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Author Topic: XML1 NPC/Bosses  (Read 47545 times)

Offline nodoubt_jr
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« Last Edit: June 20, 2007, 10:13pm by nodoubt_jr »
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Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Sabretooth)
« Reply #61 on: June 16, 2007, 06:01pm »
skipped Blob for now as he has the same powers he does in XmL2 except for a boost, and went straight to jubilee.  just need to finilize one of the attacks, and recolore her effects (that going to take forever lol).

preview
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Offline BliZZ

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Re: XML1 NPC/Bosses (Latest: Sabretooth)
« Reply #62 on: June 16, 2007, 06:07pm »
I already re-colored all of her effects. Check the mod for MUA.

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Sabretooth)
« Reply #63 on: June 16, 2007, 06:12pm »
oh thank god, i totally forgot, is it alright if i use it as part of this npc release?
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Offline iammingy

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Re: XML1 NPC/Bosses (Latest: Sabretooth)
« Reply #64 on: June 16, 2007, 06:14pm »
I think that's what BliZZ recommends. :)

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Sabretooth)
« Reply #65 on: June 16, 2007, 06:17pm »
lol, yeah just wanted to make sure
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Offline BliZZ

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Re: XML1 NPC/Bosses (Latest: Sabretooth)
« Reply #66 on: June 16, 2007, 06:20pm »
Yes, that is what I was implying. it took me a LONG time to make them properly multi-colored, I wouldn't want someone else to have to go through that :laugh:

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Jubilee)
« Reply #67 on: June 16, 2007, 07:13pm »
Jubilee NPC

http://www.momoshare.com/file.php?file=0fbf06577ad163ba50ef6d12692b4f49

Fixed powerstyle download:
http://www.momoshare.com/file.php?file=4afd53fcb66bb60591e77992a1db2435
*Now her taunt should work, other than that nothing new









notes: effects colored by Blizz (dude you are great, damn does effects look so good).  all powers work.

next up: fixing Magma, just some stuff is off, Xtreme does no damage, and icons not completely add up.
« Last Edit: June 20, 2007, 10:39pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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ratmon
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Re: XML1 NPC/Bosses (Latest: Jubilee)
« Reply #68 on: June 16, 2007, 07:38pm »
 :ohnoes: omg omg omg that so tight. no 1 does it like you no_doubtjr!!!!!!!!!

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Jubilee)
« Reply #69 on: June 17, 2007, 12:35pm »
question to those that have played XML1, are there any playable characters that appear in the second one that have major power differences?  Different attacks that are not included in the second one?  The only character i know is different is Nightcrawler, and it appears the only difference is that he runs and walks upright instead of on all fours.
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Offline BliZZ

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Re: XML1 NPC/Bosses (Latest: Jubilee)
« Reply #70 on: June 17, 2007, 12:37pm »
The Professor does. The rest basically were the same, with extra powers added.

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Jubilee)
« Reply #71 on: June 17, 2007, 12:38pm »
ok thanks for the info
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Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Jubilee and Magma Fixed)
« Reply #72 on: June 17, 2007, 03:30pm »
Magma NPC *Fixed*

http://www.momoshare.com/file.php?file=68af991b3955f6503e77fa7bd5a30c06

ok ive fixed magmas problems. X-Treme works now and does damage, the slide runs smoother now, and all icons appear.









up next: Magneto, he seems to have some cool different attacks
« Last Edit: June 17, 2007, 03:34pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

ratmon
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Re: XML1 NPC/Bosses (Latest: Jubilee and Magma Fixed)
« Reply #73 on: June 17, 2007, 09:10pm »
quick qiestion if i already added magma v1 do all i have to do is replace effect files?

Ps and to answer your question about xml1 that's not all true rougue, and wolverine had different mega attack.

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Jubilee and Magma Fixed)
« Reply #74 on: June 17, 2007, 11:08pm »
no the only thing that is different from the first one is the entities file and the powerstyle file, thats all you need to replace.

thanks for the info (XML1 Nightcrawler could be a good Blink, hate that she is completely non playable).

And now with Multiple Man i can figure out how to make a stepford npc character taht spawns her other sisters (3 or 5), totally cool to have 3 characters plus 3 stepford sister to play on a team
« Last Edit: June 17, 2007, 11:45pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it