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Author Topic: XML1 NPC/Bosses  (Read 47550 times)

Offline BliZZ

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Re: XML1 NPC/Bosses (Latest: Toad and Beast)
« Reply #120 on: July 05, 2007, 08:14pm »
You realize you can get an Ultimate Beast Hud_head (the 3d one) from XML1, right? The one you have now is not for the right skin.

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Toad and Beast)
« Reply #121 on: July 05, 2007, 08:18pm »
yeah, at first i was just too lazy to fix it, but now its bothering me so i'll probably change it.
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Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Toad and Beast)
« Reply #122 on: July 05, 2007, 08:36pm »
ok i think i might have found it, im still looking but this is the script for Mikhails spawning of warriors, im guessing owner is Mikhail, second is character, "baddie" ?, and the others locations were they appear ?. 

"spawn("_OWNER_", "MikhailWarrior_b", "baddie", " 0.000 0.000 0.000 ", " 0.000 0.000 0.000 " )"

Hopefully Teancum can help me out.
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Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Toad and Beast)
« Reply #123 on: July 06, 2007, 01:30pm »
You realize you can get an Ultimate Beast Hud_head (the 3d one) from XML1, right? The one you have now is not for the right skin.

ok ive fixed this on mine, if you installed teancum's beaet mod then you should not have a problem like i did, i just hade not overwritten the 0501.igb 3d head.  If you have not get the 3d head from Teancum's mod, as well as teh hero skeleton which i forgot to add to this npc release (but since no body mentioned it, i guess you guys figured it out).  Thanks Blizz for the reminder :) .

« Last Edit: July 06, 2007, 01:35pm by nodoubt_jr »
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ratmon
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Re: XML1 NPC/Bosses (Latest: Toad and Beast)
« Reply #124 on: July 06, 2007, 01:52pm »
could i get a link to download this head? It would be 0501 right?

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Toad and Beast)
« Reply #125 on: July 06, 2007, 01:59pm »
yep it would be 0501, here the head by itself (ripped by Teancum)
http://www.momoshare.com/file.php?file=bbb30aa65c4b850e63ecb29bb821f228
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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ratmon
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Re: XML1 NPC/Bosses (Latest: Toad and Beast)
« Reply #126 on: July 06, 2007, 02:02pm »
thanks!!!!!!!!!!

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Toad and Beast)
« Reply #127 on: July 08, 2007, 02:28pm »
Just wanted to give an update on this

Done:
Jubilee
Marrow
Multiple Man
Magma
Sabretooth
Magneto
Blob
Toad
Havok

Done but still need to be fixed:
Avalanche - his projectile needs to be fixed so that it shows up when he throws it at you. I still havent found a fix for this, but im thinking of doing something else with it so that it doenst look so weird, it will just be a little different from his XML1.
Mystique - Her arc gun move needs to be fix, it should spray out bullets in an arc. Also i want to fix her bolton so the grenades show in the air when they are thrown, and on the ground when they land.
Pyro - Spawn needs to be fixed, still havent found a fix.
Shadowking - Spawn needs to be fixed, still havent found a fix.
Juggernaut - Need to recolor effects, and fix his death effects.  His helmet is suppose to explode off, revealing his regular head underneath.

Still need to do:
Master Mold
Sentinel Advance
Sentinel Spider
Nigthcrawler (for a Blink NPC)
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #128 on: July 15, 2007, 09:30pm »
Mystique NPC Boss *Fix*

http://www.momoshare.com/file.php?file=30443125fbb65183fcbb8323948cf976

ok Mystique is now fixed, now her grenades show when she throws them and when they land (just ignore the outfit, she just morphed into a Cuckoo)





and now she shoots bullets in an arc



she is now fixed and done

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ratmon
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #129 on: July 16, 2007, 08:35am »
Nice!! Hey I been having trouble with shadowking mod, it really staring to bug me. When I play as him, hes atacks don't do anyting he does move for the atack but nothing. Except for his mutiple atack. I tried making sure lots of times that I didn't forget any files but nothing. Any help by the way this is shadowking witout amor.

Offline Teancum
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #130 on: July 16, 2007, 09:23am »
ok i think i might have found it, im still looking but this is the script for Mikhails spawning of warriors, im guessing owner is Mikhail, second is character, "baddie" ?, and the others locations were they appear ?. 

"spawn("_OWNER_", "MikhailWarrior_b", "baddie", " 0.000 0.000 0.000 ", " 0.000 0.000 0.000 " )"

Hopefully Teancum can help me out.

_OWNER_ -- is whoever called the script, in this case, Mikhail did.
MikhailWarrior_b -- is what's getting spawned
baddie -- is probably just a local variable to keep track of the new guys that get spawned
0.000 0.000 0.000, 0.000 0.000 0.000 -- These are more than likely offset coordinats in XYZ, PYR format.  Since they spawn right on top of the original Mikhail these don't need to change.

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #131 on: July 16, 2007, 12:25pm »
Nice!! Hey I been having trouble with shadowking mod, it really staring to bug me. When I play as him, hes atacks don't do anyting he does move for the atack but nothing. Except for his mutiple atack. I tried making sure lots of times that I didn't forget any files but nothing. Any help by the way this is shadowking witout amor.

he works with me but i'll check it out, the problem may be that i forgot to add a file or I upped an old file.  I'll check it out and post and update.

thanks Teancum, i just need to figure out how to apply it in the powerstyles and im done with at least 2 characters.

edit: ok by attacks what exactly do you mean? his powers, or his physical attacks (keypad 4 and 6)
« Last Edit: July 16, 2007, 12:35pm by nodoubt_jr »
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ratmon
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #132 on: July 16, 2007, 03:13pm »
Hes strike attack is the claw thing right? Will I Meant his power, I think is power 4 he mutiples. All the other three powers don't do anyting.

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #133 on: July 16, 2007, 03:36pm »
ok i wont be able to check it until later on, but i think he has three powers, one is a fire breadth power, one is a multiply power (which does nothing because it doenst work, so it has effects and animations but doenst do anything, i still need to fix so that he summons demons) and the third he duplicates himself.  Then he has some claw strikes. So only one power shouldnt do something.  Again i'll check it later on today, im bussy right now.

edit: yeah looking at the pics i posted, he only has 3 powers.  One fire breadth adn one duplicating power, the summoning demons does nothing cause im still working on it.  His claw attacks should work too.
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Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #134 on: July 16, 2007, 04:39pm »
ok just checked it and i found nothing wrong with either of them.  The Warrior Shadow King has four powers, two dont work and dont do anything, that is because one summons demons and the other stops the summoning. His other powers are a spear throw and he spins something in an arc that causes knockback.  The regular Shadowking has 3 powers, one doesnt work because it should summon demons. The other is a fire breath and multiplying power.  So yeah they do have some powers that at the moment dont do anything, but im still working on that.

Does that answer your question? or do you have problems with any of the other powers?
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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