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Here's a pretty picture... ("Screenshots you're proud of..." thread)

Started by Noelemahc, December 23, 2006, 05:24AM

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is someone working on a convrsion or something? (xml to mua)

yes, if you would like to make a xml1 conversion yourself, see how to convert xml1 levels here: http://marvelmods.com/forum/index.php?topic=885.0
If you want to work on npc character conversions and could give some information on how you did it, that would be nice also

edit:
Cerebro in MUA (level from xml1)

oh wow Norrin Radd, Cerebro looks great!
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

it does, its pretty cool except if you look close the actual cerebro machine is a blueish color, and the actual level has red all around it, like not on the walls or anything just around all the walls where its suppose to be black

thats to bad, i should check if the red shows up in XML2
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

yeah let me know how it turns out, its subbasement1a, i can upload the igb if you want

ok i'll check it out now.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

how cerebro looks in XML2
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

for people who cant tell the difference between the level loaded in xml2 (that nodoubt_jr posted) and the level loaded in mua that i posted is that in xml2 the cerebro machine color texture looks like it should whereas in mua it looks blueish. Also, you cant see it but in the mua level there is red all around the level where it should be black, but in xml2 it is black .
:nervous: bummer for mua

Maybe it has something to do with the engb? (I don't know, just tossing out ideas)

no, it is not affected by the engb, you can load it off its own or other engbs and same effect.

look 'ma, space invaders!


i found the game 'space invaders' playing on the arcade machine in haarp5 xml1 (which i loaded in mua). If you look real close at the picture you can see its space invaders. In the actual level its pretty cool because you can see it actually being played, on its own of course.

Quote from: Norrin Radd on September 02, 2007, 10:04AM
yes, if you would like to make a xml1 conversion yourself, see how to convert xml1 levels here: http://marvelmods.com/forum/index.php?topic=885.0
If you want to work on npc character conversions and could give some information on how you did it, that would be nice also

edit:
Cerebro in MUA (level from xml1)


sorry...im not really a modder i was just curious if something was in the works

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