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Author Topic: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)  (Read 167522 times)

Offline Teancum
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Re: *FINAL(?)* Magneto model released! (v6.0)
« Reply #120 on: May 29, 2008, 03:05pm »
Yep.  We can't do everything exactly like the 360.  Deal with it.  If you want it like the 360 go buy one.

thunderstruck113
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Re: *FINAL(?)* Magneto model released! (v6.0)
« Reply #121 on: May 30, 2008, 02:41am »
hey i was only asking!

jonchang
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Re: *FINAL(?)* Magneto model released! (v6.0)
« Reply #122 on: May 30, 2008, 04:27am »
As in I'm only going to post the powerset once.

thunderstruck113
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Re: *FINAL(?)* Magneto model released! (v6.0)
« Reply #123 on: May 30, 2008, 05:02am »
oh

ok

Offline cvc
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Re: *FINAL(?)* Magneto model released! (v6.0)
« Reply #124 on: May 31, 2008, 05:44am »
Thanks Dark_Mark, I downloaded it but have not checked it out yet.I'm sure their great but I really like your custom ones. 
And their turning us into Monsters its all designed!!

luminary
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Re: *FINAL(?)* Magneto model released! (v6.0)
« Reply #125 on: June 26, 2008, 01:48pm »
i isntaleld it and it works fine xcept magneto wont fly....

Offline Teancum
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Re: *FINAL(?)* Magneto model released! (v6.0)
« Reply #126 on: June 26, 2008, 02:03pm »
As a rule you gotta start a brand new game when you install new characters or you'll get issues like that.  If you start a brand new game, Mags will fly.  I highly recommend playing through with a set of characters and only change them on the next play through.

luminary
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Re: *FINAL(?)* Magneto model released! (v6.0)
« Reply #127 on: June 26, 2008, 05:21pm »
duh! my bad forgot bro Teancum ur always right! lol

Offline SageLuis

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Re: *FINAL(?)* Magneto model released! (v6.0)
« Reply #128 on: July 17, 2008, 10:47pm »
hmm hmm hey is this model included on the official characters mods???

Offline Grig 32

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Re: *FINAL(?)* Magneto model released! (v6.0)
« Reply #129 on: July 26, 2008, 12:59am »
I'm not sure if this request has been made... or if its been denied as well ^^;

But, would it be possible to make an AOA (the one with the ponytail) version of Magneto along the same lines as these models? I mean, the one from the XML Model Mega pack is nice and all... but its limited (especially its hands which look like gloved slabs :P) when compared against the rest of Mags skins.
« Last Edit: July 26, 2008, 06:11pm by Grig 32 »

LIL Nik
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Re: *FINAL(?)* Magneto model released! (v6.0)
« Reply #130 on: August 17, 2008, 10:03pm »
thats a great model

Offline Dark_Mark

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Re: *FINAL(?)* Magneto model released! (v6.0)
« Reply #131 on: August 19, 2008, 10:27am »
would it be possible to make an AOA (the one with the ponytail) version of Magneto along the same lines as these models?
I'll consider it when I have more time...

thats a great model
Thanks! Await the complete remake coming in September! :)
« Last Edit: August 19, 2008, 10:29am by Dark_Mark »
You may freely use and modify my work as long as you give me proper credit - there's no need to ask for my permission.

Offline Dark_Mark

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Re: Magneto mod version 1.0 (Z) <REMAKE!>
« Reply #132 on: September 18, 2008, 12:28pm »
OLD/NEW version comparison! :)


New features:
- X-Men Legends and Age of Apocalypse skins
- Xavier and Magneto now properly recognize each other
- added unique conversations (with Foom, Xavier and Jean Grey)
- powerset fixes (Xtreme now plays sound)
- hidden bonus features not related to Magneto (find them yourself :) )

Go to the first page to download! :D
You may freely use and modify my work as long as you give me proper credit - there's no need to ask for my permission.

Offline BliZZ

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Re: Magneto mod version 1.0 (Z) <REMAKE!>
« Reply #133 on: September 18, 2008, 12:36pm »
 :bowdown1:

Offline Norrin Radd

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Re: Magneto mod version 1.0 (Z) <REMAKE!>
« Reply #134 on: September 18, 2008, 12:38pm »
Great work man  :thumbsup:  (the textures and models look soo good)

Classic, Ultimate and X-Men Legends versions have removable helmets!

Cool!