BLaw's XML2 Boltons: Cyclops Visor + Hair & MUA2 Character WEAPONS

Started by BLaw, September 20, 2009, 06:04AM

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Be download any of these boltons you agree to the following terms:
You do not sell this for cash; get a job
You do not claim this work is yours. This work ain't 100% completely mine as I ripped the stuff from existing MUA, MUA2 or existing models, see credits
You may use these boltons for mods, if proper credit is given.
No need to bow for me, I'm not a god. :P



Instructions:
- Download your wanted bolton;
- Place it on the X-Men Legends 2/Models/Bolton folder;
- Use the herostatcode provided in the bolton's post.

The boltons have been made for specific parts of the body. It may look screwed on other parts of the body.




List:
Cyclops Visor + Hair   »   HERE
MUA2 Bishop's Rifle   »   HERE
MUA2 Cable's Volly Cannon (Back)   »   HERE
MUA2 Cable's Volly Cannon (Left Hand)   »   HERE
MUA2 Cable's Beam Cannon   »   HERE




Main Credits:
- Volsung, thetommyboy & Dark_Mark for the meshing tutorial and tips in the MUA section.
- Creators of the MUA & XML series (to sum it up XD)
- Anyone else I forgot.

Cyclops Visor & Hair





Quote from: herostatcode
      BoltOn {
      bolt = Bip01 Head ;
      model = models/Bolton/cyclops_visorhair ;
      slot = ebolton_clawleft ;
      }



DOWNLOAD IT FROM MEDIAFIRE

MUA2 Cable's Volly Cannon (Back)





Quote from: herostatcode
      BoltOn {
      bolt = Bip01 Spine2 ;
      model = models/Bolton/vollycannon_back ;
      slot = ebolton_clawleft ;
      }




DOWNLOAD IT FROM MEDIAFIRE

These are incredible! Can't wait to try out Scotty's hair and visor
Trust is like a mirror, you can fix it if it's broken, but you can still see the crack on that motherf*cker's reflection
My Mods for XML2: http://marvelmods.com/forum/index.php?topic=3018.0

MUA2 Cable's Volly Cannon (Left Hand)






Quote from: herostatcode
      BoltOn {
      bolt = Bip01 L Hand ;
      model = models/bolton/vollycannon_hand ;
      slot = ebolton_clawleft ;
      }




DOWNLOAD IT FROM MEDIAFIRE

MUA2 Cable's Beam Cannon







Quote from: herostatcode
      BoltOn {
      bolt = Bip01 R Hand ;
      model = models/bolton/beamcannon_hand ;
      slot = ebolton_clawright ;
      }




DOWNLOAD IT FROM MEDIAFIRE

These are MUA compatible, right? I can actually envision someone building a Hyper Rogue mod where she would need Cyke's face as a bolton for a power or two XD

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Yep. If not, I can still open all the files and put DXT1 textures on em' ^^

Which reminds me that I still have a Visor bolton somewhere, without the hair ^^



Awesome :), these all look great, thanks for making boltons for us :)
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Can you make capes for XML2 as well?  or do the boltons have to be completely static (i.e. cannot move or bend at all)?  If so, I might explore making some for Storm and Emma Frost.
Some day, someone will best me.  But it won't be today, and it won't be you.


The artist formerly known as Burning Rage.

Quote from: Burning Rage on September 20, 2009, 01:16PM
Can you make capes for XML2 as well?  or do the boltons have to be completely static (i.e. cannot move or bend at all)?  If so, I might explore making some for Storm and Emma Frost.

Models that require an external animation set to move, either character model or bolton, have never worked in XML2-PC. There may be some settings that we are not aware of.
However, making models that has its own animation built in is another story. None of us have tried this, may be you can be the first person to try. :D

Hmm. Might be something interesting to do.

Lemme answer those questions aswell:
A) I can make capes yes
B) As far as I know, static, just like Wings (which I do not have a darn clue on how to animate them on a normal model)

We can only make animated caps and such work with a program called igbUpdate. Or if someone could create such a program.. It's the only thing that is stopping us :-<



I'll convert MUA2 Bishop's rifle for XML2 aswell.