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MUA1 Character Mod Catalog

Started by Cates, April 28, 2007, 09:37PM

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Wow, this list of mods is really starting to grow!

Change Juggs and Gambit to Needs: Mannequin, please. They aren't really done until they have it. There are tons others who need that, obviusly, but those are the 2 you marked as "Complete".

D'oh! The mannequin issue is so omnipresent that I don't even think about it.

Does wallpaper matter? It doesn't to me, but sticklers for true completeness might.

Blizz - Is there anything else to say about your mods? I'm working on updating the catalog to be a LOT more informational about the various mods. Is XML2 Cyclops complete, for instance? Beast? Some of these that I've tested briefly (such as Jubes) I can add to myself, but modders input is more definitive.

This goes for the lot o'ya, modders. Major catalog update coming--what do you want me to say about your mods in brief? I'll say what I know, but I haven't tested the vast majority, esp. the more recent ones.

CVC? Krum? Darkmythology? Teancum? (Your NC will be added in this next update) Others?

I'm against including creator info in the Catalog as that would get pretty cluttered and the thread links make it clear who's responsible for what in each mod (as well as the dl'ed files themselves, I would think).


Well, seeing as the XML ones were also used for the DLC, all we need is someone to agree to convert ALL of the wallpapers, and then they just need to be inserted into a MUA char's file and renumbered properly.

(And I mean all: bosses, alt ones (Yellow Wolverine/Dark Phoenix), locales, etc)

Cable needs 3 skins

Jubilee needs the spots removed from AoA, a Classic, and a Generation X (I always thought Ult I Woman might make a good base for GenX, solving the mannequin issue as well)

The rest is already out there. (except the chars I haven't released yet, of course)

Is there a tutorial on converting wallpapers? I wouldn't mind doing that. Then it's just as simple as numbering them properly and putting then in the folder? review_paths would have to be updated as well, no? Or does that just apply to the "viewing" of the wallpaper in the viewer?

I also seem to remember someone saying there's a limit of 64 on loading screens.

Sorry, lots of questions.

I haven't checked the XML2 wallpapers thoroughly, but I have checked the MUA ones for quite sometime already. :) Wallpapers are structured like models, so they can be reskined just like skins.

One really special thing I found out is that the wallpapers are NOT loaded to the screen in scale. For example, the width is compressed more than the height. In other words, the MIPs/BMPs are out of scale. I am planning to write up a tutorial about it later this week. :)

Iammingy - do you have offset values identified for any MUA loadscreens? Just one would be a big help. I've been trying all evening to get one to work in the skinner but nothing so far.

This is for 0901.igb:

0901.igb,DXT1,2048,1024,356177,1024,512,94033,512,256,28497,256,128,12113,128,64,8017,64,32,1404761,32,16,1405785,16,8,1406041,8,4,1406105,4,2,1406121.

Something's wrong with the code bar, it appears.

I see what you mean about the scale. I got this when trying to extract an XML2 loadscreen to a bmp. :scratchhead:



Looking forward to that tutorial . . .

June 13, 2007, 07:27PM #70 Last Edit: June 13, 2007, 07:31PM by BliZZ
Dude, you mapped it to the 4x2? That took some dedication, there.

mingy, what is the height vs width ratio? That'd answer the question for everyone......

0901.igb,DXT1,2048,1024,356177,1024,512,94033,512,256,28497,256,128,12113,128,64,8017,64,32,1404761,32,16,1405785,16,8,1406041,8,4,1406105,4,2,1406121.

Nope, still can't see it. All I've got in both your posts is a horizontal scroll bar. What's the deal?

That was just text, no code......

0901.igb,DXT1,
2048,1024,356177,
1024,512,94033,
512,256,28497,
256,128,12113,
128,64,8017,
64,32,1404761,
32,16,1405785,
16,8,1406041,
8,4,1406105,
4,2,1406121.

See it now? I put returns between the various mips