Hello

Welcome, Guest. To unlock the rest of the forums
please login or register.
Did you miss your activation email?

Author Topic: XML1 NPC/Bosses  (Read 48295 times)

Offline BliZZ

  • Moderator
  • Invincible Member
  • ***********
  • Posts: 3435
  • Upvotes: 14
Re: XML1 NPC/Bosses (Latest: Multiple Man *Fixed*)
« Reply #45 on: June 13, 2007, 02:30pm »
Well, you would've guessed wrong, seeing as XML1 powers leveled up completely differently, used separate models for entities, had LOTS of effects that needed recoloring, and, in some cases, used different handlers that don't exist in XML2.

boreman: Inserting the files will result in most chars working properly, it is the balancing (energy, damage) and the lack of certain handlers in MUA (Mystique's shapeshift, Bishop's gun), as well as the custom powers that are super time-consuming.

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: XML1 NPC/Bosses (Latest: Multiple Man *Fixed*)
« Reply #46 on: June 13, 2007, 02:51pm »
pyro update: im done converting him, the only power not working is the spawn demon, and thats cuase i still need to convert the fire demon itself
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: XML1 NPC/Bosses (Latest: Pyro)
« Reply #47 on: June 13, 2007, 06:40pm »
ok Pyro's somewhat done, all his powers are working (well the ones i can test, he has way more than four and i dont know who to test those).  His spawn move doestn work yet, i got him to spawn a character and to wear the fire demon skin, but again its defaultman.  I'll keep working on that.

http://www.momoshare.com/file.php?file=e52a4573edaf8593e71a1da7864a5673



Column of Fire


different flamethrower effect

XML1


XML2


heres a converted Fire Demon in case any one wants to work on getting this power to work, it works on his own, but not as a spawn of Pyro.
http://www.momoshare.com/file.php?file=04d887e57c48e543f4776f5ed7f975b3
« Last Edit: June 13, 2007, 09:28pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: XML1 NPC/Bosses (Latest: Pyro and Magma)
« Reply #48 on: June 13, 2007, 08:34pm »
since my Magma Mod is still crashing, i decided to make her a NPC.  And it worked, now she doesnt crash the game when i hex her into a new game.  The good thing is she only has four powers, plus her slide.

Fixed Version:
http://www.momoshare.com/file.php?file=68af991b3955f6503e77fa7bd5a30c06

old version:
http://www.momoshare.com/file.php?file=5f86e6d1f7ef067e0b48b4066b3dc598









notes:
Slide needs work, it runs in patches and it should be smooth.  Xtreme still does no damage, but i think i know what the problem is.
« Last Edit: June 18, 2007, 12:12pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

ratmon
  • Guest
Re: XML1 NPC/Bosses (Latest: Pyro and Magma)
« Reply #49 on: June 13, 2007, 08:38pm »
your a god at this! Now i could somewhat use magma as a hero.


if you got magma to work could you get jubilee? And another question could you get npc bosses from xml2 to work on the dangerRoom?


Before i forget on gamejournal this i notice you can download some skins but i dont know what to do with the igb file any help? i replace sunfire with archangel but i think the modify skin you can download would make him smaller. and i was woundering everytime you replace it. Is there a way to make storm skin or any other character skin stay as archangel.
« Last Edit: June 13, 2007, 08:43pm by ratmon »

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: XML1 NPC/Bosses (Latest: Pyro and Magma)
« Reply #50 on: June 13, 2007, 08:41pm »
yeah, i was thinking of doing jubilee, but i might do someone easier first like Blob, or just try to fix some of the people ive already done.  NPC Bosses from XML2 do work in the dangerroom, if you want someone to show up that doesnt use add this line too there npcstats (playable = true), that's how i got Archangel and Dark Beast to show up.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

ratmon
  • Guest
Re: XML1 NPC/Bosses (Latest: Pyro and Magma)
« Reply #51 on: June 13, 2007, 08:44pm »
Would it replace any1 on the dangeroom?

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: XML1 NPC/Bosses (Latest: Pyro and Magma)
« Reply #52 on: June 13, 2007, 08:45pm »
i dont know, i dont think it would
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline BliZZ

  • Moderator
  • Invincible Member
  • ***********
  • Posts: 3435
  • Upvotes: 14
Re: XML1 NPC/Bosses (Latest: Pyro and Magma)
« Reply #53 on: June 13, 2007, 08:46pm »
XML1 Sabretooth would be easy, too. He only had 2 or 3 powers, IIRC.

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: XML1 NPC/Bosses (Latest: Pyro and Magma)
« Reply #54 on: June 13, 2007, 09:14pm »
yeah i'll probably do one of those two, then Magneto, then its between Master Mold, Shadow King, or Jubilee, whoever requires the least amount of work, lol, pyro burned me out.

edit: and the winner is Sabretooth
« Last Edit: June 13, 2007, 10:33pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

jonchang
  • Guest
Re: XML1 NPC/Bosses (Latest: Pyro and Magma)
« Reply #55 on: June 13, 2007, 09:58pm »
Sunfire, Magma, Human Torch, and Pyro would make a great fire team!

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: XML1 NPC/Bosses (Latest: Pyro and Magma)
« Reply #56 on: June 13, 2007, 10:58pm »
ok these are the people that i still need to do
Blob
Jubilee
Magneto
Master Mold
Sabretooth
Shadow King
Toad

am i missing any others, that you guys really want to see?
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline nodoubt_jr
  • Admin
  • Invincible Member
  • ************
  • Posts: 4934
  • Upvotes: 88
  • No Doubter
Re: XML1 NPC/Bosses (Latest: Pyro and Magma)
« Reply #57 on: June 14, 2007, 09:48pm »
sabretooth is done, i still need to recolor his effects. But he's nto doing any damage, and i cant figure out why.  Until i figure that out i wont release him.  but heres pics







edit: nevermind i figure it out, now he does damage.  i needed to alphabitize the powerstyle stuff.  Just need to recolor and he'll be up.  His jump power is pretty fun.
« Last Edit: June 14, 2007, 10:05pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

jonchang
  • Guest
Re: XML1 NPC/Bosses (Latest: Pyro and Magma)
« Reply #58 on: June 14, 2007, 10:16pm »
Master$$$ would love that.

Offline the master$$$

  • Incredible Member
  • *****
  • Posts: 1171
  • Upvotes: 2
  • I'm The Master!!!
Re: XML1 NPC/Bosses (Latest: Pyro and Magma)
« Reply #59 on: June 15, 2007, 07:56am »
cool i wanted does ataks and efects for toothy,but they come exatra with his old xml2 atacks right?
My deviant art page!!!
$$$ http://sabrerine911.deviantart.com/ $$$