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Author Topic: Realism Mod - Part DEUX  (Read 37432 times)

Offline Nowhere Man

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Re: Realism Mod - Part DEUX
« Reply #30 on: March 19, 2010, 09:38am »
the problem is that this one is compatible with the current version of the OC pack, which I believe part 1 wasn't.
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Offline jkilla1974
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Re: Realism Mod - Part DEUX
« Reply #31 on: March 19, 2010, 09:43am »
Guys, thinking of doing a total re-install. Whats the best way;

1. Unistall the game
2. Go into reg-edit and make sure all Activision; MUA files are deleted.
3. Delete the entire MUA folder with all remains of mods and stuff.
4. Fresh istall of the game.
5. Install the OC Mod, most recent one.
6. Istall Blaws, 2 Heart of Ice, then Spiderman mod.
7. Istall Blaws Realism mod.
8. Then install all Boost mods, or newly added character mods.


Would this be the best order?

Offline Nowhere Man

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Re: Realism Mod - Part DEUX
« Reply #32 on: March 19, 2010, 10:42am »
up to step 5 is a must, the rest you can do in any order. But you shouldn't really ask this here but in the general modding discussion forum.

a tip for you. if you wanna start the game with hard mode unlocked, chose not to delete your saved games.
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Offline jkilla1974
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Re: Realism Mod - Part DEUX
« Reply #33 on: March 19, 2010, 10:56am »
I dont know what Im doing wrong here. I just tried to install the Daredevil swing mod. Could I be doing this wrong?I just copied the text from the herostat in the downloaded mod and past them into my herostat file over the character stats section. Then I paste the files from the mod into the data folder. I see the baton swing as an ability in th menu but he doesnt perform it. I do all of my hero stat editing in my heroselect folder. Im assuming this is right. The blade mod worked fine. Am I supposed to be doing something with compiling?

Offline Nowhere Man

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Re: Realism Mod - Part DEUX
« Reply #34 on: March 19, 2010, 10:58am »
you shouldn't really ask this here but in the general modding discussion forum.

for real. I'll answer you there, open a new thread.
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tymaca321
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Re: Realism Mod - Part DEUX
« Reply #35 on: March 19, 2010, 01:36pm »
the problem is that this one is compatible with the current version of the OC pack, which I believe part 1 wasn't.

it wasnt? I could swear i played it...oh well (btw why it wasnt compatible, The oc should change nothing about your npcstat.engb right??)

Offline Nowhere Man

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Re: Realism Mod - Part DEUX
« Reply #36 on: March 19, 2010, 01:46pm »
I had the previous one too. it's not like it made the game crash with the new oc pack or anything. it's just that now blaw made this one with the oc1.2 in mind.

BTW, all presumed from the previous posts in this thread. he's the only one who can aswer you properly =P.
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Offline BLaw

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Re: Realism Mod - Part DEUX
« Reply #37 on: March 19, 2010, 03:07pm »
I thought part 1 wasn't OC compatible due to some changes by Dark_Mark. I THINK. (Correct me if I'm wrong).

Either way, part DEUX is up to date, and I don't have part 1 anymore. The parts are just pun renames of the version number.

Offline Rain

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Re: Realism Mod - Part DEUX
« Reply #38 on: April 11, 2010, 07:42am »
I really want to download this mod, but it asks me for a password and I cant download it. please some help

Offline BLaw

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Re: Realism Mod - Part DEUX
« Reply #39 on: April 11, 2010, 07:54am »
Look about 1 centimetre up to your post.

Offline LarsAlexandersson

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Re: Realism Mod - Part DEUX
« Reply #40 on: April 11, 2010, 08:02am »
I dont know what Im doing wrong here. I just tried to install the Daredevil swing mod. Could I be doing this wrong?I just copied the text from the herostat in the downloaded mod and past them into my herostat file over the character stats section. Then I paste the files from the mod into the data folder. I see the baton swing as an ability in th menu but he doesnt perform it. I do all of my hero stat editing in my heroselect folder. Im assuming this is right. The blade mod worked fine. Am I supposed to be doing something with compiling?

If you want a mod booster that uses fightstyle works. I can help you & anyone who has download those booster upgrades. I have a packages folder that includes characters & fightstyles pkgb files. But i must permit iammingy's first.
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Offline Rain

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Re: Realism Mod - Part DEUX
« Reply #41 on: April 11, 2010, 08:07am »
thank you very much for this mod, its really useful in game

tymaca321
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Re: Realism Mod - Part DEUX
« Reply #42 on: April 15, 2010, 03:30am »
If you want a mod booster that uses fightstyle works. I can help you & anyone who has download those booster upgrades. I have a packages folder that includes characters & fightstyles pkgb files. But i must permit iammingy's first.

He just wants to install the DD swing booster.... That doesnt use a new fightstyle XD

Offline LarsAlexandersson

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Re: Realism Mod - Part DEUX
« Reply #43 on: April 15, 2010, 04:12am »
He just wants to install the DD swing booster.... That doesnt use a new fightstyle XD

Actually it is. it uses is fightstyle_for_daredevil right. I've compiling the shared_talents.engb but it's too much to add them in there, so i've compiling the characters & fightstyles (add with for_ in the middle) pkgb files. I have all mods collected & some of them are fixed/updated  :). My packages/generated folders for those characters upgrades includes:
characters (add with fightstyle actor)
fightstyles (to working the fightstyle_name.igb (actors) & fightstyle_name.xmlb (data/fightstyles))

Oh btw. I'm a fixer/updater as Nowhere Man, but not Modder. I only add somethings missing on the mods & i want to make all Modders who make the mods & the other users who download them, LUCKY as i am. I can't watch em tired to doing their mods & add somethings missing on the mods.
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

tymaca321
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Re: Realism Mod - Part DEUX
« Reply #44 on: April 16, 2010, 09:20am »
Actually it is. it uses is fightstyle_for_daredevil right. I've compiling the shared_talents.engb but it's too much to add them in there, so i've compiling the characters & fightstyles (add with for_ in the middle) pkgb files. I have all mods collected & some of them are fixed/updated  :). My packages/generated folders for those characters upgrades includes:
characters (add with fightstyle actor)
fightstyles (to working the fightstyle_name.igb (actors) & fightstyle_name.xmlb (data/fightstyles))

Oh btw. I'm a fixer/updater as Nowhere Man, but not Modder. I only add somethings missing on the mods & i want to make all Modders who make the mods & the other users who download them, LUCKY as i am. I can't watch em tired to doing their mods & add somethings missing on the mods.

You know i didnt really meant that literly right? Your talking about needing Iammingy's permission etc. He just asks a simple ''what am i doing wrong?'' question, seriously dude. I hope you can see whats wrong (btw i dont need to your characters packages and fightstyles folder :P). Back on topic, tryed it out Blaw and i must say its pretty sweet, really cant wait for part ''drei''