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Author Topic: Havok alpha 0.20  (Read 15119 times)

Offline matt710

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Havok alpha 0.20
« on: May 19, 2007, 08:41am »
I have a non-crashing version of my Havok mod.  I'm testing it now and couldn't help but noticing he doesn't load in the chacter select menu, but you can still select abilities etc.  He appears in field.  Any thoughts?

Files:  http://files.filefront.com//;7550828;;/
« Last Edit: May 19, 2007, 08:56pm by matt710 »
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Offline matt710

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Re: Havok pre-alpha 2.0
« Reply #1 on: May 19, 2007, 08:43am »
here he ia on field.
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Offline nodoubt_jr
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Re: Havok pre-alpha 2.0
« Reply #2 on: May 19, 2007, 11:10am »
what did you change to make it stop crashing?
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Havok pre-alpha 2.0
« Reply #3 on: May 19, 2007, 12:25pm »
I looked over the power styles and talents to find that they were in need of a lot of reconstruction.  Also I fixed the entities file just to simplify it, as he didn't need all of Iron Man's entities.  I will play with him to see if I can find any other bugs tonight.  I did find another bug though, his xml1 costume seems to flash between being solid black and fine.  I'll have to see what it looks like in texture finder. 

Anyway here is what he looks like all black.
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Offline matt710

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Re: Havok pre-alpha 2.0
« Reply #4 on: May 19, 2007, 12:28pm »
But if I move him on the map or move the camera he goes normal like so.  Strange...
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Offline matt710

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Re: Havok pre-alpha 2.0
« Reply #5 on: May 19, 2007, 07:51pm »
Next steps in this mod:

1) fix move bugs (energy charges, energy rays, and superconductor don't work)  (Energy Overload works, but is too fast)
2) fix the bug in that he doesn't appear in the menu (see first pic)

3) fix skin 1902's bug (flashing between the skin and total black)

4) recolor bishops moves that were used to yellow energy

5) reset some level values for moves
I am pretty clueless at this, but I will try.  If anyone else would like to try as well please feel free to tweak it.
« Last Edit: May 25, 2007, 10:31pm by matt710 »
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Offline Teancum
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Re: Havok pre-alpha 2.0
« Reply #6 on: May 19, 2007, 08:10pm »
Just for future reference, anything over version 1.0 (a game, a program, a mod) is considered a stable release (non-beta).

Traditionally it goes:
--Alpha testing (initial setting up of a character) versions 0.1 to around 0.5
--Beta testing (all features work.  Looking for bugs) versions 0.5 to 0.99
--"Stable" release (all features work, no known bugs) version 1.0 and up


This concludes our lesson on 'versions'. 

Sorry for the rant, looking forward to seeing Havok finished.

Offline matt710

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Re: Havok alpha 0.20
« Reply #7 on: May 19, 2007, 08:38pm »
oh sorry I didn't know that.  Thanks.
« Last Edit: May 19, 2007, 08:56pm by matt710 »
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Offline matt710

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Re: Havok alpha 0.20
« Reply #8 on: May 24, 2007, 07:21am »
Update:  I managed to fix 2 out of 3 moves.  Now the only move bug that is left is energy rays, I guess I'll really have to analyse the powerstyles and talents.
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Offline matt710

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Re: Havok alpha 0.20
« Reply #9 on: May 24, 2007, 10:56am »
Another Update:

I fixed the fact that he doesn't appear upon selection in the menu.  So now I can see the skins in the menu.  The only exception is of course 1902.  For that it looks like this: 
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Offline matt710

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Re: Havok alpha 0.20
« Reply #10 on: May 24, 2007, 11:00am »
With the pic below you can see, however, for the main skin it works fine.  Any suggestions?
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Offline Teancum
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Re: Havok alpha 0.20
« Reply #11 on: May 24, 2007, 12:18pm »
1902 could be a bad skin.  I'll look into that tonight.  But it's cool to see him working even better.

Offline matt710

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Re: Havok alpha 0.20
« Reply #12 on: May 24, 2007, 11:16pm »
Thanks for the help Teancum

I gave up on energy rays, he has too many projectiles anyway...
I created a new working move called chaos explosion in its place.  Just imagine an energy move form of memory wipe.  Currently I have the description that it will knock enemies out of their senses, which explains the confusion.  I experimented on recoloring energy blast and it was successful. Now I just have to recolor Energy Beam, Chaos Explosion, Superconductor (considering a rename but its not that important now), Energy shield (maybe, I can't remember if it had to be), Energy Boost, and Command.  I also want to change the values/damage of Focus Blast, Energy Charges, and Energy Blast (because it will be avail a little earlier since Chaos Explosion will be the last non-extreme power learned).  I already changed the values/damage of Chaos Explosion and Energy Overload. Oh well, I'm calling it a night.  I'll work on it tomorrow when I get a chance.
« Last Edit: May 25, 2007, 10:31pm by matt710 »
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Offline nodoubt_jr
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Re: Havok alpha 0.20
« Reply #13 on: May 24, 2007, 11:44pm »
wow its sounds like its going to be a great mod when its done, cant wait
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Havok alpha 0.20
« Reply #14 on: May 25, 2007, 08:57pm »
Here are his recolored attacks in order.

Energy Beam, Focus Blast, Energy Charges, Energy Blast, Chaos Explosion, Energy Overload (xtreme).  Find the pics at the end of the post (4/6 are on page two).

The boosts (not pictured) are recolored too. 

Next step:  Tweak the values of the attacks.
« Last Edit: May 25, 2007, 10:32pm by matt710 »
  From the Ashes she will rise.