's I'd be interested. We'd have to get NoDoubtjr to fix his psp conversions though. I'm not fixing Deadpool without fixing Cable. Those two are a team.
To be completely honest I considered folding Stealth and Weapon Mastery into a single passive called "Weapon Mastery & Stealth" to boost all of his powers using the scope_node method and creating an entirely new passive called "Hand to Hand Combat" that would give his basic Punch & Kick attacks the standard 260% combat bonus. I'd have to change Butterfly Kick's damagetype from dmg_melee to dmg_blade to keep it from getting a double boost and give Teleport Flurry back it's 6th attack.
Note: This absolutely Nerfs Rupturing Jab.
Honestly I would prefer the latter. It accomplishes what I feel Stealth and Weapon Mastery should accomplish in a balanced gameplay XML2 world. I may actually just release two versions of deadpool.
Does anybody have any opinions?