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Author Topic: nodoubt_jr's MUA1 & 2 Conversions: Ronin, Hawkeye, Green Goblin, Venom  (Read 199678 times)

Offline MarvelFan12345

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Re: nodoubt_jr's MUA1 & 2 Conversions: Ronin, Hawkeye, Green Goblin, Venom
« Reply #345 on: November 15, 2011, 02:20pm »
That's too bad. However I finally got the chance to try Venom in-game (and he's amazing btw! Very good work with effects) and you can barely notice the green parts of the tongue.

Offline Lionsden99

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Re: nodoubt_jr's MUA1 & 2 Conversions: Ronin, Hawkeye, Green Goblin, Venom
« Reply #346 on: November 15, 2011, 10:40pm »
His new moves look great! As well as some very nice looking skins.

Offline LarsAlexandersson

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It's been a while that i never played MUA2 on PSP due to my analog control's self-moving risk. Looks liked i can't remember the power animation they've used in by MUA1 veterans in there  :laugh:. Venom's MUA2 n-space Projectile looks epic to me.
Call me Lars. I'm Power Cosmic no more.

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Offline VanillaThriller

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Sorry for reviving this thread but would there be a way to give Nightcrawler's running animation to Venom? I personally think it would suit him better. Don't get me wrong the mod is awesome as it is, I would just like to make a slight change that's all. Thanks.
Seems so sick to the hypocrite norm, running their boring drill. But we are an elite race of our own, the stoners, junkies and freaks

Offline BLaw

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It requires changing all the fighting animations too. Possible yes, but he might lose his fighting animations.

Offline hemlot

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Venom is based on Toad, so changing to Nightcrawler would indeed require changing ALL animations. Nightcrawler's fighting animations are sword-based, and Toad's are tongue and spit based. As BLAW said, it is possible, but you'd have to trade "better" running animations for better fighting animations.

Offline VanillaThriller

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Okay, thanks for letting me know.
Seems so sick to the hypocrite norm, running their boring drill. But we are an elite race of our own, the stoners, junkies and freaks

Offline hemlot

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I'm sorry for reviving this thread (on the other hand, I think this thread should never die).

I found, not too long ago, that UltimateVenom did some beautiful Future Foundation skins for Mr. Fantastic, Invisible Woman, Human Torch, Spiderman, Thing, and Dr. Doom. Using them on XML2 is fairly simple. However, Mr. Fantastic is a little troublesome due to his arm and fist boltons. NDJR, do you think you could make the boltons compatible to XML2?

Thank you for your great mods, and I do hope you never leave this game.

:)

Offline nodoubt_jr
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Thanks for the nice comments, I dont have tons of time for modding, but i'll look into it if i get a chance.

meanwhile here are the offsets for the arms
2090.igb ps2 256 256 14489 18845 .
2091.igb ps2 256 256 14285 22841 .
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline hemlot

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I figured it out.

Thank you very much.

:)

 :fantastic:

Offline LarsAlexandersson

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:| So, how do you manage to get MUA2 PS2 sounds work? i just don't get it?
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html