The textures are awesome thetommyboy2002! I still can not apply normal map textures. It has a lot of shine in the textures that I try to apply. How you do it?
I use both photoshop and a really really old copy of paintshop pro 5.1.
In photoshop I open my basic diffuse map (the texture that gives colours).
I run that through the nvidia normalmap filter plugin, then most times run a gaussian blur so skin doessn't look rough.
I save the new normal map as "DXT5_NM XY 8 bpp | using DXT5" from the drop down options in the save dialogue.
That should get you a decent normal map effect, but I've found for best results I combine that with using the environmental reflections (env.) using my own evnvironment reflections mask. I make that from a geyscale verion of the diffuse, altering the brightness accordingly. Black = no reflect at all, white = too much, so for most models most things are dark grey, if not black, but you can make costume details pop by putting lots of reflect on one part and much less on another, see Cap Britains lion above.
Save both the env.mask and your standard diffuse as DXT1 no alpha.
It took me ages to get the hang of it, and it's still easy to select the wrong texture in the tool.
It helps a LOT to name your textures very clearly, ie "Cap brit diffuse.dds", "cap brit Normal.dds", "cap brit env mask.dds" and so on. This makes it easier to select the correct texture in the MUA Material Editor.
And now, another preview:
I did this very quickly today, and it shows. I'll need to remake it to do it right (the flag pattern comes much too low down the torso, because I used a bowen statue as my original reference).