Here's a pretty picture... ("Screenshots you're proud of..." thread)

Started by Noelemahc, December 23, 2006, 05:24AM

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I'm just playing with the Mysterio Mod to finally start my Multiple Man, actually everything is inside the current mod. Every time I tried to duplicate near a Super Soldier, they just grabbed me and completely screwed my act.

I'm thinking, if I mix that with Ronin's random move, could I get different-fighting Madroxes?


if sabretooth is calm his still deadly and if his angry his unstopoble
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****. Can anyone take a look at one of my huds (like, say, Ultimate Scarlet Witch) and let me know why there is a shadow of Ultimate Iceman? It appears to occur only when the res is 800x600 or lower. Here is the line I am using in NR skinner.

hud.igb dxt1 256 256 10571 128 128 43339 64 64 51531 16 16 53595 32 32 54435 .

I am documenting exactly which ones have this error now. See Ult. Nightcrawler's hud in themaster's post to see what I mean.

ETA: Double ****. Here is my list of huds that face this issue:

Avalanche - Classic
Avalanche - X-Corps
Avalanche - Freedom Force
Beast - Classic
Blob - Ultimate
Blob - X-Corps
Blob - Classic
Blob - Original
Captain Marvel - Captain Mar-Vell
Cyclops - Astonishing
Cyclops - Original
Cyclops - Classic
Cyclops - Ultimate
Emma Frost - Generation X
Hulk - Original
Hulk - Joe Fixit
Jean Grey - Classic
Jubilee - Generation X
Jubilee - Classic
Magma - Hellion
Magma - Classic
Mystique - Classic
Mystique - Ultimate
Nightcrawler - Astonishing
Nightcrawler - Classic
Nightcrawler - Age of Apocalypse
Nightcrawler - Ultimate
Pyro - Ultimate
Pyro - Freedom Force
Quicksilver - Ultimate
Rogue - Classic
Rogue - Mutant X
Sabretooth - Original
Scarlet Witch - Ultimate
Sunfire - Age of Apocalypse
Sunfire - Modern
Toad - Classic
Toad - Modern

Ok, I found the cause of my error: I have the 32 and 16 mips mixed up in the cfg file. Sigh. Gotta go back and redo EVERY one of those listed huds.

Sorry for that, cheer up... and thanks for the hard work.

Ok, here is the work in progress:



I'll check that Madrox isn't underpowered or overpowered and release him. It is fun to have your instant gang, but I can't figure out how to make dupes dissappear yet, and if there is a cutscene, they'll all become defaultmen who fight allies and enemies alike (actually, I find it fun too, and it keeps you from over-duping).

 that multiple man is ganna be cool to play when you release it
My deviant art page!!!
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Wow, I can hardly await a Madrox release! Hope it comes out soon! :thumbsup2:


here are some pics from my trip to the menu screen in XML2:

First i parked the XJet and took a look around,


then I visited Apocalypse's statue that the menu screen usually focuses on,


then i checked out the pyramids




for those who dont have the game, this is what the xml2 menu screen looks like:

Hey, the shadows aren't red...? Are those red shadows only present in "XML1->MUA"?

EDIT: Ok... this gets weirder and weirder... lol

Quote from: iammingy on February 17, 2008, 01:50AM
Hey, the shadows aren't red...? Are those red shadows only present in "XML1->MUA"?

that only happens for very few levels (not all), at least that i've found (i've only seen it for a few xml1 levels so far)

iammingy, here is an example of working xml1 shadows in mua:

Quote from: iammingy on February 17, 2008, 01:50AM
Hey, the shadows aren't red...? Are those red shadows only present in "XML1->MUA"?

Those are mostly just in the NY XML1 levels with tall buildings.


Just playing through the game for the first time...
I had no idea that Ultimate Alliance would look this good on higher resolutions!
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