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Author Topic: Beast Mod v2  (Read 37524 times)

Authorias
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Re: Beast Mod (v2 07-02-08)
« Reply #45 on: July 30, 2008, 11:55am »
Now I reinstalled it then ran it with Quicksilver, Blink, Beast and (upgraded) Xavier.  It worked perfectly fine, but then at the beginning I exited the Cerci Caverns but when I tried to re-enter them I got a runtime error.

Offline nodoubt_jr
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Re: Beast Mod (v2 07-02-08)
« Reply #46 on: July 30, 2008, 12:05pm »
i'll look into that, btw when you reinstalled the mod you made sure to install the updated powerstyle i posted right?
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Authorias
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Re: Beast Mod (v2 07-02-08)
« Reply #47 on: July 30, 2008, 12:16pm »
Indeed I did.  I also tried it without it to make sure it wasn't the powerstyle messing with it.

Offline nodoubt_jr
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Re: Beast Mod (v2 07-02-08)
« Reply #48 on: July 30, 2008, 12:51pm »
ok just tried it out and yes, theirs weirdness.  this is happening because of memory loading issues, Blinks powerstyle is big, to include all the teleporting things, plus her fightstyle is almost complete, Beast is complete, his fightstyle is full.  Combining this its too much for the game (on their own they load alright).  The good news is Blink is on my list of characters to convert back to one skeleton, so she wont be an issue in the future.
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline nodoubt_jr
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Re: Beast Mod (v2 07-02-08)
« Reply #49 on: September 03, 2008, 11:35pm »
small update, heres an updated sabrering texture that now works properly
download here: http://www.mediafire.com/?mkaai3av7an replace old one in Textures/

now his Pounce power looks like this


(hers a pic of how it use to look http://marvelmods.com/forum/index.php?topic=782.msg37568#msg37568)
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline shadow

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Re: Beast Mod (v2 07-02-08)
« Reply #50 on: September 27, 2008, 06:05am »
in this two-skeletons update, can beast break enemies' shields (e.g. pop-up, stun, trip and knockback)?

Offline nodoubt_jr
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Re: Beast Mod (v2 07-02-08)
« Reply #51 on: September 27, 2008, 10:48am »
yes he can, his fightstyle is complete
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Offline nodoubt_jr
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Re: Beast Mod v2
« Reply #52 on: October 05, 2008, 05:43pm »
updated version 2 (http://www.mediafire.com/?yqmluymz0nn) to include a fix for the talents file, now he doesn't receive most of his powers before level 5 and it levels up correctly. if you had previously downloaded the mod and only want this new fixed talent, then just download this one http://www.mediafire.com/?2om2mtyiook and place in data/talents.


Edit on 10-10-08

updated version 2 again (http://www.mediafire.com/?yqmluymz0nn) to include a fix for the fightstyle. before a minor error kept him from properly being able to carry out the Stunning Blow, now he can without any problems.  So if you wanted to just download the updated fightstyle, download it here http://www.mediafire.com/?zz5whrymfom and place it data/fightstyles.

btw the latest upload version 2.3 has all the previous fixes included, so if this is your first time downloading version 2.3, don't worry its up to date.
« Last Edit: October 10, 2008, 05:50pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline John Sage
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Re: Beast Mod v2
« Reply #53 on: December 13, 2008, 05:17am »
Is it possible to make Beast double jump?  Great mod!

Offline nodoubt_jr
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Re: Beast Mod v2
« Reply #54 on: December 13, 2008, 01:18pm »
sadly no, he uses two skeletons/new fightstyle and for some reason if i add double jump it causes issues in game (some npcs act weird when hes on the team, its an issue with the in game memory), without double jump he and other characters act like they should.
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline John Sage
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Re: Beast Mod v2
« Reply #55 on: December 13, 2008, 07:44pm »
Fair enough - still a great mod!

austin27
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Re: Beast Mod v2
« Reply #56 on: September 01, 2010, 07:32am »
Beast's link's broken. Please, can u fixed it? I need at least his herostats, can anybody sent me please? thank.

Offline nodoubt_jr
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Re: Beast Mod v2
« Reply #57 on: September 01, 2010, 06:41pm »
Reuploaded here http://www.mediafire.com/?b09tkjxvwy1wk0r thanks for the heads up
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it