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Author Topic: XML1 NPC/Bosses  (Read 49409 times)

ratmon
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #135 on: July 16, 2007, 09:41pm »
So it should have fire breath?

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #136 on: July 16, 2007, 10:04pm »
yes, i checked mine and it works, is anyone else having problems with that version of the shadow king?
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Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #137 on: July 16, 2007, 10:33pm »
ok im trying to fix Avalanches projectile, but i dont know exactly whats wrong with it and how it needs to look.  It does drag on the floor and when it touches an enemy a spike rises and knocks back the enemy.



so should it look like zealots





should it be just like energy on the ground that he throws at people, or should a spike be draggin on the floor the whole time? ive never played xml1 so i dont know.  If it looks like it looks now, then the problem may be the speed. Zealots moves really fast and that may be hte problem with Avalanche.  Let me know what the problem is.
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ladykiller
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #138 on: July 17, 2007, 01:19pm »
Mine has no fire breath either? Which file is the one that gives him fire breath?

ladykiller
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #139 on: July 17, 2007, 01:20pm »
I have x-men legends And avalanche attack was like that.

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #140 on: July 17, 2007, 01:26pm »
the fire breath should be in the powerstyle, i dont know why its not working for you guys. If you put everything were it belong you should not have a problem.

So Avalanche should look like Zealots attack?
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ratmon
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #141 on: July 17, 2007, 01:31pm »
If I remeber right, there would be cracks on the floor and like a little rock going toward you.


edit:Hey I notice on shadowkings powerfiles one of the file is not a xmlb or engb, Is it sopose to be like that? I have ps_shadowking1.xmlb ps_shadowking2.xmlb and ps_shadowking1. document. Is that correct?
« Last Edit: July 17, 2007, 01:41pm by ramen »

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #142 on: July 17, 2007, 01:38pm »
ok so this is what im going to do just recolor it and make it a little faster.  It already has cracks on the floor with little rocks comming out along the way, thanks for the help guys.
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Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #143 on: July 17, 2007, 01:51pm »
edit:Hey I notice on shadowkings powerfiles one of the file is not a xmlb or engb, Is it sopose to be like that? I have ps_shadowking1.xmlb ps_shadowking2.xmlb and ps_shadowking1. document. Is that correct?

oh that is a xml file i left in by mistake, one of those files xmlb editor uses to edit it, it should not affect anything and it doesnt need to go in the powerstyle folder. all you need is the two powestyle, and the one you guys are having problems with is the second one, ps_shadowking2.  I would say make sure you added everything, I cant find a problem with it.
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ratmon
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #144 on: July 17, 2007, 01:58pm »
hmmmmm??? Should the powerstyle file be in                         C:\Program Files\Activision\X-Men Legends2\Packages\generated\powerstyles

or

C:\Program Files\Activision\X-Men Legends 2\Data\powerstyles


I know I'm getting anoying but I never had this problem wit any of the other onces.

Will I took a picture just in case.
« Last Edit: July 17, 2007, 02:51pm by ramen »

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #145 on: July 17, 2007, 02:15pm »
powerstyle goes here C:\Program Files\Activision\X-Men Legends 2\Data\powerstyles

let me do some testing
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Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #146 on: July 17, 2007, 04:01pm »
i dont know Ramen i cant find a mistake, sorry i dont know what to tell you.

Well i finally fixed Avalanche's projectile, the problem was so simple.  The speed was suppose to be 300, and i accidently put 30, so stupid. I'll up it as soon as i recolor the effects that were not recolored before.
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ratmon
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Re: XML1 NPC/Bosses (Latest: Mystique Boss *Fix*)
« Reply #147 on: July 17, 2007, 04:04pm »
will thanks alot for trying to help me. And I can't wait for the update on avalanche :D

Offline nodoubt_jr
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Re: XML1 NPC/Bosses (Latest: Avalanche *Fix*)
« Reply #148 on: July 17, 2007, 04:12pm »
Avalanche *Fix*

http://www.momoshare.com/file.php?file=037219f37837ba990bc59f29c20a97c6

projectile now works, the speed was wrong it was 300 instead of the 30 i had.  Now looks good. I also colored a couple of the effects that were not previously colored. Once the projectile touches you a spike rises from the ground and knocks you back.







edit: updated the link, the old one had the .xml and .xmlb.bak file, and i didnt want to confuse anyone so i deleted them and reupped it. If your download has these files delete them, they are not needed.
« Last Edit: July 17, 2007, 04:19pm by nodoubt_jr »
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Offline Teancum
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Re: XML1 NPC/Bosses (Latest: Avalanche *Fix*)
« Reply #149 on: July 17, 2007, 05:30pm »
Beautiful!  It's nice to see Avalanche's powers all working.  BliZZ will be stoked!