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Author Topic: XML1 NPC/Bosses  (Read 53023 times)

Offline BliZZ

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Re: XML1 NPC/Bosses (Jubilee and Magneto *Fix*)
« Reply #90 on: June 22, 2007, 02:57pm »
Hope Corsair is coming, no matter how generic his attacks would be.

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Jubilee and Magneto *Fix*)
« Reply #91 on: June 22, 2007, 03:13pm »
yep as many as i can get from MUA, even those that had no attacks/powers like Lilandra.  I also want to do some stuff with some XML2 NPC.  Then i'll try to figure out why my mods keep crashing.
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Blob)
« Reply #92 on: June 24, 2007, 04:07pm »
Blob NPC Boss

http://www.momoshare.com/file.php?file=2a7051dda00a46e6cf2f215ac99ce005

Belly Flop and Butt Attack




Knockbacked by belly attack (poor Emma)


New Power Shield


Notes:
Easiest character, both his attacks and his effects were already converted.  the only new power and effect are the shield one.  Plus new npcstat that makes him fully playable.
« Last Edit: June 24, 2007, 04:15pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline iammingy

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Re: XML1 NPC/Bosses (Latest: Blob)
« Reply #93 on: June 24, 2007, 06:05pm »
Thank you man! :)
Poor Emma Frost... haha :laugh:

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Blob)
« Reply #94 on: June 24, 2007, 06:12pm »
no problem. lol, i was trying to get a screen cap of him actually landing on top of emma during his bellyflop, but it always happened to fast. i love that power shield effect, i may use it with future characters that dont have powers.

Up next: Juggernaut
He seems to have some great powers, his helmet is a bolt on, and at one point its suppose to shatter. Plus his boost adds a transparent armor like skin over his regular skin.
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

jonchang
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Re: XML1 NPC/Bosses (Latest: Blob)
« Reply #95 on: June 25, 2007, 01:30am »
Cool mod! Someone gonna make a Character Mod Catalog for the XML games? Cates?

Offline Gevth
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Re: XML1 NPC/Bosses (Latest: Blob)
« Reply #96 on: June 25, 2007, 06:19am »
I've learned that the easiest way to get something done is to do it yourself. Just create an "XML Character Mod Catalog", search for the mods, copy/paste the links in the first post and edit it whenever you find something new. Voilą! You just created an useful topic, for a change!

Offline Teancum
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Re: XML1 NPC/Bosses (Latest: Blob)
« Reply #97 on: June 25, 2007, 06:44am »
BURN! 

But seriously, he's right.  You're just as capable as anyone else of making that thread, Midnight Curse.  And since you're not interested in modding it's a way for you to help the community.

rainy_de_lunche
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Re: XML1 NPC/Bosses (Latest: Blob)
« Reply #98 on: June 25, 2007, 08:57am »
this stff makes me wish i ad xml 1/2...good thing most of its available for MUA

ratmon
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Re: XML1 NPC/Bosses (Latest: Blob)
« Reply #99 on: June 25, 2007, 10:39am »
Until now i know you would have just to add them into your npcstat without replacing 1, nodoubtJr or anybody could i please have a copy of your npcstat entries? Cause now when i play the game some villians are missing.

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Blob)
« Reply #100 on: June 25, 2007, 12:08pm »
what do you mean when you play the game villains are missing?  From the main room dangerroom or from the actuall game.  Adding characters to the npcstat should not deleted any villains, you are just suppose to make space for them, insert them between existing characters, not delete one and add a new one in that spot.
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Juggernaut)
« Reply #101 on: June 25, 2007, 08:05pm »
Juggernaut NPC Boss

http://www.momoshare.com/file.php?file=e89ec88865f33a1bb7bde07d36082da2

edit: http://www.momoshare.com/file.php?file=41dd4906c71788eb93c66a5ba61e8034 (added death effect, and colored his effects)

Foot Effect


attacks:






Armor





Notes:
I could not get his death effect to work.  When he dies his helmet needs to explode.  Also i did not color his effects, because nothing looked good and i love the effects and dont want them to look crappy. Also you cant tell from the picture but when he armors up a transparent Juggernaut skin surrounds him, its pretty cool.

Edit: Armor on its on
« Last Edit: July 17, 2007, 06:37pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

ratmon
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Re: XML1 NPC/Bosses (Latest: Juggernaut)
« Reply #102 on: June 25, 2007, 09:48pm »
I replace npcstat for these. The last onces.

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Juggernaut)
« Reply #103 on: June 25, 2007, 10:10pm »
ok so whats the problem and what do you want? i dont really understand. 

Existing villains should not disappear from the game if all you are doing is adding these characters to the npcstats.  From the main dangeroom they should not disappear either, but they may become locked. i dont know why that happens but my guess is that by playing the game over they should become unlocked again as they originally are unlocked after defeating them ingame.
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

jonchang
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Re: XML1 NPC/Bosses (Latest: Juggernaut)
« Reply #104 on: June 27, 2007, 06:33pm »
Doesn't Juggernaut have some ability of a power shield making him impervious to physical attacks?