Just thought maybe you'd like to separate them so people could choose which one to use and compare them, but making it just 1 powerful mod is fine with me

Still the problem with tk grip, that's the only move missing...
Sorry I meant larger enemies, not bosses. Sometimes there are large enemies who can't be lifted using tk (it has no effect on them like they are immune to it)
For bosses, being able to just weep the floor with them would be too cheap ;p I wish we could make it so at least they stumble backwards or show any sign that I hit them and they take damage. But I guess that's impossible...
EDIT :
just tried again playing MUA and her tk wave can lift those big red giants in the underworld but why can't her knockback lift them? I'll try see what in the tk wave makes her lift them compared to her tk knockback.
and yeah her grab smash doesn't work. she just grabs and then gets pushed back with some blue effect.
Another problem I found is when choosing to save nigtcrawler or Jean (her cage is empty btw). If I save jean, nightcrawler falls and a portal opens and the game hangs. If I save nightcrawler, jean's cage falls and the game hangs too. Is this an error or why is this happening?