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Author Topic: [OLD] BaconWizard17's XML2 Conversation HUDs  (Read 18387 times)

Offline BaconWizard17

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[OLD] BaconWizard17's XML2 Conversation HUDs
« on: October 17, 2018, 06:02pm »
Welcome to BaconWizard17's XML2 Conversation HUDs!

Links to my other projects and releases

This is an old thread, and I will no longer be posting in it. All new conversation portraits will be posted in the common model release thread. You can find my thread here

This is where I post my XML2 conversation HUDs. These are the character portraits that show up when you engage in a conversation in X-Men Legends II. They go in the HUD folder
  • These are only compatible with X-Men Legends II
  • You can use HUDs for your projects as long as you credit me
  • If there are any problems with my HUDs, please let me know, and I will try to fix them.

Requests are CLOSED

« Last Edit: July 15, 2019, 07:51am by BaconWizard17 »

Offline BaconWizard17

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Re: BaconWizard17's XML2 Conversation HUDs
« Reply #1 on: October 17, 2018, 06:18pm »
:bishop: BISHOP :bishop:

These are my Bishop conversation HUDs. So far, I only have the ones from my XML2 Bishop Booster, but I will eventually add all the default ones and any others that I use.

These assets are currently undergoing a full overhaul. You can find the updated assets here

Other Bishop Content:From left to right:
« Last Edit: November 05, 2020, 12:58pm by BaconWizard17 »

Offline BaconWizard17

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Re: BaconWizard17's XML2 Conversation HUDs
« Reply #2 on: November 17, 2018, 12:56pm »
:colossus: COLOSSUS :colossus:

Other Colossus Content:
Main Comic Universe Skins (First 3 Rows)Alternate Universe Skins (Second 3 Rows)

« Last Edit: November 30, 2018, 12:43pm by BaconWizard17 »

Offline BaconWizard17

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Re: BaconWizard17's XML2 Conversation HUDs
« Reply #3 on: November 17, 2018, 01:11pm »
:colossus: COLOSSUS UNARMORED :colossus:

Other Colossus Content:
Main Comic Universe Skins (First 3 Rows)
  • Classic (Based on my skin)
  • 2nd Outfit (Based on my skin)
  • Post Secret War (Based on my skin)
  • Outback (Based on my skin)
  • Astonishing X-Men 2 (Based on my skin)
  • Heroic Age (Based on my skin)
  • Cable and X-Force (Based on my skin)
  • Extraordinary X-Men (Based on my skin)
  • X-Men Gold (Based on my skin)
Alternate Universe Skins (Second 3 Rows)
  • Age of Apocalypse Recolor (Based on my skin)
  • Astonishing X-Men (Based on the X-Men Legends II/Ultimate Alliance skin)
  • Cinematic (Deadpool) (Based on my skin)
  • Civilian (Based on my skin)
  • Dark (Based on my skin)
  • Retro (Based on my skin)
  • Retro 2 (Based on my skin)
  • Space Suit (Based on my skin)
  • Ultimate X-Men Legends (Based on the X-Men Legends II Skin)
  • Ultimate X-Men Legends II (Based on my skin)

Download


« Last Edit: November 30, 2018, 12:52pm by BaconWizard17 »

Offline BaconWizard17

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Re: BaconWizard17's XML2 Conversation HUDs
« Reply #4 on: January 10, 2019, 10:39am »
Bishop's section has been updated with the new Uncanny X-Men 2018 conversation HUD. Check it out here!

Offline BaconWizard17

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Re: BaconWizard17's XML2 Conversation HUDs
« Reply #5 on: January 31, 2019, 09:18pm »
:cyclops: CYCLOPS :cyclops:

Other Cyclops Content:
All of these assets have since been updated to the new format. They can be found on my new release thread, along with many more new skins

Main Comic Universe Skins
  • Original
  • Classic Fix
  • X-Factor (Yellow)
  • X-Factor (White)
  • 90s
  • Astonishing X-Men
  • Heroic Age
  • Modern
Alternate Universe Skins
  • Age of Apocalypse
  • Dark Fix
  • Space Suit Fix
  • Ultimate X-Men Legends
  • Ultimate X-Men Legends II
  • Winter
« Last Edit: November 05, 2020, 01:02pm by BaconWizard17 »

Offline BaconWizard17

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Re: BaconWizard17's XML2 Conversation HUDs
« Reply #6 on: February 01, 2019, 02:24pm »
:cyclops: CYCLOPS (TIME DISPLACED) :cyclops:

Other Cyclops (Time Displaced) Content:
Main Comic Universe Skins
« Last Edit: February 21, 2019, 08:02am by BaconWizard17 »

Offline BaconWizard17

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Re: [OLD] BaconWizard17's XML2 Conversation HUDs
« Reply #7 on: July 15, 2019, 07:50am »
With the new ability to create custom models that are compatible with XML1, XML2, and MUA, I'm no longer going to use this thread. I'll be posting everything in a common release thread in the new model release section here