Is anyone doing the XML character mannequins w/3D Ripper? 'Cuz I was thinking that we needed to set up our desired anims as 'menu_idle' so whoever rips the models will have an easier time. Heck, I'll do all the 3d Ripper stuff if Tommy or Dark_Mark want the output files for exporting. I've got one machine that's just sitting around.
I know the following characters need a mannequin:
-Avalanche --with fists up (fighting idle)
-Bishop --his idle
-Blob --idle
-Cannonball
--Shocker's idle-Emma Frost
-Havok
-Jubilee
-Juggernaut --idle
-Magma
-Mysterio
-Omega Red
--Crimson Dynamo's idle-Professor X --his XML2 'goodbye' (where he touches his head)
-Pyro -his idle
-Rogue --flying
-Toad --idle (the Deadpool mannequin pose)
-Vision --Whatever his idle is
-X-Man
There's a few that
could use a 3D Ripper mannequin just to match the in-game model, but it's not totally necessary.
-Beast (so he matches in-game models) --The very end of his 'goodbye'
-Hulk (only so he's in a posed state, nothing more) --The new idle post would work well
-Hawkeye (only so he's in a posed state, nothing more) --Regular idle
-Black Widow (only so she's in a posed state, nothing more)
-Ronin (only so she's in a posed state, nothing more) --Her 'googbye'