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XML1 NPC/Bosses

Started by nodoubt_jr, June 09, 2007, 02:17PM

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honestly, i dont really know. i just know its suppose to be a shield, i dont know what its actually shielding him from.
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June 28, 2007, 08:29PM #107 Last Edit: June 28, 2007, 09:36PM by nodoubt_jr
im working on Toad right now but ive run into a problem, Toads powerstyle in XML1 has references to an entity called toadmissile that is suppose to be in his ents file, but im looking at this ents file and theres nothing about a toadmissile.  thats just weird.
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Just a general question.  How different are enemies like this from playables?  The only reason I am asking is because I am thinking of possibly doing a Goblin Queen mission (dangerroom or in-game).  I know dangerroom would be easier to add, but its just a brain storm...
  From the Ashes she will rise.

not all that different, the only thing is that there is no talent file linking back to the powerstyle.  to turn a playable into a npc all you have to do is get rid of "require { cat = skill ;" in the powerstyle, and maybe fill in the stuff like "%pho_ment_burst_dmg" or "%pho_ment_burst_pwr" with an actual value.
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Toad NPC Boss

http://www.momoshare.com/file.php?file=d3e53904c30e99f9fa0a2e255b16baf7

Xtreme




Powers


Bile Spit


Notes: complete, he also has an armor power.  I dont really know how different he is from Toad the playable character cause i never really used him and now he has been replaced by Psylocke.
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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i decided to make room for another mod and so i made teancum's beast mod into a npc that i can just hex into the game when i want to play.  This is all Teancum's work, all i did was make him a npc character.  again the good thing is he only has four powers just the right amount for a playable npc.

Beast NPC

http://www.momoshare.com/file.php?file=e5104bb3d2dbcbeed4a3d1a990a95805









Teancum's playable beast mod can be found here
http://marvelmods.com/forum/index.php?topic=301.msg7841#msg7841

Up next:  I dont really know, i wanted to do Master Mold but he has 24 effects and i dont want to do all that work right now.  I might work on some of the playable characters, maybe Nightcrawler for a Blink NPC.
Please search the forum before asking a question. I dont answer
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Nicely done!

Oh, and on Master Mold you'll notice that General Kincaid is actually a bolton.  So we could actually have anyone piloting it. :D

June 29, 2007, 09:19PM #113 Last Edit: June 29, 2007, 09:25PM by nodoubt_jr
oh i saw that but i had no idea what it was, lol.  Bastion could be the new pilot. I'll do him done the line, but for now i want to do something easier lol.

Also wanted to mention something.  About Beast, Jubilee and Magma, i did them as if they were bosses. Now i see that was a mistake, because not only are there attacks not that strong, but when fighting certain people, like Stryfe, the bosses attacks wont work on them.  For example Stryfe cant pick them up and throw them. To fix this you guys can get rid of the line "boss_resistances" in npcstat.  Also to fix the damage you guys can actually go into the powerstyle and change it from "%mdmg_high" to what ever value you want.  If anyone has trouble with this let me know and i'll post update files.

Edit: the beast npc already has values instead of %mdmg_high, the only thing left is the "boss_resistance" label in the npcstat
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

i also wanted to mention that everyone can feel welcome to use what ive done here to create fully playable characters, if anybody wants to work on a Jubilee or Magma mod using my conversions then im all for it.
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Another question.  Do bosses such as this have x-tremes, boosts, or passives?  Also I remember there were flashback missions in xml1, would that be possible to do for xml2?  The only reason I ask because I am thinking of a brainstorm that would fix those homing beacons when a lot of people got rid of iron man.
  From the Ashes she will rise.

most have two attacks, one boost, and an xtreme, no passives taht i know of, mostly cause i never understood how they worked.  The labels used by these characters to get there powers to show up in the dangeroom are "power_attack", "power_smash", "power_boost" and "power_xtreme".

But not all of them only have four powers, both Pyro and Magneto have more than that, but the dangeroom and npc that you can control only allow four powers, during battle they use all of them against you.  Oh i also forgot you can also have "attacklight1" or "attackheavy1", which can be a cheat to add more powers.

i dont really know about flasback missions, im trying to figure out how to write a script, like the npc 27 mua project, so that we can use any of these characters in game just by going to visit prof x or someone liek that.  good luck, it sounds like you have a cool idea.
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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ok i think im getting close to figuring out the spawning a different character, so far ive found this for Bastion summoning of sentinels

"     # ( "This combat node summons sentinels" )
     setCombatNode("bastion", "power_xtreme" )
     waittimed ( 1.000 )
     act("summon_sentinels", "summon_sentinels" )
     act("summon_sentinels", "summon_sentinels" )
elif num_sentinels < 4
     # ( "This repopulates the scene with sentinels" )
     # ( "This combat node summons sentinels" )
     setCombatNode("bastion", "power_xtreme" )
     waittimed ( 1.000 )
     act("summon_sentinels", "summon_sentinels" )
     act("summon_sentinels", "summon_sentinels" )
     act("summon_sentinels", "summon_sentinels" )
     act("summon_sentinels", "summon_sentinels" )
"

so what im reading from this is that when Bastion carries out his attack "power_xtreme" the sentinels are summoned.

also in Scarlet Witch's entities this is what i find for her crate conversion power
"   spawnscript = waittimed(2.0)\n\rsetStructure('_OWNER_',0) ;"
so im guessing it might be possible, to actually write the script in the entities or powerstyle

well those are two options, i'll keep trying. Any ideas? let me know.
Please search the forum before asking a question. I dont answer
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The spawning sentinels is intriguing to me.  I was thinking of Goblin Queen's Extreme being that she calls deamons.  Maybe this can be modified for that?
  From the Ashes she will rise.

yeah, i think in game it can totally be done. and good idea, the Globin Queen would be great to fight.
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it