Fixes/Updates & Prototypes & Misc.
Real Preview: http://i719.photobucket.com/albums/ww199/Power_Cosmic/HawkeyeArrowsPreview.jpg
- 4 different arrows for a certain numbers numbers (3 reskin (01, 03, 04) + 1 original (02) arrows)
when using a shield throw powers in his different skins,
will have a different arrow shots for his certain skin number.
- Updated entities, powerstyles & generated characters packages w/ different arrow numbers
- Updated effects of: Adamantium Arrow, Piercing Shock & Hawk's Revenge w/ different arrow numbers
- Minor change on all powers except Ice Pick & Hyper Shot
- Completed Sounds
For Mod releases: http://marvelmods.com/forum/index.php/topic,5061.0.html
-An update numbers of icons (see below)
-In a gameplay & texture finder, this is a prototype. Means it's not really good well. Feel free to fix it.
-Only Compatible to Gevth's MUA2 Stun Conversion & Additional Booster Teaser
-Use XMLBCUI to change/edit the icon numbers on his powerstyle & talent files
-Icon Numbers Descriptions: Hard Rock (5), Payback (7, already included in the game), Grimm Shockwaves (8)FLIPJUMP EDITION
-It may give an empty spot on other fight style & will not crash like how we waste of 4 fight style files
-Works for every agiled character who were originally can do flip jump in comic, video games and MUA2:
--Including any MUA1 OC's & XML2 PC Characters: see below
--Does not include: Nick Fury, Cyclops, Venom and every modder's custom characters w/out permissions first
---NOTICE: Nick Fury, Cyclops and Venom will used their MUA2 segments
--Note: in README.txt, 91 & 33 are Hawkeye's and Sabretooth's primary DLC spots
--New edited Spider-Man's combat, now can do flipjump liked in VVisions' MUA2
--More will be here soon..... Sorry, I can only include a flipjumped characters from Official MUA1 & XML chars only. See the characters herostat that include in the README.txt file
-For those who play as Lizard & Toxin, to see them use flipjump. You can try Wolverine's MUA2 fightstyle from the MUA2 Assets, uploaded by Teancum on them to do a flip jump.
-Feel free to add the "fightstyle_flipjump" to another characters you want to do a flip jumps.
*Heart of Ice Double Jump to Ice Slide patch. Only includes powerstyle and talent. You must download B.L.A.W.'s Iceman Booster to get it work: http://marvelmods.com/forum/index.php/topic,3569.msg60360.html#msg60360
*Ice Block sound
*Now based now VVisions MUA2 version: No power draining during ice slide & only act as Abiility like the slingers does
*Known problems/bugs: Sound won't loop during ice slide while using loop timer and while w/out loop timer when done ice slide, the sound won't stop noising.
*Tips: to kept him higher after ice slide wanna ice slide higher, tap jump quickly (then hold during ice slide if not hits the wall) if y'don't wanna get fall from the stage pits.
*Trivia: Outside MUA, it reminds me of Sega VF's Akira Yuki's 1 frame knee move/Teshitsu Dantai (which is hard to mastered it)DLC Menu Fixes
*NEW Slot Number (based on the hex edit on old PSP2PC Mod)
**Dr. Doom: 98
***User*Number* wasn't include in hex, but feel free to change the number if you want to
*Suggestion (for now): You can replace either 98 (Doom) or 97 (Nightcrawler) via hex, while 99 (Sabertooth remained default). Unless you want to use both Doom & Nightcrawler's slots, means you'll have to sacrifice one of the DLC slots
*Hopes: There something else to get mlm_team_back.igb file up to date on adding another User*Number*. Cause my feelings after adding User*Number* on hex may cause crashes, for now
*Issue found: just like 27 - 33, 93 - 94 cause problems like Stage went down & crashed/auto exit
*NOTE: Don't get fun/cocky adding more than 27 yet, but still hope there is another way. You'll might need to look on & edit some of slot pad models inside team_back by decreasing the 6 unused slots w/ bit of slot select arrangement edits via XMLBCUI
*Place under ui/menus as usual
*Featuring Items code for 1 (2 for Hawkeye) console exclusives (Note that one of them already in OC Pack)
*It's very IMPORTANT
: replace the files from the old OC 1.3 pack ones
* For those who don't know other slots besides 96 (Venom) & 26 (Hulk, & the above fixed error slots, these are the remaining slots that is still very useful:
** 95: Magneto (slots for flight or web hanging characters only. Suggestion if planning to make your favorite flight or web hanging characters' mannequin(s) have the floating animation 50 frames set per-Z positions. The description about the auto key thing is on the max)
** 91: Hawkeye
** 92: Cyclops (Suggestion if planning to make your favorite characters' mannequin(s) for this slot should be rotated to 45o)
Known credits goes to:Dark_Mark
for his Official Characters 1.x Mod (THX for the permit, man
Hawkeye Booster partsGevth
for MUA2 Stun Conversion & Additional Booster TeaserB.L.A.W.
for Iceman's Boostersiammingy
for the first Iceman Booster, alotTeancum
for PSP-XBOX sounds (Teancum: MUA2 Assets)Blizz
XML2 PC Characters ModN-Space
If there wasn't for them, there will be no MUA2 PS2/PSP/Wii version of MUA2