I'll get to work on the DR level conversion Monday. I need them for the XML2 'box update anyways. It's getting the XML1 DR courses plus Psylocke, Sabertooth, Pyro, Emma (replacing Deadpool), someone to replace Prof X (I'd love to do Beast, but I think it conflicts with the story. So probably Jubilee, Magma or Angel. Man, Angel would be SWEET) and one other (replacing Iron Man). The last slot is probably going to be Avalanche, but that depends on if he's done when all the other stuff is. (He'll be last) So anyways, count on me for DR course conversion. If it works on the 'box, it'll be a safe bet it works on PC.
Oh, and if we need to rewrite some scripts, count on me as well. I've done coding for lots of games. I've already got some 'mental coding' done for how to force the game into four particular characters instead of the ones you pick.
Hold off on Emma for a little bit. I noticed a few minor bugs with her while doing the Psylocke mod (I know how to better handle her powers and have learned some neat tricks while doing Psylocke, so now I can better capture Emma in XML2). I'll be coming out with a fix for her (Emma) this weekend, which will have an updated Talent and Powerstyle, as well as a minor effects fix. Psylocke is definitely good to go though.
As far as scripts go, I would appreciate the hell out of that. I'm more of a 'shopper than anything, so all this modding is (well, was) new to me. I didn't have much experience in programming until now, now that I've finished with my C++ classes, as well as made a phukton of mods for XML2. It's amazing what hands on experience does.

Still, I try to stay away from programming as much as possible, but obviously doing the mods requires rewriting a lot of code.
EDIT: I plan on getting to Avalanche this weekend as well if you want to wait for him too, as BliZZ and a few others want him done, so I've decided he's the next character on my list.
I've got a lot of coloring effects to do, and since he has a lot, it'll take FOREVER to get done. Nevermind... It was Shadow King that had eleventy seven million effects. Avalanche shouldn't take too long.
Make sure to keep a thorough record of the files you insert/change, soes IF we get this mod off the ground we'll be able to distribute. (Hopefully, some other folks'll pitch in
)
After working on this eng, the convos look like no work at all. But, if you say hold off, I will oblige.
Will do. I keep a duplicate copy of all files I pull out, as well as a back-up folder of everything I replace. My hard drive hates me for it, but I keep a dupe of everything inside a retardedly well organized folder, so even the dumbest of people can find what they need.

I was just thinking the convos should wait so you wouldn't spend a lot of time doing them, and then for some reason I can't get the map working. I would feel bad wasting someone's time.