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Author Topic: Psylocke Version 1.1 (UPDATED!)  (Read 31793 times)

Offline BliZZ

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Re: Psylocke Version 1.0
« Reply #15 on: June 16, 2007, 06:06pm »
Two things:

1) What about the Classic skin? Doesn't she need one?
2) I posted this on Marvel.com. Oops?

 :runaway:



In seriousness, that Revolution skin is nut-bustingly awesome. I do think that she should NOT pull out the swords in basic melee, though, otherwise the dual wield seems kinda.... pointless. Meh, your choice.

Offline DJay Saint

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Re: Psylocke Version 1.0
« Reply #16 on: June 16, 2007, 06:39pm »
I have a question - in your readme file you say it's possible to add psylocke instead of replacing another character, but according to the instructions on the site, you can only replace.  Can I, in fact, add a character without replacing another?  If so, which menu location do I use?  I'm sorry if the answer to this question is posted somewhere; I couldn't find it.

You can add her to a unique slot if you have not added any extra characters to your game.  The herostat allows for a maximum of 27 entries, but the game actually only has 25 slots in the character select menu.  Depending on what mods you have installed, you'll either be able to add her if you don't have any other mods, or you'll have to replace someone.  Either way, look at your herostat and see what slots are in use.  Give her the slot number of the character you are replacing.

In seriousness, that Revolution skin is nut-bustingly awesome. I do think that she should NOT pull out the swords in basic melee, though, otherwise the dual wield seems kinda.... pointless. Meh, your choice.

The dual wield should probably have the second bolton blade removed.  *shrugs*  I thought it would be awesome to have the katanas in a couple of her melee moves.  If everyone agrees they should be gone, I'll make it happen.

For her boost, the plan was to upgrade the size of the blade depending on how far you leveled up that power.  It was going to range from the small blade, to a medium size, then large, dual blades, then dual katanas.  However, I ran into some issues with coding which I posted in the mod forum, but nobody gave me an answer.  I decided to be a pioneer and not care, because I had worked on the mod long enough and promised I would get it out before this weekend.  Regardless, I'll keep trying to get it to work as originally intended, and will update as necessary.

In the next update, I will have:
1.  Loading Screens
2.  Better auras for her boosts (and hopefully the bigger blades -> dual wield blades -> dual wield katanas)
3.  3 unique meshes done (hopefully... these will take a while, so I'll at least get the other stuff up first)
Some day, someone will best me.  But it won't be today, and it won't be you.


The artist formerly known as Burning Rage.

Offline BliZZ

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Re: Psylocke Version 1.0
« Reply #17 on: June 16, 2007, 06:52pm »
I think noone gave you an answer because noone knew. This is kinda the first time for something like that.

I only mentioned the swords because she activates her boost, I go "cool, 2 blades" and then the second blade isn't really used for anything. The first one is used in that power, but the second one in nothing.

Sweet mod, btw, in case I didn't say. Super awesome. Between her and some of the other recent characters, these X-Men are getting blasted through to completion.

Offline scottsum

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Re: Psylocke Version 1.0
« Reply #18 on: June 16, 2007, 07:17pm »
OK you were right, I was maxed out because of Moon Knight and Colossus.  I replaced Moon Knight, and she works like a champ.  I didn't even have to start a new game - BONUS!  BTW one more quick question - she is invisible on the character selection screen until I pick her; is that because I did something wrong, or that part just isn't done yet?
Justice League Conversation & Story Mod: http://marvelmods.com/forum/index.php/topic,10385.0.html

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Offline Gevth
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Re: Psylocke Version 1.0
« Reply #19 on: June 16, 2007, 07:23pm »
Actually, you weren't maxed out. Try adding the psp-mod (check the read me on how to install it, since it's kind of a slightly complicated thingy). That should allow you to have up to 27 characters (23 regular, MK, Colossus, +2 replaceable PSPers).

And that part isn't done in most character mods.

And strange thing that you didn't have to start a new game. Strange indeed.

Offline scottsum

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Re: Psylocke Version 1.0
« Reply #20 on: June 16, 2007, 09:02pm »
Thanks for the info Gevth.  I'll remember to use that PSP mod when I want to add more.
Justice League Conversation & Story Mod: http://marvelmods.com/forum/index.php/topic,10385.0.html

Pretend heroes are always yelling and acting tough. Real heroes don't need to yell; they speak calmly, and everyone shuts up and listens.

jonchang
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Re: Psylocke Version 1.0
« Reply #21 on: June 17, 2007, 12:13am »
***Users do NOT have permission to post any of my mods outside of Marvel Mods.  All of my mods are a Marvel Mods exclusive only.***

Yes of course indeed!

Anyway, I think the 700 X 920 image fits well for Psylocke's loading screen.

Offline scottsum

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Re: Psylocke Version 1.0
« Reply #22 on: June 17, 2007, 09:18pm »
Hey, having fun with Psylocke, her katana fury attack is SICK.  One problem though, when I use her extrem power, the psychic onslaught, I don't get the raining psychic blades, and no enemies are stunned.  Anyone else encounter this?
Justice League Conversation & Story Mod: http://marvelmods.com/forum/index.php/topic,10385.0.html

Pretend heroes are always yelling and acting tough. Real heroes don't need to yell; they speak calmly, and everyone shuts up and listens.

Offline the amazing spiderman

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Re: Psylocke Version 1.0
« Reply #23 on: June 17, 2007, 10:13pm »
man,can't wait to try it out but I'm not ganna be able to play for the next 2 months and it still wont play right... sounds awesome though
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Offline DJay Saint

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Re: Psylocke Version 1.0
« Reply #24 on: June 18, 2007, 12:21am »
Hey, having fun with Psylocke, her katana fury attack is SICK.  One problem though, when I use her extrem power, the psychic onslaught, I don't get the raining psychic blades, and no enemies are stunned.  Anyone else encounter this?

I got that a couple times.  I must have changed something in the powerstyle recently, because it worked flawlessly before.  I'll look into it.  Thanks for pointing it out.  At least I know it wasn't just me.
Some day, someone will best me.  But it won't be today, and it won't be you.


The artist formerly known as Burning Rage.

Offline boreman

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Re: Psylocke Version 1.0
« Reply #25 on: June 22, 2007, 08:01pm »
Since it is easier to find in this thread, I have made a provisional mannequin for Psylocke, repainted from Elektra So far, it only has the color changed and the bandana painted as dark purple hair. Check it and tell me if you come up with any ideas for improvement.


http://www.box.net/shared/vcatbmsh74

Offline Gevth
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Re: Psylocke Version 1.0
« Reply #26 on: June 22, 2007, 08:11pm »
If possible, change the sais for you know what. Check the bands in her legs and arms (add more etc.) Of course, the challenge is to make her look less Elektra and more Psylocke.

Offline boreman

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Re: Psylocke Version 1.0
« Reply #27 on: June 22, 2007, 08:18pm »
I know. Actually, the sais ARE painted like the psychic blades, but from that angle all that appears is the black edge. I'll do what I can with the bands, maybe look for some other female skin to patch it up. The next step will be trying pasting the mod face over. We'll see.

Offline Teancum
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Re: Psylocke Version 1.0
« Reply #28 on: June 22, 2007, 08:40pm »
I think reskinning Ms. Marvel as Classic Psylocke will give you much better results.

Offline DJay Saint

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Re: Psylocke Version 1.0
« Reply #29 on: June 22, 2007, 08:45pm »
I appreciate you doing stuff for MUA, but please, don't post other people's work (or your own) in my release thread.
Some day, someone will best me.  But it won't be today, and it won't be you.


The artist formerly known as Burning Rage.