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Author Topic: MUA1 Character Mod Catalog  (Read 1428967 times)

Offline Gevth
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Re: Character Mod Catalog
« Reply #60 on: June 10, 2007, 09:48am »
^fix'd

jonchang
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Re: Character Mod Catalog
« Reply #61 on: June 12, 2007, 10:21pm »
Wow, this list of mods is really starting to grow!

Offline BliZZ

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Re: Character Mod Catalog
« Reply #62 on: June 13, 2007, 07:34am »
Change Juggs and Gambit to Needs: Mannequin, please. They aren't really done until they have it. There are tons others who need that, obviusly, but those are the 2 you marked as "Complete".

Offline Cates

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Re: Character Mod Catalog
« Reply #63 on: June 13, 2007, 10:04am »
D'oh! The mannequin issue is so omnipresent that I don't even think about it.

Does wallpaper matter? It doesn't to me, but sticklers for true completeness might.

Blizz - Is there anything else to say about your mods? I'm working on updating the catalog to be a LOT more informational about the various mods. Is XML2 Cyclops complete, for instance? Beast? Some of these that I've tested briefly (such as Jubes) I can add to myself, but modders input is more definitive.

This goes for the lot o'ya, modders. Major catalog update coming--what do you want me to say about your mods in brief? I'll say what I know, but I haven't tested the vast majority, esp. the more recent ones.

CVC? Krum? Darkmythology? Teancum? (Your NC will be added in this next update) Others?

I'm against including creator info in the Catalog as that would get pretty cluttered and the thread links make it clear who's responsible for what in each mod (as well as the dl'ed files themselves, I would think).


Offline BliZZ

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Re: Character Mod Catalog
« Reply #64 on: June 13, 2007, 12:05pm »
Well, seeing as the XML ones were also used for the DLC, all we need is someone to agree to convert ALL of the wallpapers, and then they just need to be inserted into a MUA char's file and renumbered properly.

(And I mean all: bosses, alt ones (Yellow Wolverine/Dark Phoenix), locales, etc)

Cable needs 3 skins

Jubilee needs the spots removed from AoA, a Classic, and a Generation X (I always thought Ult I Woman might make a good base for GenX, solving the mannequin issue as well)

The rest is already out there. (except the chars I haven't released yet, of course)

Offline Cates

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Re: Character Mod Catalog
« Reply #65 on: June 13, 2007, 12:21pm »
Is there a tutorial on converting wallpapers? I wouldn't mind doing that. Then it's just as simple as numbering them properly and putting then in the folder? review_paths would have to be updated as well, no? Or does that just apply to the "viewing" of the wallpaper in the viewer?

I also seem to remember someone saying there's a limit of 64 on loading screens.

Sorry, lots of questions.

Offline iammingy

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Re: Character Mod Catalog
« Reply #66 on: June 13, 2007, 04:24pm »
I haven't checked the XML2 wallpapers thoroughly, but I have checked the MUA ones for quite sometime already. :) Wallpapers are structured like models, so they can be reskined just like skins.

One really special thing I found out is that the wallpapers are NOT loaded to the screen in scale. For example, the width is compressed more than the height. In other words, the MIPs/BMPs are out of scale. I am planning to write up a tutorial about it later this week. :)

Offline Cates

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Re: Character Mod Catalog
« Reply #67 on: June 13, 2007, 06:45pm »
Iammingy - do you have offset values identified for any MUA loadscreens? Just one would be a big help. I've been trying all evening to get one to work in the skinner but nothing so far.

Offline iammingy

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Re: Character Mod Catalog
« Reply #68 on: June 13, 2007, 07:24pm »
This is for 0901.igb:

Code: [Select]
0901.igb,DXT1,2048,1024,356177,1024,512,94033,512,256,28497,256,128,12113,128,64,8017,64,32,1404761,32,16,1405785,16,8,1406041,8,4,1406105,4,2,1406121.

Offline Cates

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Re: Character Mod Catalog
« Reply #69 on: June 13, 2007, 07:26pm »
Something's wrong with the code bar, it appears.

I see what you mean about the scale. I got this when trying to extract an XML2 loadscreen to a bmp. :scratchhead:



Looking forward to that tutorial . . .

Offline BliZZ

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Re: Character Mod Catalog
« Reply #70 on: June 13, 2007, 07:27pm »
Dude, you mapped it to the 4x2? That took some dedication, there.

mingy, what is the height vs width ratio? That'd answer the question for everyone......
« Last Edit: June 13, 2007, 07:31pm by BliZZ »

Offline BliZZ

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Re: Character Mod Catalog
« Reply #71 on: June 13, 2007, 07:47pm »
0901.igb,DXT1,2048,1024,356177,1024,512,94033,512,256,28497,256,128,12113,128,64,8017,64,32,1404761,32,16,1405785,16,8,1406041,8,4,1406105,4,2,1406121.

Offline Cates

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Re: Character Mod Catalog
« Reply #72 on: June 13, 2007, 08:04pm »
Nope, still can't see it. All I've got in both your posts is a horizontal scroll bar. What's the deal?

Offline BliZZ

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Re: Character Mod Catalog
« Reply #73 on: June 13, 2007, 08:08pm »
That was just text, no code......

0901.igb,DXT1,
2048,1024,356177,
1024,512,94033,
512,256,28497,
256,128,12113,
128,64,8017,
64,32,1404761,
32,16,1405785,
16,8,1406041,
8,4,1406105,
4,2,1406121.

See it now? I put returns between the various mips

Offline Cates

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Re: Character Mod Catalog
« Reply #74 on: June 13, 2007, 08:14pm »
Yup, got it. Thanks!