making a flying entry inside the powerstyle instead of having flight effects in the herostat works for me. the herostat is a very limited tool in terms of the amount of data it can handle. I try to keep it as "clean" as possible.
Right now it works, so I probably won't go messing around when I barely know how to edit powers in the powerstyle lol. I'll look into it though because I want to learn whatever I can. Thanks for the advice. I may put it there, or I might not.
Is this the flight entry (I looked into your rogue mod). Also if this is it do I need the chain...... things? also sorry to use up gevth's thread for this but would this prevent a texture from looking straight on which ever way the computer screen is looking, so it will move with the character and face the characters direction?
FightMove {
airbornemovement = true ;
animenum = ea_fly_idle ;
energypersecond = %flight_pwr ;
fallback = jumploop ;
handler = ch_flying ;
lockchaining = false ;
name = flying ;
noncombat = true ;
powerup_tag = flying ;
require {
cat = skill ;
item = flight ;
level = 1 ;
}
trigger {
class = remove_on_events ;
life = -1 ;
name = powerup ;
no_stack = true ;
on_flying_end = true ;
special_fx {
bolt = Bip01 Spine1 ;
effect = char/rogue/flight_trail ;
fxlevel = 4 ;
how_used = primary ;
}
}
chain {
action = idle ;
result = flying ;
}
chain {
action = attack ;
result = flymelee1 ;
}
chain {
action = smash ;
result = jumpsmash ;
}
chain {
action = guard ;
result = guarddecide ;
}
chain {
action = powers ;
result = powers ;
}
}
And I'd just change the effect part to the characters effect folder and then change the effect line
BTW to gevth I love these wings instead of the bolton. Just wanted to say that just in case I forgot to mention it previously.
