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Author Topic: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons (added Mannequins)  (Read 30992 times)

Offline nodoubt_jr
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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #15 on: July 28, 2010, 08:45pm »
Awesome, thanks for finding this issue and fixing it. It turns out the skin segment tagging from the direct rip was also different from what XML2 used. I'll edit the first post so people know to download this. i hope you dont mind if i also add it to the XML2 duplicate thread.
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Offline Cates

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #16 on: July 28, 2010, 09:26pm »
No problem! I'm just glad to have my MUA PS2-ified.

Feel free to add to the XML2 thread as well.

Offline Rain

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #17 on: September 03, 2010, 09:29am »
great, but should I put these in my mua actors folder before or after installing the official characters and xml2 characters pack ??

Offline Jeanfan321

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #18 on: September 03, 2010, 02:05pm »
@rainw7 it doesn't matter there just skins :P

Offline Rain

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons
« Reply #19 on: September 03, 2010, 03:22pm »
aha. okay :P

Offline nodoubt_jr
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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons (added Mannequins)
« Reply #20 on: September 30, 2010, 06:15pm »
I uploaded this for someone else, but thought some of you may also want them

MUA1 PS2 Mannequins
download: http://www.mediafire.com/?9d861638e33ukvm
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Offline edward

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons (added Mannequins)
« Reply #21 on: September 30, 2010, 06:42pm »
Hey I was gonna mention that angel is missing 1002 from the Pack.

Offline nodoubt_jr
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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons (added Mannequins)
« Reply #22 on: September 30, 2010, 06:56pm »
Hey I was gonna mention that angel is missing 1002 from the Pack.

All the XML2 PS2 skins are in the package, if its not there then there wasnt a PS2 version of it (i know there's a couple of skins that were in the pc version, but not in the ps2 version)
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Offline edward

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons (added Mannequins)
« Reply #23 on: September 30, 2010, 07:01pm »
But that skin Is the one he appears in as a npc/not Archangel, I think is consider modern/ultimate not sure but is that blue x-men legends main costumes.

Offline nodoubt_jr
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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons (added Mannequins)
« Reply #24 on: September 30, 2010, 07:06pm »
But that skin Is the one he appears in as a npc/not Archangel, I think is consider modern/ultimate not sure but is that blue x-men legends main costumes.

that is skin 10901 with bolton wings, from the npcstat

   stats {
   characteranims = 128_civilian_male ;
   charactername = Angel ;
   name = Angel ;
   skin = 10901 ;
   team = hero ;
   textureicon = 8 ;
      BoltOn {
      anim = 109_angel_wings ;
      bolt = Bip01 Spine2 ;
      model = 10910 ;
      slot = ebolton_wings ;
      }

   }
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Offline edward

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Re: XML1 PS2, XML2 PS2 and MUA1 PS2 Skins and Skeletons (added Mannequins)
« Reply #25 on: September 30, 2010, 07:11pm »
Oh, thank a lot nodoubt_jr. Sorry for the ignorance.

kyojinmaru
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What is the difference between PS2 and PC skeletons and animations?, any way to make the skins shader friendly?

kyojinmaru
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Please?

Offline whiteking

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If I'm right there's no difference between the ps2 and xml2 skeletons, Nodoubt_jr released them in the pack for modding purposes.
The skins on the other side indeed has some differences, for example the PS2 skins has better quality and can be used on MUA.
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kyojinmaru
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The skeletons have different sizes, that's because I'm asking. The skins are truly better, but they have a few problems, they don't become red when the character is hited, and some skins have issues with advanced lighting, I think is a shader problem.