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Author Topic: XML1 NPC/Bosses  (Read 51673 times)

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Avalanche *Fix*)
« Reply #150 on: July 17, 2007, 05:37pm »
he's great, i dont know why he was left of XmL2
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline Teancum
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Re: XML1 NPC/Bosses (Latest: Avalanche *Fix*)
« Reply #151 on: July 17, 2007, 05:41pm »
Yeah, we sooooo need to do 2-3 more skins of him so we can make him a true playable.

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Avalanche *Fix*)
« Reply #152 on: July 17, 2007, 06:03pm »
him and Blob, Blob is really fun to play with
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Avalanche *Fix* and Jugg Fix)
« Reply #153 on: July 17, 2007, 06:36pm »
Juggernaut NPC Boss *Fix*

http://www.momoshare.com/file.php?file=41dd4906c71788eb93c66a5ba61e8034

its not really a fix, but i did finally color his effects.  And i finally added and got his deatheffect to work properly.

new color for effects



Death effect, his helmet explodes exposing his head underneath (i circled the helmet cuase its kind of hard to see)





Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Havok Colored Effects)
« Reply #154 on: August 14, 2007, 04:40pm »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline shadow

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Re: XML1 NPC/Bosses (Latest: Havok Colored Effects)
« Reply #155 on: December 13, 2007, 09:45am »
the effects paste is named wrongly. it should be "shadowk".

hmmmmm??? Should the powerstyle file be in                         C:\Program Files\Activision\X-Men Legends2\Packages\generated\powerstyles

or

C:\Program Files\Activision\X-Men Legends 2\Data\powerstyles


I know I'm getting anoying but I never had this problem wit any of the other onces.

Will I took a picture just in case.

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Havok Colored Effects)
« Reply #156 on: December 13, 2007, 06:04pm »
oh, i cant believe i missed that.  thanks.
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Offline shadow

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Re: XML1 NPC/Bosses (Latest: Havok Colored Effects)
« Reply #157 on: December 15, 2007, 06:26am »
Thank you for all this mods!

but, just a question: how can I get the NPC bosses to use all his power in a fight?

cause when you fight, for example, against Marrow in danger room, she uses all her powers, even the "xtreme". But when you fight against havok or juggernaut, they only use one of their powers!

does anyone know how to fix it?

benji
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Re: XML1 NPC/Bosses
« Reply #158 on: November 27, 2009, 02:33pm »
I can't download those mods pleeeeeeeeeaaaaaaase help !!!!!!!

Offline nodoubt_jr
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Re: XML1 NPC/Bosses
« Reply #159 on: November 27, 2009, 02:40pm »
they are not mods, they are only npc's (non playable characters) meant to be added to the npcstat file and fought against in the main menu danger room
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

benji
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Re: XML1 NPC/Bosses
« Reply #160 on: November 27, 2009, 03:09pm »
the pyro mod of xml1 don't work!!!!

Offline nodoubt_jr
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Re: XML1 NPC/Bosses
« Reply #161 on: November 27, 2009, 03:19pm »
again, its not a mod its an npc!
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

benji
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Re: XML1 NPC/Bosses
« Reply #162 on: November 27, 2009, 03:28pm »
okay thank you but is there any mods of pyro xml1 for mua or xml2 . and thank you very much for your patience.

Offline nodoubt_jr
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Re: XML1 NPC/Bosses
« Reply #163 on: November 27, 2009, 03:35pm »
no there isnt
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

benji
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Re: XML1 NPC/Bosses
« Reply #164 on: November 27, 2009, 04:05pm »
thank you nodoubt_jr