Author Topic: XML1 NPC/Bosses  (Read 24539 times)

Offline nodoubt_jr

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XML1 NPC/Bosses
« on: June 09, 2007, 02:17pm »
now that i have the files for XML1, i'll be working on NPC and Bosses from the first game for use in XML2.  Once they are done i will see about converting them to full on playable charcters, but for now they are just NPC.  If you want to try them out, use them in the dangerrom or hex them into one of your save games. ( you can learn how to do that here http://thegamersjournal.com/rpg/pc/xmenlegends2/hex.php).

Marrow XML1 Boss NPC

http://www.momoshare.com/file.php?file=da73a62140d0ae7a31c1f888cc0ba67a

pics:






enjoy

edit: to have her show up in the dangerrom without unlocking put her in npcstat in between Holocaust and Mikhail
« Last Edit: February 23, 2009, 10:52pm by nodoubt_jr »
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Offline nodoubt_jr

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #1 on: June 09, 2007, 02:19pm »
Havok XML1 NPC Boss

http://www.momoshare.com/file.php?file=639935acd774472cebf76796b7b6122a







notes: all his attack work, i might have missed some, so i might update him in the near future

upnext: Avalanche and the Shadow King
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Offline BliZZ

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #2 on: June 09, 2007, 02:38pm »
If I remember correctly, he only had the 2 attacks. His effects need to be recolored yellow, not sure if anyone did that for the playable version...

I know it'll sound like a lot, but would you mind also porting boss versions of the other B'hooders? (Toad, Mags, Mysty-Q, Toothy, Pyro, Blob, Juggs)
They'll come in handy if we ever get XML1 maps working....

Offline nodoubt_jr

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #3 on: June 09, 2007, 02:44pm »
yeah i was planning on doing all of them (even the charcters already in XML2 like Pyro and Sabretooth), just in case they had differnet powers or effects.  Im going ot start with those not in XML2, then i'll do the others.

I kind of like Havok's effects being all white, but i'll recolor them yellow, just so they look better.
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Offline BliZZ

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #4 on: June 09, 2007, 02:54pm »
NPC Pyro isn't the same, since boss Pyro had a minion spawn move. Boss Sabes isn't anywhere to be found in 2, and i think Mystique's was cut down (she has no bomb in 2). The only one who MIGHT be the same is Blob.

Offline nodoubt_jr

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #5 on: June 09, 2007, 03:02pm »
thanks for the info, ive never played XML1 so i have no idea about what powers they had or what effects colors should look like, i'll start on avalanche.
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Offline darkmythology

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #6 on: June 09, 2007, 06:26pm »
My MUA mod has most of Avalanche's effects recoloured already. I don't know if they're the same colours as in XML1, but they have a nice orangey-red theme, and look decent enough, if you don't want to go through all the effort with him again.

Offline BliZZ

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #7 on: June 09, 2007, 06:32pm »
Yeah, and I think you are going to have some trouble with Avalanche's effect models. I know I did (and I MAY have come up with a convoluted fix, but I am too busy atm to test....)

Offline nodoubt_jr

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #8 on: June 09, 2007, 06:40pm »
My MUA mod has most of Avalanche's effects recoloured already. I don't know if they're the same colours as in XML1, but they have a nice orangey-red theme, and look decent enough, if you don't want to go through all the effort with him again.

yeah i was going to ask you if i could use the ones you colored, i'll go ahead and use those, thanks :)

blizz, if i have problems with his effects models, i'll look at your mod and see what is different
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Offline BliZZ

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #9 on: June 09, 2007, 06:42pm »
I never did one. Dark had a unique idea (make it an effect), but I'd still kinda like to see the model eventually worked in.

Offline nodoubt_jr

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #10 on: June 09, 2007, 06:44pm »
oh sorry it was burning rages mod
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Offline darkmythology

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #11 on: June 09, 2007, 07:54pm »
Hey Blizz, what model/effect are you thinking of specifically? I had to rename or tweak a couple, but I don't recall any being that terrible to work with.




Of course, I've blocked out most of that week from my mind since it was so long and (relatively) a nightmare, so I've likely just convinced myself that it was a happy time...

EDIT: Ohhhh do you mean the cage thing? Yeah, that was totally not working no matter what I did. It was a royal pain in the everything...
« Last Edit: June 09, 2007, 08:20pm by darkmythology »

Offline DJay Saint

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #12 on: June 09, 2007, 08:01pm »
oh sorry it was burning rages mod

I never finished that mod because for some reason, when I selected Avalanche my game would crash.  I still haven't figured out why.  It sucks immensely, as some of the powers were placeholders for kicks and giggles until I actually got to test Avalanche and see what worked, and what didn't.  I might go back to it some day, but for now, he's at the bottom of the list...  Well, just one notch above Jubilee.
Some day, someone will best me.  But it won't be today, and it won't be you.


The artist formerly known as Burning Rage.

Offline nodoubt_jr

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #13 on: June 09, 2007, 08:10pm »
yeah crashing mods suck, both my Cable and Magma mods crash, and i dont know why, ive checked everything too
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Offline nodoubt_jr

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Re: XML1 NPC/Bosses (latest : Marrow)
« Reply #14 on: June 09, 2007, 08:18pm »
Avalanche NPC Boss

http://www.momoshare.com/file.php?file=6ad852d697e107cc372092fa4e1520f0

edit: projectile is now fixed http://www.momoshare.com/file.php?file=037219f37837ba990bc59f29c20a97c6

pics:







and his xtreme





notes:
darkmythology colored the effects, they look really good so thanks :)
« Last Edit: July 17, 2007, 04:17pm by nodoubt_jr »
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