Author Topic: MUA2 Assets  (Read 13697 times)

Offline StrangeEvil

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Re: MUA2 Assets
« Reply #30 on: July 06, 2010, 11:29pm »
Oh well someone I could definitely use them then. Thanks for the info

Offline Teancum

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Re: MUA2 Assets
« Reply #31 on: July 07, 2010, 04:40am »
Made the first post more clear.  People still weren't reading it and thought this was a mod.  It's not.

Offline Jeanfan321

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Re: MUA2 Assets
« Reply #32 on: July 07, 2010, 06:08am »
*but i figured out how to use it.I gave Wolvie a double jump and spider-man's power where he shoots a web at you and hits you

Offline Teancum

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Re: MUA2 Assets
« Reply #33 on: July 07, 2010, 10:38am »
Yeah, there's a lot of cool stuff hidden in here.  If I had time I'd build a booster pack for all the characters, but you know how real life goes.

Offline Jeanfan321

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Re: MUA2 Assets
« Reply #34 on: July 07, 2010, 11:38am »
Yeah

MonitorAccess

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Re: MUA2 Assets
« Reply #35 on: July 09, 2010, 09:54pm »
I notice these are from the Wii version of MUA2....has anyone pulled the assets from the PS2 version?  Do those models not work either?

Offline Quentin Hex

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Re: MUA2 Assets
« Reply #36 on: July 09, 2010, 10:22pm »
those models don't work either, i belive.

Offline nodoubt_jr

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Re: MUA2 Assets
« Reply #37 on: July 09, 2010, 10:29pm »
yeah neither ps2 or wii skins work in mua1, the skeletons do work though
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline BloodyMares

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Re: MUA2 Assets
« Reply #38 on: July 09, 2010, 11:05pm »
Quote from: Whiteking
Wrong, most of the effects from MUA2 works in MUA1, I used Fusion effects on the Xtreme of my Songbird mod, and I know that nodoubt_jr did the same with his Songbird mod for XML2.
It's good to know that. But what do i need to make Iron Man's repulsor beam? I tried just change the effects of "orange beam" instead of Plasma Disk's effects. What do i need to change in powerstyle and talent? (If you know, please PM me with your help.)

MonitorAccess

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Re: MUA2 Assets
« Reply #39 on: July 10, 2010, 01:02am »
yeah neither ps2 or wii skins work in mua1, the skeletons do work though

Cool.  So there is a Wonderman skeleton out there...an Absorbing Man, Hercules, Man Ape, just to name a few, since all of those were boss battles in MUA2.

Err right?
« Last Edit: July 10, 2010, 01:08am by Monitor2112 »

Offline BloodyMares

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Re: MUA2 Assets
« Reply #40 on: July 10, 2010, 01:21am »
@Monitor2112, yep, you're right. I saw that.

MonitorAccess

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Re: MUA2 Assets
« Reply #41 on: July 10, 2010, 06:03am »
@Monitor2112, yep, you're right. I saw that.

This could be FUN FUN FUN.  8)

Offline Dihan

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Re: MUA2 Assets
« Reply #42 on: July 10, 2010, 06:11am »
Man Ape needs a custom rig otherwise the character will appear about a foot off the ground because their arms and legs aren't long enough.
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.

Offline Sazandra125

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Re: MUA2 Assets
« Reply #43 on: November 29, 2010, 04:02pm »
Does anyone know where Ironman's power icons are?  Also does anyone know how to add the animations for the ap rockets and unibeam from MUA2 to MUA1.

Offline Jeanfan321

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Re: MUA2 Assets
« Reply #44 on: November 29, 2010, 05:12pm »
Does anyone know where Ironman's power icons are?  Also does anyone know how to add the animations for the ap rockets and unibeam from MUA2 to MUA1.
we can't use icons from mua2.The only things that work are in this pack