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Author Topic: Psylocke Version 1.1 (UPDATED!)  (Read 31795 times)

Offline boreman

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Re: Psylocke Version 1.0
« Reply #30 on: June 22, 2007, 11:41pm »
Sorry if that bothered you. I was just trying to keep all things Psylocke in the same thread, and looking for a way to solve the lack of mannequins (the way I'm adding mods, the selection screen looks sadly empty). Anyway, if I come up with some update, it'll have to go somewhere else.

By the way, have you found a way to make the asymetric Crimson Dawn tatoo yet?

Offline DJay Saint

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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #31 on: June 26, 2007, 04:11pm »
Alright.  I have updated Psylocke.  The main thing I did was fix her Telekinetic Combat boost so now she will wield bigger psychic blades as you level up her boost, eventually dual wielding psychic blades, then dual wielding psychic katanas.  For those who suggested it, I have also removed her Psychic Katanas from her basic melee moves, making them part of her boost and her normal power moves.  I think it was the better way to go.

For those of you not able to use Momoshare for some reason and who have not been able to download the mod, I have uploaded the entire mod on Sendspace, including the updated powerstyle and talent files.  For those of you who have already downloaded the mod on Momoshare and just want the updated files, I have uploaded just the new powerstyle and talent file required to play the updated version on Momoshare.  I have also updated the links on the first page.

The update download links:
Psylocke v1.1 (Sendspace, entire mod with patch)
Patch 1.1 (Momoshare, just the patch)

How to install the "patch":
Just copy the ps_psylocke.engb file over to your MUA/data/powerstyles folder.  Then copy the psylocke.engb file over to your MUA/data/talents folder.  That's it!  Hope you enjoy the update.  Now I'm currently working on her meshes, so she will have awesome new outfits in the coming weeks.  Stay tuned for more mods/updates, as I will release all of my further mods for MUA in this thread.

EDIT:  Note, you do NOT have to start a new game for the changes to take effect, nor will "hot swapping" talent and powerstyle files harm your saved game at all.
« Last Edit: June 26, 2007, 04:21pm by Burning Rage »
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Offline scottsum

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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #32 on: July 02, 2007, 08:48pm »
Hey burning rage, her extreme still seems to have the same problem, I wasn't sure if you knew or just didn't get around to fixing it yet.  Also, this is really nitpicking and I don't care really but just so you know, when psylocke has the full katana blades it looks like she is stabbing herself.
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Offline Bane1
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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #33 on: August 15, 2007, 06:34pm »
Just like to say this is a great mod. I love the revolution skin. One of the best skins I have seen. Thanks for this.

Offline Senkaku

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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #34 on: August 21, 2007, 07:56pm »
great mod but i am having the xtreme move problem to, by the way i am a marvel member and can probably help you get a loading screen. also, i am having a problem with the special grab. she spins around him just like elektra, but , there is no damage. is this me or the mod?

Offline Senkaku

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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #35 on: August 21, 2007, 09:02pm »
question, when you face dark psylocke in the game she dodges using a cartwheel, would it be possible to get this cartwheel for the mod?

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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #36 on: August 30, 2007, 05:08am »
Most of the questions newcomers answer can be frequently found in the Knowledge Base. It has all you need to know how to install things and how to use the modding tools, and how to learn how to mod yourself. If there's a difficulty with the game, try the Technical Problems board. If you don't want to replace a character, then just copy it in and do not edit the other things. The step-by-step walkthrough is very easy to follow.

Offline BliZZ

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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #37 on: August 30, 2007, 05:10am »
Thanks for the spam, Curse!



Anyway, you SHOULD have Colossus/Moon Knight installed AND the menu files included with HeroSelect if you expect to maximize your roster........

Offline Philip

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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #38 on: August 30, 2007, 05:16am »
Thanks guys, but Blizz my top priority is not to expand he roster, i didnt even try that.I am going with simple first.I want Psylocke to appear... but as I said I use the program to change the igb file, then i click edit as it says, and says that it cannot find the file.so I do it manually, and the text I come up with is the one I posted above.I cannot find what I am doing wrong!

I ve checked all the tutorials and from what I get I shouldnt be getting this problem.Is it ok if I pm Blizz?so we wouldnt spam Burning rage's thread?

jonchang
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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #39 on: August 30, 2007, 05:37am »
Thanks for the spam, Curse!

Hey, I'm just trying to be helpful. If you got a problem with that, that's your issue. I'm doing my best, okay? Sheesh, everyone's a critic.

Offline Philip

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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #40 on: August 30, 2007, 07:38am »
Hey guys relax!

Problem solved BTW...though I did the stupid thing to replace Nick Fury and now all my talks with him(when he is an NPC) are without a face in the dialog box :P

I also got the problem with the X-treme, like everybody mentioned, and  Psylocke dont appear in the selection screen before I select her.I assume that is the lack of a mannequin right?
« Last Edit: August 30, 2007, 08:52am by Philip »

Offline DJay Saint

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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #41 on: August 30, 2007, 12:30pm »
Thanks for the spam, Curse!

Hey, I'm just trying to be helpful. If you got a problem with that, that's your issue. I'm doing my best, okay? Sheesh, everyone's a critic.

Maybe, but NOW you're spamming my thread, and I don't like that.  Please stop with the comebacks, as it only adds to the spam.  If you have a problem, then PM someone.

Sorry for lack of responses or updates, etc.  Class has been hellishly busy, and I haven't had time to do anything mod-wise.

As far as the xtreme is concerned, it worked fine last time I tested it.  I could've forgotten to upload something, or I may have accidentally uploaded an older version of the powerstyle with the package.  Psylocke will not show up in the character select menu because of a lack of a mannequin.  Once I am finished with this quarter (only a few more weeks left), I will sit down and model a few meshes for Psylocke (really, I'm serious this time), and then she will have a mannequin.  Until then, I don't know what else to tell you.  I got a few done for Rogue, but need to animate them.  I also started a couple for Emma Frost, but never finished them.  There just isn't enough time in the day to get it all done.

Quote
great mod but i am having the xtreme move problem to, by the way i am a marvel member and can probably help you get a loading screen. also, i am having a problem with the special grab. she spins around him just like elektra, but , there is no damage. is this me or the mod?

I'll have to look into the grab smash.  I've come across a problem where the enemy doesn't get thrown right, but the damage is still dealt.  Probably just an animation glitch.  Xtreme I'll look into as well.  Mine works, so I probably just uploaded an older version of the powerstyle.  I got plenty of materials for loading screens, and have them done.  New images are always welcome though and would be appreciated.

Quote
question, when you face dark psylocke in the game she dodges using a cartwheel, would it be possible to get this cartwheel for the mod?

Unless her MUA skeleton has all of her power moves that the XML1 one does, then no.  There is a lack of animations to do the cartwheel.  Once I figure out how to do custom skeletons, I'll see how it works though.
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Offline Bane1
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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #42 on: September 01, 2007, 09:53pm »
I really like this mod. I do have a problem with the Xtreme working intermittently. Now I only checked a couple of times but it always seemed to work when playing against non boss characters but doesn't seem to work against boss characters. Grant you it might have only been random but that is how it seems to work for me. I only played against two early bosses and it did not work. Not sure if this helps.

Offline Philip

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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #43 on: September 10, 2007, 10:24am »
Yuppi! We are gonna have an even cooler Psylocke! BTW I use Psylocke and she does damage with her grab smash...

Offline scottsum

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Re: Psylocke Version 1.1 (UPDATED!)
« Reply #44 on: September 24, 2007, 10:28am »
Hey burning rage, since you are not having the extreme problem, could you re-upload the powerstyle file with the one you're using?  If all you did was get them switched it could be an easy fix.  Once the link is updated let me know and I'll test it.
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