Author Topic: Havok Beta (Choose Your Destiny)  (Read 62047 times)

Offline matt710

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #150 on: June 04, 2008, 08:49pm »
Havok uses an XML1 skeleton as his main and a MUA skeleton as his fightstyle.  He is like the other new edition mods (except Forge).  So he shouldn't cause the problem like Forge and should work like my other mods (Blackcat, Emma Frost, and Mystique).
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Offline x-man66

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #151 on: June 04, 2008, 08:56pm »
I don't think his powers disappearing has anything to do with 2 mua skeleton. the runtime error might, but im stumped on the power thing. Especially if im the only that has that problem 

Offline matt710

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #152 on: June 04, 2008, 08:59pm »
Try editing the files nodoubt_jr suggested, it may fix it.  Again I really am unsure what it does since I didn't ever have the problem.  Today is the first time I ever heard of it.
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ratmon

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #153 on: June 04, 2008, 09:01pm »
Thanks matt710. I will try havok and see if i get any problems. maybe it depends on how strong your computer is? Huh BTW someone also paste they had a problem with mystique, i havent try her update yet but since i have her on my list i will check her out as well. I had the old havok mod and did not have any problems before.


also i had no problem of what so ever with blackcat.

Offline matt710

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #154 on: June 04, 2008, 09:05pm »
BTW someone also paste they had a problem with mystique,

Thanks I didn't notice that one.
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Offline x-man66

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #155 on: June 04, 2008, 09:13pm »
i don't know whats wrong im gonna try to reinstall my game to see if it is a problem with one of my files. I just want to know are all those textures in the havok mod needed?

Offline nodoubt_jr

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #156 on: June 04, 2008, 09:24pm »
O.k i took of forge and the game did'nt crash at all no error or nothing. So I'm thinking there something about forge? But you did such a perfect job on him I wish you could fix it without changing anything in his game play.

yep i kind of figure he might be a problem, since i got an error when i added him to the team.  Luckily only two of my mods use two MUA skeletons, Forge and Wolfsbane, (sadly all the MUA conversions use both MUA skeletons, i guess i could fix them by using menu animations from existing xml2 and xml1 skeletons).  I'll change up Forge, and see if this fixes any problems.

x-man66 did you use Forge, Wolfsbane or any of the MUA conversion mods?
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline x-man66

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #157 on: June 04, 2008, 09:31pm »
No i just had emma frost new skeleton.

ratmon

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #158 on: June 04, 2008, 09:34pm »
hey i just notice wolfbang gave ne erorrs too........hmmmmm

Offline nodoubt_jr

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #159 on: June 04, 2008, 09:51pm »
thanks, Forge can be fixed, Wolfsbane is most likely screwed. ok if off to test. 
« Last Edit: June 04, 2008, 11:47pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #160 on: June 04, 2008, 10:03pm »
thanks, hey maybe we can fix the MUA conversions, maybe all they need is an xml2 based skeleton? Forge can be fixed, Wolfsbane is most likely screwed. ok if off to test. 

I never played as her, but how about Wolverine, Sabes, or Beast?  As long as it doesn't mess up the skin.
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Offline nodoubt_jr

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #161 on: June 04, 2008, 10:19pm »
i'll most likely go with sabretooth, but some animations will be her powers, others her fighstyle. should be alright.
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline matt710

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #162 on: June 07, 2008, 01:30pm »
Here is an update that should fix all the problems, or at least the severe ones.  The one thing nodoubt_jr told me is that you have to have the fourth character as a character that uses one of the original xml2 fightstyles (So any original XML2 character or Dark Phoenix will work in that spot.  There may be more characters you may uses.)  Enjoy

http://www.mediafire.com/?juhc5itdyhe
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Offline matt710

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Re: Havok Beta (Updated 7/31 skin update)
« Reply #163 on: July 16, 2008, 09:52pm »
Ok guys.  Nodoubt_jr discovered some more problems with using two skeletons.  It seems that when it is used too much that it overloads the game.  So, I am going to try to convert most of my mods (if not all) to one skeleton as an alternative the to dual skeleton.  Both mods will still work, but it would probably be better to choose the mod with one skeleton.  If you prefer the Havok with both skeletons, by all means still use him.  This is just the more friendly version since it will not give any problems.  I used Bishop's altered skeleton again, but did a lot of changes.  He looks good, with only one animation I am not 100% happy with since it was way better with the 2nd skeleton, but hey those are the limitations of one skeleton.  I also utilized Bishop's popup attack, but Havok will use a burst of energy instead.  Enjoy for those who would rather this version.


Havok with one skelton using fightstyle_hero:

http://www.mediafire.com/?nhwnzdrxtmt



Havok with two skeletons using fightstyel_havok:

http://www.mediafire.com/?juhc5itdyhe

______________________

Just drag the folders to the XML2 folder and drop.  For the characterheads package and herostats engb, text files have been provided for you to compile into your game's files.  Please note that you should back up anything before writing over it!!!!  I am not responsible for anything that may happen once you add this, it is your own choice to install.  There are no problems found that would hurt the program or computer when I tested it, so there shouldn't be any problems on your version.


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Offline nodoubt_jr

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Re: Havok Beta (Choose Your Destiny)
« Reply #164 on: July 16, 2008, 10:10pm »
yeah if you are only using one or two no big deal, if you are using more, you gotta keep them away from each other, only 2 or 3 at a time. (like i said in another thread, you may have not had problems yet with using my MUA conversions or two skeleton mods, but those fightstyles are not that complete, matt's and a couple of my newer ones are, so then you might start having problems). I could go into a whole explanations of what ive tested and issues ive found, but i dont want to fill up matt's thread. just remember use 1 or 3, and keep someone with one of the four original fightstyles in the fourth spot
« Last Edit: July 16, 2008, 10:18pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it