Thanks for the spam, Curse!
Hey, I'm just trying to be helpful. If you got a problem with that, that's your issue. I'm doing my best, okay? Sheesh, everyone's a critic.
Maybe, but NOW you're spamming my thread, and I don't like that. Please stop with the comebacks, as it only adds to the spam. If you have a problem, then PM someone.
Sorry for lack of responses or updates, etc. Class has been hellishly busy, and I haven't had time to do anything mod-wise.
As far as the xtreme is concerned, it worked fine last time I tested it. I could've forgotten to upload something, or I may have accidentally uploaded an older version of the powerstyle with the package. Psylocke will not show up in the character select menu because of a lack of a mannequin. Once I am finished with this quarter (only a few more weeks left), I will sit down and model a few meshes for Psylocke (really, I'm serious this time), and then she will have a mannequin. Until then, I don't know what else to tell you. I got a few done for Rogue, but need to animate them. I also started a couple for Emma Frost, but never finished them. There just isn't enough time in the day to get it all done.
great mod but i am having the xtreme move problem to, by the way i am a marvel member and can probably help you get a loading screen. also, i am having a problem with the special grab. she spins around him just like elektra, but , there is no damage. is this me or the mod?
I'll have to look into the grab smash. I've come across a problem where the enemy doesn't get thrown right, but the damage is still dealt. Probably just an animation glitch. Xtreme I'll look into as well. Mine works, so I probably just uploaded an older version of the powerstyle. I got plenty of materials for loading screens, and have them done. New images are always welcome though and would be appreciated.
question, when you face dark psylocke in the game she dodges using a cartwheel, would it be possible to get this cartwheel for the mod?
Unless her MUA skeleton has all of her power moves that the XML1 one does, then no. There is a lack of animations to do the cartwheel. Once I figure out how to do custom skeletons, I'll see how it works though.