Author Topic: XML1 NPC/Bosses  (Read 22838 times)

Offline nodoubt_jr

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Re: XML1 NPC/Bosses
« Reply #30 on: June 10, 2007, 10:07pm »
Multiple Man NPC Boss

fixed version:
http://www.momoshare.com/file.php?file=c8d66849f31450c0db6517896c80fd6a





Notes:
This was i guess a hidden thing in XML1
« Last Edit: July 16, 2007, 10:17pm by nodoubt_jr »
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ratmon

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Re: XML1 NPC/Bosses
« Reply #31 on: June 10, 2007, 10:11pm »
wierd he had a multiple ability

Offline nodoubt_jr

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Re: XML1 NPC/Bosses
« Reply #32 on: June 10, 2007, 10:13pm »
ok got his hud_head working
http://www.momoshare.com/file.php?file=d57486c9cc95f88bf4a60f04d0275357

i'll work on the damage thing

edit: this is weird, i found a mistake under charactername in powerstyles, i changed it to Madrox.  But now his dupes also duplicate, and you get a bunch of Multiple Man's all at level 30, but they all dont do anything.  Weird, he does have a fighstyle (villain), how do i get the dupes to actually fight?  With the other mistake, the attackers were all level 1 defaultman in Madrox's skin, and they acutally fought you.  Now i get about 20 Multiple Man all bouncing back and forth, occasionally duplicating, but never fighting.
« Last Edit: June 10, 2007, 11:05pm by nodoubt_jr »
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Offline nodoubt_jr

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Re: XML1 NPC/Bosses (Latest: Multiple Man)
« Reply #33 on: June 11, 2007, 01:39pm »
i think multiple man is done for now, his skeleton doesnt seem to have any attack moves.  i added damage to his multiplying power, which wasnt such a good idea as each time he created a new dupe it cuased my player damage, so they didnt even last 30 seconds before they were killed as he was multiplying non stop.  For now im done with him, maybe done the line i'll use someone else skeleton.
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Offline BliZZ

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Re: XML1 NPC/Bosses (Latest: Multiple Man)
« Reply #34 on: June 11, 2007, 05:14pm »
Awesome! Awesome! Awesome! Awesome! Awesome!

Dude, a multiplying Multiple Man? Did I mention awesome? What a sweet use for X-Man's voice this could be.

Offline nodoubt_jr

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Re: XML1 NPC/Bosses (Latest: Multiple Man)
« Reply #35 on: June 11, 2007, 05:35pm »
i know i was so excited when i got it to work, lol.  I only wish he could do some damage, but the multiplying thing is still cool.
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Offline BliZZ

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Re: XML1 NPC/Bosses (Latest: Multiple Man)
« Reply #36 on: June 11, 2007, 05:38pm »
Does he have a "Multiplying" animation built in? If not, you might as well give him a new skeleton/powers.

Offline nodoubt_jr

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Re: XML1 NPC/Bosses (Latest: Multiple Man)
« Reply #37 on: June 11, 2007, 05:48pm »
yep he has one for starting and one for ending, it looks like he is having a seizure.  Im trying to look for a skeleton that looks good while multiplying, and will actually fight or hit
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Offline nodoubt_jr

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Re: XML1 NPC/Bosses (Latest: Multiple Man)
« Reply #38 on: June 12, 2007, 08:03pm »
still working on pyro, he seems to have a lot of attacks, his powerstyle so far is the longest.  How different are they from Sunfires?  it seems with so many attacks they could have made him unique.  Oh well i gotta finish his powerstyles, so i can test him out.  It sucks that when you play NPC you can only use 4 of there powers, seems some have more than just 4 attacks.
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jonchang

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Re: XML1 NPC/Bosses (Latest: Multiple Man)
« Reply #39 on: June 12, 2007, 08:05pm »
You know something, I think you deserve the title of Marvel Modder, for getting
Mystique's metamorph to work, and Avalanche's Earth Cage. And now, a multiplying Multiple Man.

Offline nodoubt_jr

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Re: XML1 NPC/Bosses (Latest: Multiple Man)
« Reply #40 on: June 12, 2007, 08:09pm »
lol, not until i get a workable mod going.  Ive done 4, and all crash with new games.
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ratmon

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Re: XML1 NPC/Bosses (Latest: Multiple Man)
« Reply #41 on: June 12, 2007, 08:31pm »
 :bowdown1: :bowdown: OMG you are very good at this i already add them to the danger room since most of the danger room charecters sux. I think x-men legend 1 danger room was beter.

Offline nodoubt_jr

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Re: XML1 NPC/Bosses (Latest: Multiple Man *Fixed*)
« Reply #42 on: June 13, 2007, 01:59pm »
I fixed Multiple Man, the problem was that fightstyle villian didnt work for him, i just simply changed it to fighstyle hero, and now he fights.  So i didnt replace his skeleton.

Fixed Version
http://www.momoshare.com/file.php?file=c8d66849f31450c0db6517896c80fd6a



knocking out Invisible Woman


notes: if you fight him in the dangeroom he wont duplicate, his first instict is too fight you, instead of duplicating, but he does multiply if you fight him in the game.

i also removed team = enemy from his dupes description, so now if you want to use him as a hero, his dupes wont beat the crap out of him.  Also he does have a limit to how many dupes he can creat, i dont know the limit, but after a while everytime he tries to duplicate no new dupe appears.
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Offline boreman

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Re: XML1 NPC/Bosses (Latest: Multiple Man *Fixed*)
« Reply #43 on: June 13, 2007, 02:13pm »
That's total, absolutely, über awesomessness!!! Is there any thread that says how to convert XML2 mods to MUA? because I just can't wait to play Madrox.

EDIT: forget it, i'll search by myself later, just wrote that question rethorically.
« Last Edit: June 13, 2007, 02:18pm by boreman »

ratmon

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Re: XML1 NPC/Bosses (Latest: Multiple Man *Fixed*)
« Reply #44 on: June 13, 2007, 02:23pm »
quick question may sound stupid but if you got the bosses to work what would be the differents to get the heros to work like Magma i would of guest would been easier and i 100% glad your on the xml2 side. Can't wait untill you get shadowking working that would be of the hook.