nodoubt_jr's MUA1 & 2 Conversions: Ronin, Hawkeye, Green Goblin, Venom

Started by nodoubt_jr, December 13, 2009, 04:50PM

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Quote from: invisable man 1 on August 09, 2010, 11:45AM
fyi doctor strange does not have telekinesis

what do you mean? the mod doesnt have it or the comic character? Either way, the mod does have telekinesis (Levitation)
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Hi
Great work on the mods, after seeing some of them, made me go back and play the game again.

I do have a question that's been bothering me though. What is special enough about Blade's Glaive attack that it is higher level than his gun attack? The only thing I've really noticed about it is that it goes through enemies and hits any in a line. Seems to do less damage and takes more energy. What am I missing?

I dont really have an answer. I set them up a closely as possible to MUA1 (MUA1 also has glaive attack as higher than the gun attack). Then I base the damage on another XML2 attack that is similar and unlocks at the same time. So there's no specific reason why its set up as its set up, other than its meant to be similar to MUA1.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Hi
Great work on the Thing, but, I think there may be a bug with the Thing. When I used the latest update, his boost was available at level 1 with no skill point assigned.

I don't want to be presumptive(or sound like I know what I'm talking about, cause I don't), but is the problem in the powerstyle file?

   FightMove {
   aitype = buffself ;
   animenum = ea_power5 ;
   icon = 4 ;
   lockangles = true ;
   name = power5 ;
   priority = 5 ;
      trigger {
      name = sound ;
      sound = char/thing_m/p5_power ;
      time = 0 ;
      }


Should the following lines:
      require {
      cat = skill ;
      item = thing_p5 ;
      level = 1 ;
      }

Appear under "priority = 5 ;"? I don't want to be an ass, just want to,uh, something.

No you are right i just checked it and those lines are not there. OK thanks i'll fix it later and up an update for it. Thanks for reporting errors.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Updated Captain Marvel to v3.1 and Thing Mod to v5.1.

Captain Marvel was updated to add combo starter and finishers to his attacks. So now he can do combos with other characters.

Thing was updated to fix the issue LoneSynicX mentioned two post above.

If you had the previous versions of these mod and you just want the updates, then download this for Thing http://www.mediafire.com/?w2px1e1a195b2pi and this for Captain Marvel http://www.mediafire.com/?zcfb5s26742g6sj

Both of these updates are already included in the Marvel Univese Edition - Final Version
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Moon Knight Mod v4
download: http://www.mediafire.com/?33gdeoze4wxadhs





Notes: A conversion of the MUA PS2 character.  He got a lot of little fixes and just an overall clean up. I found an unused double jump animation, so now he can do a double jump with his own unique animation. If you had a previous version you will have to start a new game.

Changes from previous version:
*fixed up powerstyle and talents
*fixed effects
*added some new skins and redid 3D Heads
*changed "Cable Shot" attack and got rid "Staff Combat" and replaced with "Knight Combat"
*added an xtreme boost and passives

Credit:
Retro skin by iammingy
Secret Avengers skin by Marquis

Preview Pics:






Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Those effects look wicked.I like how lunar eclipse looks ^_^

Off topic: Can i send you a texture question through P.M.?

I LOVE MOON KNIGHT!!! and your mod makes me love him even more!!! thanks dude

Who else of you clowns think I'm crazy and ugly??? None? Good, 'cause I need to go to the next circus and kill other clowns. Why, you ask? 'Cause I HATE CIRCUS!!!

Quote from: Jeanfan321 on December 29, 2010, 09:36PM
Those effects look wicked.I like how lunar eclipse looks ^_^

Off topic: Can i send you a texture question through P.M.?

Yeah those effects dont work or look how they do in MUA, but they still look cool

Start a new thread and i'll help you out there, that way everyone gets to learn.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Thanks, my interest in Moon Knight has increased!



Truly, a most wonderful update.
The end (of the year, at the very least) is close at hand. Si I wish you a Happy New Year and thank you for all the wonderful things you've done and generously shared with all of us.

Greetings!