Author Topic: The XML -> MUA Project ?? (old)  (Read 39131 times)

Offline Norrin Radd

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Re: The XML -> MUA Project ??
« Reply #645 on: October 12, 2007, 12:30pm »
i think it looks great, its too bad that the cape clips her legs and arms so much though for that skin. i mean when she walks or runs her legs and arms always go through the cape, it looks kinda silly. Its definately not a criticism of what you have done, just saying is all.

Offline iammingy

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Re: The XML -> MUA Project ??
« Reply #646 on: October 12, 2007, 12:43pm »
I think that bug would go away if you use an animation set that contains anims for cape. Similarly, those female skeletons (eg. Scarlet Witch) having hair anims would not have hair poking into the shoulder.

EDIT: But this is not recommended if the Emma frost mod utilizes two combat anim sets. I think the one containing the idle anims, etc is from XML1?
« Last Edit: October 12, 2007, 12:45pm by iammingy »

Offline BliZZ

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Re: The XML -> MUA Project ??
« Reply #647 on: October 12, 2007, 03:04pm »
yes. XML1 Emma and MUA Spider-Woman animations.

PS: matt710: I think she needs a belly-button, unless I am missing it :)

Offline matt710

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Re: The XML -> MUA Project ??
« Reply #648 on: October 12, 2007, 07:23pm »
ok will do.  It should be easy.
  From the Ashes she will rise.

Offline matt710

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Re: The XML -> MUA Project ??
« Reply #649 on: October 14, 2007, 09:10pm »
Here is Emma Frost's finished Modern (Astonishing) skins.  I added the belly-button and did a diamond form of it based on iammingy's Classic Emma Frost diamond form's tone.  I matched the color to the best Adobe could get it.

9007 is the skin
9017 is the diamond form

http://www.mediafire.com/?6wvinxtyyvs

I am now continuing her Generation X.  Stepford Cukoo looked to weird with the bangs, so I decided to use BliZZ's recomendation for Black Widow.  The hair is a little longer than its supposed to be, but it is better than the longer bangs.
  From the Ashes she will rise.

Offline Norrin Radd

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Re: The XML -> MUA Project ??
« Reply #650 on: October 14, 2007, 09:36pm »
here are 10 of the last 11 hud_heads you wanted converted blizz,
http://www.sendspace.com/file/au85kz
i didnt do the jean one because i think her face looks kind of flattened in that picture
« Last Edit: October 14, 2007, 09:38pm by Norrin Radd »

Offline BliZZ

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Re: The XML -> MUA Project ??
« Reply #651 on: October 14, 2007, 09:59pm »
Ok, thanks. I agree on the Jean one, but that was the shape of the model :laugh: I guess we'll have to go find art for that one.....

Offline Norrin Radd

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Re: The XML -> MUA Project ??
« Reply #652 on: October 15, 2007, 06:29am »
here are the 16 other ones converted
http://www.sendspace.com/file/vtt00q

Offline BliZZ

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Re: The XML -> MUA Project ??
« Reply #653 on: October 15, 2007, 10:45am »
i think it looks great, its too bad that the cape clips her legs and arms so much though for that skin. i mean when she walks or runs her legs and arms always go through the cape, it looks kinda silly. Its definately not a criticism of what you have done, just saying is all.

Would you suggest hiding the capes, and just having her be capeless then? Is it a big enough issue in your opinion to justify that? (Just asking :))

Offline Norrin Radd

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Re: The XML -> MUA Project ??
« Reply #654 on: October 15, 2007, 12:14pm »
im not sure, what do you think of it?
i just think it looks a bit silly since it happens pretty much all the time. Dont get me wrong i like the cape, its just too bad there is so much clippage. Honestly i dont think its a major issue, i could always use her capeless skins if i think its pretty bad, and the capes do give her costumes some variety.

Offline BliZZ

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Re: The XML -> MUA Project ??
« Reply #655 on: October 17, 2007, 07:35pm »
Here is the team_bonus file I put together. If anyone sees any overlap and/or errors and/or accurate additions that should be made, let me know. I know there of some specific missing things (Magma from Femme Fatale, Toad from Flashback, Sabretooth from Age of Apocalypse, Rogue from Air Force), but those are missing because of either overlap or the 8 char limit or both.


Code: [Select]
XMLB bonuses {
   bonus {
   descbonus = +5%% Damage ;
   descname1 = Avengers ;
   powerup = shared_team_increase_damage ;
   sound = common/team_bonus_av ;
      hero {
      name = beast ;
      }

      hero {
      name = quicksilver ;
      }

      hero {
      name = scarletwitch ;
      }

      hero {
      name = wolverine ;
      }

   }

   bonus {
   descbonus = 5%% Dmg inflicted as Health Gain ;
   descname1 = Defenders ;
   powerup = shared_team_damage_to_health ;
   sound = common/team_bonus_def ;
      hero {
      name = iceman ;
      }

      hero {
      name = beast ;
      }

      hero {
      name = angel ;
      }

      hero {
      name = wolverine ;
      }

   }

   bonus {
   descbonus = +15 Striking ;
   descname1 = Bruisers ;
   powerup = shared_team_increase_striking ;
   sound = common/team_bonus_br ;
      hero {
      name = colossus ;
      }

      hero {
      name = rogue ;
      }

      hero {
      name = juggernaut ;
      }

      hero {
      name = blob ;
      }

      hero {
      name = beast ;
      }

      hero {
      name = sabretooth ;
      }

   }

   bonus {
   descbonus = +15%% Max Health ;
   descname1 = Air ;
   descname2 = Force ;
   powerup = shared_team_max_health ;
   sound = common/team_bonus_af ;
      hero {
      name = sunfire ;
      }

      hero {
      name = angel ;
      }

      hero {
      name = magneto ;
      }

      hero {
      name = storm ;
      }

      hero {
      name = phoenix ;
      }

      hero {
      name = scarletwitch ;
      }

   }

   bonus {
   descbonus = +15 Striking ;
   descname1 = Martial ;
   descname2 = Artists ;
   powerup = shared_team_increase_striking ;
   sound = common/team_bonus_ma ;
      hero {
      name = cyclops ;
      }

      hero {
      name = jubilee ;
      }

      hero {
      name = mystique ;
      }

      hero {
      name = psylocke ;
      }

      hero {
      name = nightcrawlerdlc ;
      }

   }

   bonus {
   descbonus = +5%% Damage ;
   descname1 = Femme ;
   descname2 = Fatale ;
   powerup = shared_team_increase_damage ;
   sound = common/team_bonus_ff ;
      hero {
      name = phoenix ;
      }

      hero {
      name = rogue ;
      }

      hero {
      name = frost ;
      }

      hero {
      name = psylocke ;
      }

      hero {
      name = storm ;
      }

      hero {
      name = jubilee ;
      }

      hero {
      name = scarletwitch ;
      }

      hero {
      name = mystique ;
      }

   }

   bonus {
   descbonus = +60%% S.H.I.E.L.D. Credit drops ;
   descname1 = Assassins ;
   powerup = shared_team_extra_money ;
   sound = common/team_bonus_as ;
      hero {
      name = mystique ;
      }

      hero {
      name = gambit ;
      }

      hero {
      name = psylocke ;
      }

      hero {
      name = wolverine ;
      }

   }

   bonus {
   descbonus = 10%% Reduced Energy Cost ;
   descname1 = Scorchers ;
   powerup = shared_team_reduce_energy_cost ;
   sound = common/team_bonus_sco ;
      hero {
      name = magma ;
      }

      hero {
      name = jubilee ;
      }

      hero {
      name = pyro_hero ;
      }

      hero {
      name = sunfire ;
      }

      hero {
      name = phoenix ;
      }

   }

   bonus {
   descbonus = +5%% Experience ;
   descname1 = Dark ;
   descname2 = Past ;
   powerup = shared_team_increase_xp ;
   sound = common/team_bonus_dp ;
      hero {
      name = gambit ;
      }

      hero {
      name = juggernaut ;
      }

      hero {
      name = frost ;
      }

      hero {
      name = rogue ;
      }

   }

   bonus {
   descbonus = +5%% Criticals ;
   descname1 = Weapon ;
   descname2 = Specialists ;
   powerup = shared_team_increase_criticals ;
   sound = common/team_bonus_ws ;
      hero {
      name = nightcrawlerdlc ;
      }

      hero {
      name = mystique ;
      }

      hero {
      name = bishop ;
      }

      hero {
      name = gambit ;
      }

   }

   bonus {
   descbonus = 5%% Dmg inflicted as Health Gain ;
   descname1 = Natural ;
   descname2 = Forces ;
   powerup = shared_team_damage_to_health ;
   sound = common/team_bonus_nf ;
      hero {
      name = pyro_hero ;
      }

      hero {
      name = sunfire ;
      }

      hero {
      name = magneto ;
      }

      hero {
      name = storm ;
      }

      hero {
      name = magma ;
      }

      hero {
      name = avalanche ;
      }

      hero {
      name = iceman ;
      }

   }

   bonus {
   descbonus = +5 Health Regeneration ;
   descname1 = Double ;
   descname2 = Date ;
   powerup = shared_team_health_regen ;
   sound = common/team_bonus_dd ;
      hero {
      name = phoenix ;
      }

      hero {
      name = cyclops ;
      }

      hero {
      name = gambit ;
      }

      hero {
      name = rogue ;
      }

   }

   bonus {
   descbonus = 20 Energy per KO ;
   descname1 = Power ;
   descname2 = Platoon ;
   powerup = shared_team_energy_per_kill ;
   sound = common/team_bonus_pp ;
      hero {
      name = iceman ;
      }

      hero {
      name = magneto ;
      }

      hero {
      name = phoenix ;
      }

      hero {
      name = scarletwitch ;
      }

   }

   bonus {
   descbonus = 10%% Reduced Energy Cost ;
   descname1 = Agile ;
   descname2 = Warriors ;
   powerup = shared_team_reduce_energy_cost ;
   sound = common/team_bonus_aw ;
      hero {
      name = toad ;
      }

      hero {
      name = sunfire ;
      }

      hero {
      name = beast ;
      }

      hero {
      name = nightcrawlerdlc ;
      }

      hero {
      name = sabretooth ;
      }

      hero {
      name = quicksilver ;
      }

   }

   bonus {
   descbonus = +5%% Experience ;
   descname1 = Natural ;
   descname2 = Leaders ;
   powerup = shared_team_increase_xp ;
   sound = common/team_bonus_nl ;
      hero {
      name = cyclops ;
      }

      hero {
      name = magneto ;
      }

      hero {
      name = mystique ;
      }

      hero {
      name = storm ;
      }

   }

   bonus {
   descbonus = 5%% Dmg inflicted as Health Gain ;
   descname1 = Bad To ;
   descname2 = The Bone ;
   powerup = shared_team_damage_to_health ;
   sound = common/team_bonus_bb ;
      hero {
      name = bishop ;
      }

      hero {
      name = juggernaut ;
      }

      hero {
      name = sabretooth ;
      }

      hero {
      name = wolverine ;
      }

   }

   bonus {
   descbonus = +6 Body, Strike, Focus ;
   descname1 = Raven ;
   descname2 = Ultimates ;
   powerup = shared_team_increase_traits ;
   sound = common/team_bonus_ru ;
      hero {
      name = iceman ;
      }

      hero {
      name = magneto ;
      }

      hero {
      name = colossus ;
      }

      hero {
      name = cyclops ;
      }

   }

   bonus {
   descbonus = +15%% Max Health ;
   descname1 = Flashback ;
   powerup = shared_team_max_health ;
   sound = common/team_bonus_fb ;
      hero {
      name = iceman ;
      skin = 0804 ;
      }

      hero {
      name = phoenix ;
      skin = 12303 ;
      }

      hero {
      name = beast ;
      skin = 19002 ;
      }

      hero {
      name = angel ;
      skin = 16202 ;
      }

      hero {
      name = cyclops ;
      skin = 17203 ;
      }

      hero {
      name = magneto ;
      skin = 17501 ;
      }

      hero {
      name = scarletwitch ;
      skin = 20501 ;
      }

      hero {
      name = quicksilver ;
      skin = 18902 ;
      }

   }

   bonus {
   descbonus = 10%% reduced power cost ;
   descname1 = Rogues ;
   descname2 = Gallery ;
   powerup = shared_team_reduce_energy_cost ;
   sound = common/team_bonus_rg ;
      hero {
      name = juggernaut ;
      }

      hero {
      name = frost ;
      }

      hero {
      name = sabretooth ;
      }

      hero {
      name = mystique ;
      }

   }

   bonus {
   descbonus = +15%% Max Energy ;
   descname1 = Shaba ;
   descname2 = Ultimates ;
   powerup = shared_team_max_energy ;
   sound = common/team_bonus_shb ;
      hero {
      name = avalanche ;
      }

      hero {
      name = pyro_hero ;
      }

      hero {
      name = psylocke ;
      }

      hero {
      name = magma ;
      }

      hero {
      name = quicksilver ;
      }

   }

   bonus {
   descbonus = 20 Energy per KO ;
   descname1 = Blue ;
   descname2 = Brigade ;
   powerup = shared_team_energy_per_kill ;
   sound = common/team_bonus_bb ;
      hero {
      name = mystique ;
      }

      hero {
      name = angel ;
      skin = 16203 ;
      }

      hero {
      name = nightcrawlerdlc ;
      }

      hero {
      name = beast ;
      }

   }

   bonus {
   descbonus = +5%% Experience ;
   descname1 = Brotherhood ;
   descname2 = of Evil ;
   powerup = shared_team_increase_xp ;
   sound = common/team_bonus_be ;
      hero {
      name = avalanche ;
      }

      hero {
      name = mystique ;
      }

      hero {
      name = blob ;
      }

      hero {
      name = pyro_hero ;
      }

      hero {
      name = scarletwitch ;
      }

      hero {
      name = quicksilver ;
      }

      hero {
      name = magneto ;
      }

      hero {
      name = toad ;
      }

   }

   bonus {
   descbonus = +15%% Max Health ;
   descname1 = Heavy ;
   descname2 = Metal ;
   powerup = shared_team_max_health ;
   sound = common/team_bonus_hm ;
      hero {
      name = colossus ;
      }

      hero {
      name = juggernaut ;
      }

      hero {
      name = wolverine ;
      }

      hero {
      name = magneto ;
      }

   }

   bonus {
   descbonus = +5 Health Regeneration ;
   descname1 = Astonishing ;
   descname2 = X-Men ;
   powerup = shared_team_health_regen ;
   sound = common/team_bonus_ax ;
      hero {
      name = beast ;
      }

      hero {
      name = colossus ;
      }

      hero {
      name = cyclops ;
      }

      hero {
      name = frost ;
      }

      hero {
      name = wolverine ;
      }

   }

   bonus {
   descbonus = +5%% Damage ;
   descname1 = Energy ;
   descname2 = Corps ;
   powerup = shared_team_increase_damage ;
   sound = common/team_bonus_ec ;
      hero {
      name = bishop ;
      }

      hero {
      name = cyclops ;
      }

      hero {
      name = gambit ;
      }

      hero {
      name = jubilee ;
      }

   }

   bonus {
   descbonus = +15%% Max Health ;
   descname1 = New ;
   descname2 = X-Men ;
   powerup = shared_team_max_health ;
   sound = common/team_bonus_nx ;
      hero {
      name = nightcrawlerdlc ;
      }

      hero {
      name = colossus ;
      }

      hero {
      name = wolverine ;
      }

      hero {
      name = sunfire ;
      }

      hero {
      name = cyclops ;
      }

      hero {
      name = storm ;
      }

   }

   bonus {
   descbonus = +5%% Damage ;
   descname1 = Special ;
   descname2 = Ops ;
   powerup = shared_team_increase_damage ;
   sound = common/team_bonus_so ;
      hero {
      name = bishop ;
      }

      hero {
      name = psylocke ;
      }

      hero {
      name = avalanche ;
      }

      hero {
      name = pyro_hero ;
      }

      hero {
      name = gambit ;
      }

      hero {
      name = rogue ;
      }

   }

   bonus {
   descbonus = +60%% S.H.I.E.L.D. Credit drops ;
   descname1 = Age ;
   descname2 = of Apocalypse ;
   powerup = shared_team_extra_money ;
   sound = common/team_bonus_aa ;
      hero {
      name = bishop ;
      skin = 20603 ;
      }

      hero {
      name = gambit ;
      skin = 21203 ;
      }

      hero {
      name = jubilee ;
      skin = 19203 ;
      }

      hero {
      name = juggernaut ;
      skin = 21103 ;
      }

      hero {
      name = nightcrawlerdlc ;
      skin = 4704 ;
      }

      hero {
      name = psylocke ;
      skin = 3002 ;
      }

      hero {
      name = toad ;
      skin = 20903 ;
      }

      hero {
      name = sunfire ;
      skin = 21701 ;
      }

   }

   bonus {
   descbonus = +5%% Critical Chance ;
   descname1 = Arch ;
   descname2 = Rivals ;
   powerup = shared_team_increase_criticals ;
   sound = common/team_bonus_rvl ;
      hero {
      name = sabretooth ;
      }

      hero {
      name = wolverine ;
      }

      hero {
      name = mystique ;
      }

      hero {
      name = rogue ;
      }

   }

   bonus {
   descbonus = +5 health regen ;
   descname1 = Freaks ;
   powerup = shared_team_health_regen ;
   sound = common/team_bonus_fr ;
      hero {
      name = angel ;
      }

      hero {
      name = beast ;
      }

      hero {
      name = blob ;
      }

      hero {
      name = sabretooth ;
      }

      hero {
      name = toad ;
      }

   }

   bonus {
   descbonus = +5%% Damage ;
   descname1 = Blue ;
   descname2 = Squad ;
   powerup = shared_team_increase_damage ;
   sound = common/team_bonus_bs ;
      hero {
      name = cyclops ;
      }

      hero {
      name = wolverine ;
      }

      hero {
      name = jubilee ;
      }

      hero {
      name = beast ;
      }

      hero {
      name = psylocke ;
      }

      hero {
      name = rogue ;
      }

      hero {
      name = gambit ;
      }

   }

   bonus {
   descbonus = +5%% Damage ;
   descname1 = Gold ;
   descname2 = Squad ;
   powerup = shared_team_increase_damage ;
   sound = common/team_bonus_gs ;
      hero {
      name = storm ;
      }

      hero {
      name = phoenix ;
      }

      hero {
      name = angel ;
      }

      hero {
      name = iceman ;
      }

      hero {
      name = colossus ;
      }

      hero {
      name = bishop ;
      }

   }

}


Offline Norrin Radd

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Re: The XML -> MUA Project ??
« Reply #656 on: October 19, 2007, 08:44pm »
Can anyone make me a PS2 version of Dark/AoA Beast? :shy:

blizz did you want a ps2 version of the AoA beast thats in nodoubt_jr's release?
if you pass me the pc/xbox versions and let me know the original model # i can ps2 it

Offline BliZZ

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Re: The XML -> MUA Project ??
« Reply #657 on: October 19, 2007, 08:50pm »
I think it is in that new Beast update, and the original skin was Ultimate Beast (0501, I think. Might be 0503? Opening the model in a hex editor and searching for "050" should give a pretty quick answer to that one)

Also, the belt was intended to have a blue tint. At some point, in either MUA or XML2 (I forget which), the belt had a yellow tint because of lack of color-swapping. So, if the belt has a yellow tint on it, the red and blue channels need swapping.

Offline Norrin Radd

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Re: The XML -> MUA Project ??
« Reply #658 on: October 19, 2007, 09:05pm »
it looks like if the belt has a blue tint, beast and the colossus parts have a yellow tint, but if the belt has a yellow tint then beast has a blue tint and the colossus part looks like metal,

are you saying you would prefer the first?

Offline BliZZ

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Re: The XML -> MUA Project ??
« Reply #659 on: October 19, 2007, 09:08pm »
No, sorry. My mistake, you are right, the belt was yellow and his fur/pants blue. My mistake.