My custom skins,etc: Warpath, Cyclops, Crossbones, Punisher, Magneto, Batman

Started by iammingy, May 11, 2007, 02:18PM

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Yeah, that freakin' rocks dude.  I was hoping we'd get the X2: WR costume someday.

Mingy, this isn't something I'm expecting you to fix, but something you might find useful, concerning effects, or rather the lack of them in certain skins:
I've been trying to add your Daniel Ketch costume as the 5th one for Ghost Rider. The thing is, the game only reads up to the last effect in the original herostat entry. In this case, the "Western" costume effect, meaning that "Daniel Ketch" gets no flaming skull. However, if I put the new effects before that I get the in-game flaming skull, but not the character-selection screen one. In other words, the one that took the position of "Western"'s effect starts working. Oh, and Western's white flame effect stops working, obviously. I'll post my Ghost Rider's herostat entry tomorrow if it helps you understand what I'm trying to say.

Anyways, this makes me believe that there's a max number of effect entries a herostat entry can have(or that it has a maximum amount of total entries, including skins, attributes, etc.). Maybe this also explains why you can't get Iceman's effects on the Ultimate costume.

I am not sure if anyone is still using the Western costume... I just took out the "skin = 0X" leaving only 2 stat effects:


   stats {
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 06_ghostrider ;
   charactername = Ghost Rider ;
   level = 1 ;
   menulocation = 3 ;
   mind = 8 ;
   name = GhostRider ;
   playable = true ;
   powerstyle = ps_ghostrider ;
   scriptlevel = 3 ;
   skin = 0601 ;
   skin_01_name = Classic ;
   skin_02 = 02 ;
   skin_02_name = Original ;
   skin_03 = 03 ;
   skin_03_name = Vengeance ;
   skin_04 = 04 ;
   skin_04_name = Daniel Ketch ;
   sounddir = ghost_m ;
   strength = 6 ;
   team = hero ;
   textureicon = 4 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = ghost_p1 ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

      talent {
      level = 1 ;
      name = ghost_resist ;
      }

      talent {
      build = e3 ;
      level = 1 ;
      name = ghost_p2 ;
      }

      talent {
      build = e3 ;
      level = 1 ;
      name = ghost_p7 ;
      }

      StatEffect {
      bolt = Bip01 Head ;
      effect = char/ghostr/special_burninghead ;
      fxlevel = 1 ;
      menuonly = false ;
      zoneonly = true ;
      }

      StatEffect {
      bolt = Bip01 Head ;
      effect = char/ghostr/special_burninghead ;
      fxlevel = 2 ;
      menuonly = true ;
      zoneonly = false ;
      }

   }


This works fine in menu, battle zones, and bases.

EDIT: If what you said is true, then I think I know how to give Ultimate Iceman chill effects!

Psylocke :psylocke: - Xtreme costume:

http://www.box.net/shared/hdmx9l70o8

Psylocke_Xtreme_MUA-PC.igb - for MUA-PC only
Psylocke_Xtreme_PS2.igb - for MUA-XBOX/PS2/PSP and XML2-PC/XBOX/PS2/PSP

- I repainted the whole face myself. It's not a super-good job, but it looks ok. :S
- Both PC and PS2 versions have a largest mip of 512x512


slinky as hell... :D

10/10

You undervalue yourself, that skin ROCKS

Thanks for this, just tried it and looks great, much better than the one i had in its place

Indeed, you are too critical of your works iammingy. They are immaculate! Attractive eye-candy!

Wolverine :wolverine: - Modern (Leather Jacket) for MUA-PC only:

http://www.box.net/shared/4xh7h4ogsw
- After trying so many times, this is the first version that works. It still have lots of room for improvement. Anyway, this is just version 1. ^^
- I will work on the New X-Men skin later...




Just tried it out, amazing stuff!  :thumbsup:

The only thing i noticed (this is not at all a complaint, just letting you know in case you are a perfectionist) was that when he was thrown, most of his body went through the ground.

The jacket looks great also I'm blown away with Psylocke really nice works.
And their turning us into Monsters its all designed!!

Quote from: iammingy on June 28, 2008, 07:34PM
Wolverine :wolverine: - Modern (Leather Jacket) for MUA-PC only:

http://www.box.net/shared/4xh7h4ogsw
- After trying so many times, this is the first version that works. It still have lots of room for improvement. Anyway, this is just version 1. ^^
- I will work on the New X-Men skin later...





Just for kicks, did you happen to try a DXT3 version in XML2?

Quote from: Norrin Radd on June 28, 2008, 08:06PM
Just tried it out, amazing stuff!  :thumbsup:

The only thing i noticed (this is not at all a complaint, just letting you know in case you are a perfectionist) was that when he was thrown, most of his body went through the ground.

Thanks for the info! I will try to fix this in the next version.

Quote from: cvc on June 28, 2008, 08:25PM
The jacket looks great also I'm blown away with Psylocke really nice works.

Thank you. :)

Quote from: Teancum on June 28, 2008, 09:29PM
Just for kicks, did you happen to try a DXT3 version in XML2?

Yes, I did. Raven probably have a "Custom Optimization Set" for exporting scenes...

I was thinking he'd look cooler in a black jacket. However that's just my opinion.

That's the jacket that was originally on the model (it was never used).  But yeah, Iammingy said he's gonna do the New X-Men version too.  That's gonna rock.

Hmm, I wonder if PCSX2 (PS2 Emulator) can run X-Men Next Dimension.  If it played at all we can rip the models from it, because it's got a DirectX 9 video plugin.  Anyone have Next Dimension for PS2?  I only have it for the Xbox.

I had it for PS2 but lent it to a friend who never bothered to return it and I never bothered to get it back after I got my 360. I'll see if I can get it back