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Author Topic: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)  (Read 167191 times)

Offline BliZZ

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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #30 on: August 12, 2007, 07:39pm »
No voice for Magneto?

Offline phoenixforce

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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #31 on: August 12, 2007, 08:16pm »
No voice for Magneto?

ya, does yours have afer you have install mag? i put the sound files where it supp to goes, is there any other settings i should set other than allocating the sound files?

Offline BliZZ

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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #32 on: August 12, 2007, 09:07pm »
Copy XML2's x_voice file as magnet_v into MUA. That'll give him his voice. (This was the reson for Metal Storm -> Metallic Meyham, 'cause it makes sense or it to scroll what he says)

Offline phoenixforce

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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #33 on: August 12, 2007, 09:12pm »
Copy XML2's x_voice file as magnet_v into MUA. That'll give him his voice. (This was the reson for Metal Storm -> Metallic Meyham, 'cause it makes sense or it to scroll what he says)
cool blizz! thanx...but do i have to restart the whole game again?

Offline boreman

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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #34 on: August 12, 2007, 09:13pm »
Copy XML2's x_voice file as magnet_v into MUA. That'll give him his voice. (This was the reson for Metal Storm -> Metallic Meyham, 'cause it makes sense or it to scroll what he says)

A little offtopic, but following the voice thing: I never understood well if I have to copy x_voice for every XML2 character I want in MUA or does it works if I only refer to x_voice in the herostat

And to phoenixforce, I don't think you should restart the game with that kind of changes.

Offline iammingy

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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #35 on: August 12, 2007, 09:15pm »
A little offtopic, but following the voice thing: I never understood well if I have to copy x_voice for every XML2 character I want in MUA or does it works if I only refer to x_voice in the herostat

If you do that, how does the game decide which ones to use? lol

Offline BliZZ

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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #36 on: August 12, 2007, 09:17pm »
No, cause XML2 called the _v file FROM the x_voice file. Only, in this case, the magnet_m file existed in m/a. So calling magnet_m in XML2 would also reference the files headered with magnet_v in x_voice. So you gotta have a copy for each.

The ideal situation would be separating the file, obviously, but no one has figured it out as of yet.

Offline phoenixforce

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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #37 on: August 12, 2007, 09:32pm »
ok it worked now but somehow it changed the rest of the team voice too lol...like storm's thunderstruck, she shouts out her xml ' raging tempest' in stead of mua's thunderstruck....

Offline Norrin Radd

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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #38 on: August 12, 2007, 09:34pm »
this might help your raging tempest problem, ill assume that thats an extreme:
http://marvelmods.com/forum/index.php?topic=837.0

Offline phoenixforce

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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #39 on: August 12, 2007, 09:45pm »
o it works! thanx blizz n norrin for the advice! its all cool from here onwards...lol

alexkissu
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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #40 on: August 14, 2007, 06:44am »
does this mod of magneto has the same powers as the magneto released for the x360 ?

Offline Dark_Mark

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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #41 on: August 14, 2007, 07:15am »
does this mod of magneto has the same powers as the magneto released for the x360 ?
Version 2.6 does :)
You may freely use and modify my work as long as you give me proper credit - there's no need to ask for my permission.

jonchang
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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #42 on: August 14, 2007, 08:01am »
The Xtreme is the same as XML2, Metallic Mayhem.

Offline phoenixforce

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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #43 on: August 14, 2007, 08:05am »
does this mod of magneto has the same powers as the magneto released for the x360 ?
Version 2.6 does :)

thanx dark mark for the latest mod 2.6. but may i ask what is the diff from the version 2.0?

Offline Dark_Mark

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Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
« Reply #44 on: August 14, 2007, 02:48pm »
thanx dark mark for the latest mod 2.6. but may i ask what is the diff from the version 2.0?
Sigh... I said about it on the previous page:
New version's up! :D Added the 80s mesh and fixed the black line that used to appear on the cape with Advanced Lighting off :king:
You may freely use and modify my work as long as you give me proper credit - there's no need to ask for my permission.