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XML1 NPC/Bosses

Started by nodoubt_jr, June 09, 2007, 02:17PM

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he's great, i dont know why he was left of XmL2
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Yeah, we sooooo need to do 2-3 more skins of him so we can make him a true playable.

him and Blob, Blob is really fun to play with
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Juggernaut NPC Boss *Fix*

http://www.momoshare.com/file.php?file=41dd4906c71788eb93c66a5ba61e8034

its not really a fix, but i did finally color his effects.  And i finally added and got his deatheffect to work properly.

new color for effects



Death effect, his helmet explodes exposing his head underneath (i circled the helmet cuase its kind of hard to see)





Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

the effects paste is named wrongly. it should be "shadowk".

Quote from: ramen on July 17, 2007, 01:58PM
hmmmmm??? Should the powerstyle file be in                         C:\Program Files\Activision\X-Men Legends2\Packages\generated\powerstyles

or

C:\Program Files\Activision\X-Men Legends 2\Data\powerstyles


I know I'm getting anoying but I never had this problem wit any of the other onces.

Will I took a picture just in case.

oh, i cant believe i missed that.  thanks.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Thank you for all this mods!

but, just a question: how can I get the NPC bosses to use all his power in a fight?

cause when you fight, for example, against Marrow in danger room, she uses all her powers, even the "xtreme". But when you fight against havok or juggernaut, they only use one of their powers!

does anyone know how to fix it?

I can't download those mods pleeeeeeeeeaaaaaaase help !!!!!!!

they are not mods, they are only npc's (non playable characters) meant to be added to the npcstat file and fought against in the main menu danger room
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

the pyro mod of xml1 don't work!!!!

again, its not a mod its an npc!
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

okay thank you but is there any mods of pyro xml1 for mua or xml2 . and thank you very much for your patience.

no there isnt
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it